let me know if you want to change the chosen casualties; I assumed since its clear i’m going for London you want to lose the bomber and then some inf (americans first as the brit stack is larger). keeping the aa so they’ll help against the german air.
Wittmann(Axis) and Unknown Soldier(Allies +9) L2014
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I have looked and it would seem I used all 4 movement to reach SZ45; I had thought I had 1 left to reach SZ35.
My Carrier has to leave the safety of the fleet. I have landed the one Tac on it that survived the battle(but that crashed into the sea as I did not move the legal landing space to it). The other two Air units had enough to reach the Philippines, so I have landed them there.
To cover my weaker fleet, I have blocked the US one with a final noncom to SZ34.I believe I have corrected the illegal Tac/Carrier noncom movement with these moves.
Apologies for this mix up. -
I forgot to post the new file, but have looked again and there are only 3 moves to DNG. My Tac could reach Philippines SZ after all. I cannot see anything wrong with the other Air moves, so I think I did not make a mistake in moving.
I believe I am owed that downed plane. Would you put it on the Philippines please? I will not, as I want you to confirm it was a AAA mistake. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Korea to Sakha
1 armour moved from Siberia to Sakha
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from French Indo China to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from French Indo China to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from French Indo China to 45 Sea Zone
1 tactical_bomber moved from French Indo China to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 bomber moved from Anhwe to 21 Sea Zone
1 bomber moved from Anhwe to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Sakha
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber could not land in 45 Sea Zone and was removed
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 21 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Kweichow to French Indo China
1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
1 fighter moved from Chahar to Kiangsu
1 fighter moved from Chahar to Kiangsu
1 fighter moved from Sakha to Korea
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Java: 1 fighter
EDIT: Turning off Edit Mode -
Forgive me/ I have definitely seen the error.
I had to land the 2 Air from the SZ 55 battle(moved 1) to Java.
The SZ 45 battle(moved3) had to land on the Carrier.
As I lost one of them, one of SZ55’s Air could replace the lost SZ45 FtFile has been posted. Please use this second one.
I hope you do not have a headache from all these moves. -
@wittmann:
Forgive me/ I have definitely seen the error.
I had to land the 2 Air from the SZ 55 battle(moved 1) to Java.
The SZ 45 battle(moved3) had to land on the Carrier.
As I lost one of them, one of SZ55’s Air could replace the lost SZ45 FtFile has been posted. Please use this second one.
I hope you do not have a headache from all these moves.No headache for me sir. I have no doubt your moves are correct. I have seen triplea do the same to me in not allowing moves.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to Iwo Jima
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone -
scramble orders from Tokyo?
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No thank you. I will get you on the counterattack!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to Iwo Jima
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Morocco
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Morocco from Germans, taking Iwo Jima from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 2 submarines moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 fighter moved from 104 Sea Zone to Gibraltar
1 fighter moved from 109 Sea Zone to United Kingdom
1 bomber moved from Western United States to Midway
2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Queensland to Wake IslandPlace Units - Americans
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
4 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield and 2 fighters
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 bomber
26 Sea Zone : 2 destroyers
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 4 destroyers, 2 submarines and 1 transport
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
7 Sea Zone : 2 submarines
6 Sea Zone : 1 flag, 2 submarines
Central United States : 2 aaGuns, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 fighter
United Kingdom : 1 fighter
Morocco : 1 flag, 1 artillery and 1 infantry
104 Sea Zone : 1 destroyer and 1 submarine
109 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
101 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 62 / 68
Americans : 52 / 67
Chinese : 4 / 9
British : 31 / 27
UK_Pacific : 6 / 11
Italians : 14 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Hopei
1 fighter moved from Suiyuyan to Hopei
8 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 8 infantry in Chahar, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter
Hopei : 1 infantry
Szechwan : 1 infantry
Chahar : 10 infantryProduction/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 59 / 68
Americans : 52 / 67
Chinese : 7 / 7
British : 31 / 27
UK_Pacific : 6 / 11
Italians : 14 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am attacking sz98 with 4 ftrs and a bomber. I got two hits and am unsure what you would want as casualties.
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I will assume best defense in order to protect your transports. If not, we can re-roll it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 bomber and 4 fighters moved from Gibraltar to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to TobrukCombat - British
Battle in Egypt
British attack with 1 artillery
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Egypt
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery
Battle in Tobruk
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
1 infantry owned by the British lost in Tobruk
British roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Tobruk
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 bomber and 4 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Italians defend with 1 transport
2 submarines owned by the Germans Submerged
British roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Germans and 2 fighters owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 3 : 1/3 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 cruiser, 1 fighter and 3 transports in 98 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the British , 1 cruiser owned by the Germans and 1 fighter owned by the Germans lost in 98 Sea Zone
2 transports owned by the Germans and 1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for British: 1 bomber and 3 fighters
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Shan State to India
6 infantry moved from India to Burma
1 aaGun moved from India to Burma
6 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 5 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 mech_infantry
Shan State : 1 artillery and 1 infantry
Burma : 1 aaGun, 1 artillery and 12 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Trans-Jordan : 1 fighter
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Morocco : 1 armour and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 1 flag, 1 destroyer
96 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 battleship and 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 57 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
As it turns out, the British won with a fighter left, so best defense was the way to go. Happy New Year my friend
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I don’t think there was much more I could have done to save my TTs, thank you.
I did see your attacking potential. Well done.
@UnknownSoldier:As it turns out, the British won with a fighter left, so best defense was the way to go. Happy New Year my friend
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Tobruk to Egypt
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Romania to BessarabiaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 artillery moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to New GuineaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 fighter
Dutch New Guinea : 1 flag
45 Sea Zone : 1 destroyer and 1 submarine
34 Sea Zone : 1 cruiser
19 Sea Zone : 1 destroyer
54 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 57 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 armour
French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 infantry owned by the French lost in Egypt
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 58
Russians : 35 / 39
Japanese : 57 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Poland to Eastern Poland
6 artilleries and 14 infantry moved from Baltic States to Eastern PolandCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Poland
Germans attack with 10 artilleries and 18 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 10 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns, 8 armour, 1 infantry and 2 mech_infantrys moved from Baltic States to Eastern Poland
1 artillery and 5 infantry moved from Germany to Poland
1 aaGun, 2 artilleries and 9 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 fighter placed in Western Germany
1 artillery placed in Western Germany
2 infantry placed in Western Germany
3 infantry placed in Egypt
2 infantry placed in Southern France
1 infantry placed in France
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Western Ukraine to Bessarabia
2 artilleries and 9 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
2 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
4 infantry moved from Amur to SakhaCombat - Russians
Battle in Sakha
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Sakha, round 2 : 3/4 hits
Japanese roll dice for 1 armour in Sakha, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 9 infantry; Italians defend with 1 aaGun, 1 armour and 1 artillery
AA fire in Bessarabia : 0/3 hits
Russians roll dice for 3 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/17 hits
Italians roll dice for 2 aaGuns, 1 armour, 3 artilleries and 9 infantry in Bessarabia, round 2 : 8/13 hits
8 infantry owned by the Russians , 1 aaGun owned by the Italians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 4/9 hits
Italians roll dice for 1 armour, 3 artilleries and 7 infantry in Bessarabia, round 3 : 2/11 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 2/7 hits
Italians roll dice for 1 armour, 3 artilleries and 3 infantry in Bessarabia, round 4 : 4/7 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bessarabia
retreated to Bessarabia
Italians win with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 aaGun and 8 infantry
Casualties for Russians: 3 artilleries and 11 infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
1 aaGun moved from Karelia to Novgorod
6 infantry moved from Kansu to Tsinghai
1 aaGun and 6 infantry moved from Timguska to Kansu
1 aaGun moved from Amur to Sakha
2 aaGuns, 5 armour, 2 artilleries, 24 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Western Ukraine
5 armour moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Bessarabia to BryanskPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Kansu : 1 aaGun and 6 infantry
Tsinghai : 6 infantry
Sakha : 1 aaGun and 4 infantry
Siberia : 1 infantry
Belarus : 1 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 2 aaGuns, 10 armour, 2 artilleries, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 aaGun
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 64
Russians : 35 / 35
Japanese : 55 / 68
Americans : 52 / 67
Chinese : 8 / 7
British : 31 / 30
UK_Pacific : 7 / 7
Italians : 14 / 19
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





