Be a man, get a shovel, and clear the snow! You will feel warmer afterwards!😉
Wittmann(Axis) and Unknown Soldier(Allies +9) L2014
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I will assume best defense in order to protect your transports. If not, we can re-roll it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 bomber and 4 fighters moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukCombat - British
Battle in Egypt
British attack with 1 artillery
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Egypt
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery
Battle in Tobruk
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
1 infantry owned by the British lost in Tobruk
British roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Tobruk
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Italians defend with 1 transport
2 submarines owned by the Germans Submerged
British roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Germans and 2 fighters owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 3 : 1/3 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 cruiser, 1 fighter and 3 transports in 98 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the British , 1 cruiser owned by the Germans and 1 fighter owned by the Germans lost in 98 Sea Zone
2 transports owned by the Germans and 1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for British: 1 bomber and 3 fighters
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Shan State to India
6 infantry moved from India to Burma
1 aaGun moved from India to Burma
6 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 5 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 mech_infantry
Shan State : 1 artillery and 1 infantry
Burma : 1 aaGun, 1 artillery and 12 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 1 fighter
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag, 1 destroyer
96 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 battleship and 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 57 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
As it turns out, the British won with a fighter left, so best defense was the way to go. Happy New Year my friend
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I don’t think there was much more I could have done to save my TTs, thank you.
I did see your attacking potential. Well done.
@UnknownSoldier:As it turns out, the British won with a fighter left, so best defense was the way to go. Happy New Year my friend
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Tobruk to Egypt
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Romania to BessarabiaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 artillery moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to New GuineaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 fighter
Dutch New Guinea : 1 flag
45 Sea Zone : 1 destroyer and 1 submarine
34 Sea Zone : 1 cruiser
19 Sea Zone : 1 destroyer
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 57 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour
French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 infantry owned by the French lost in Egypt
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 57 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Poland to Eastern Poland
6 artilleries and 14 infantry moved from Baltic States to Eastern PolandCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 10 artilleries and 18 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 10 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns, 8 armour, 1 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland
1 artillery and 5 infantry moved from Germany to Poland
1 aaGun, 2 artilleries and 9 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 fighter placed in Western Germany
1 artillery placed in Western Germany
2 infantry placed in Western Germany
3 infantry placed in Egypt
2 infantry placed in Southern France
1 infantry placed in France
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 9 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
4 infantry moved from Amur to SakhaCombat - Russians
Battle in Sakha
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Sakha, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Sakha, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 9 infantry; Italians defend with 1 aaGun, 1 armour and 1 artillery
AA fire in Bessarabia : 0/3 hits
Russians roll dice for 3 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/17 hits
Italians roll dice for 2 aaGuns, 1 armour, 3 artilleries and 9 infantry in Bessarabia, round 2 : 8/13 hits
8 infantry owned by the Russians , 1 aaGun owned by the Italians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/9 hits
Italians roll dice for 1 armour, 3 artilleries and 7 infantry in Bessarabia, round 3 : 2/11 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 2/7 hits
Italians roll dice for 1 armour, 3 artilleries and 3 infantry in Bessarabia, round 4 : 4/7 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bessarabia
retreated to Bessarabia
Italians win with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 aaGun and 8 infantry
Casualties for Russians: 3 artilleries and 11 infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 aaGun moved from Karelia to Novgorod
6 infantry moved from Kansu to Tsinghai
1 aaGun and 6 infantry moved from Timguska to Kansu
1 aaGun moved from Amur to Sakha
2 aaGuns, 5 armour, 2 artilleries, 24 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Western Ukraine
5 armour moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Bessarabia to BryanskPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Kansu : 1 aaGun and 6 infantry
Tsinghai : 6 infantry
Sakha : 1 aaGun and 4 infantry
Siberia : 1 infantry
Belarus : 1 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 2 aaGuns, 10 armour, 2 artilleries, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 aaGun
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 64
Russians : 35 / 35
Japanese : 55 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well it looks like the Red Army sent its best shots to Siberia :cry:
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Best place for them!
Am at work(at last!), so will be tomorrow morning now.I am feeling very squeezed in the Baltic in our Napoleon game.
Keep it up and I might have to cry.
Oh, but the French are on the way! -
I logged myself by mistake, so redid password and could not post!
File hereWas quite pleased with this riposte. Only prob is Chinks in the wire. Everywhere!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Sikang to Szechwan
1 destroyer moved from 21 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 tactical_bomber moved from Kiangsu to Hopei
1 fighter moved from Japan to 18 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 bomber moved from Philippines to 45 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Hopei
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 22 Sea Zone
1 tactical_bomber moved from Philippines to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Korea to 18 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to YunnanCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Dutch New Guinea
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter moved from Yunnan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from 18 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 20 Sea Zone to Kiangsu
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Hopei to KiangsuPlace Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,1
Japanese collect 54 PUs (5 lost to blockades); end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Germans
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 17 Sea Zone to 18 Sea Zone
1 fighter moved from 17 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in Egypt
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 armour
Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits
Germans roll dice for 1 armour and 3 infantry in Egypt, round 2 : 2/4 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Egypt
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 5 : 2/2 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 submarines moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from 18 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to Midway
1 artillery, 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 17 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 10 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to GibraltarPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 destroyer
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 1 flag
Central United States : 2 aaGuns, 1 factory_major, 3 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 fighter
Morocco : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 3 transports
98 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
91 Sea Zone : 2 destroyers
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 64
Russians : 35 / 35
Japanese : 59 / 59
Americans : 52 / 72
Chinese : 5 / 7
British : 31 / 30
UK_Pacific : 6 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
8 infantry moved from Chahar to Hopei
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 8 infantry in Hopei, round 2 : 2/9 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 8 infantry in Hopei, round 3 : 3/9 hits
Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 2 infantry
Hopei : 7 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 46 / 64
Russians : 35 / 35
Japanese : 56 / 59
Americans : 52 / 72
Chinese : 8 / 9
British : 31 / 30
UK_Pacific : 6 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 armour moved from Morocco to Tunisia
British take Algeria from Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 9 infantry moved from Burma to Yunnan
1 fighter moved from India to Iraq
3 infantry moved from Northwest Persia to IraqCombat - British
Battle in Egypt
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 armour
British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/3 hits
Germans roll dice for 1 armour and 3 infantry in Egypt, round 2 : 2/4 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
1 fighter owned by the British retreated
Battle in Yunnan
British attack with 1 artillery and 9 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 9 infantry in Yunnan, round 2 : 0/10 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 8 infantry in Yunnan, round 3 : 0/9 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
British roll dice for 1 artillery and 8 infantry in Yunnan, round 4 : 1/9 hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 7 infantry in Yunnan, round 5 : 0/8 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
British roll dice for 1 artillery and 7 infantry in Yunnan, round 6 : 3/8 hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tunisia
British attack with 1 armour and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Tunisia, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter and 3 infantry in Iraq, round 2 : 1/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 2 infantry in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from Iraq to Persia
1 fighter moved from Egypt to 98 Sea Zone
1 aaGun moved from Burma to Yunnan
2 aaGuns and 13 infantry moved from India to Burma
1 fighter moved from 125 Sea Zone to Scotland
3 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 transport placed in 109 Sea Zone
British undo move 2.
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 2 infantry
EDIT: Adding units owned by British to British Guiana: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Yunnan : 1 aaGun, 1 artillery and 7 infantry
Shan State : 3 infantry
Burma : 2 aaGuns and 13 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British Guiana : 2 infantry
Scotland : 1 aaGun, 1 airfield, 1 fighter and 3 infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 destroyer and 1 transport
94 Sea Zone : 1 transport
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
81 Sea Zone : 1 battleship and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 fighter
98 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 45 / 64
Russians : 35 / 35
Japanese : 54 / 59
Americans : 52 / 72
Chinese : 9 / 9
British : 35 / 36
UK_Pacific : 7 / 4
Italians : 13 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well that was a poor round in accuracy for the Allies. None of the ships could hit the broad side of a barn from the inside!
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Did not save again!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 7 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Bessarabia to Western UkraineCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 aaGun
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 98 Sea Zone
Italians attack with 2 submarines
British defend with 1 fighter; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
No idea why the new password is not stored. doing this every time is very annoying!
I meant to say that you we unlucky.
I did my go so quickly that I forgot to spend all my income and forgot to Blitz through TJ and attack Iraq!Need to go to work in a min, so have an enjoyable evening.





