Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
Yeah, I think the right thing to do is to keep the dice that you rolled live there…. That’s what I would do if it happened to me…
So if it turns out different the second time, you’ll need to edit…
Who knows, the 2nd time you roll it could even be worse for you :)
So I agree with the result of you clearing Bess while taking 1 hit. Ignore the dice the 2nd time you run it
Same result the second time anyway,
But why don’t I see the original e-mails from an hour ago?? That’s disturbing. As is my 0/5 on AA in Bel :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
4 armour, 2 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Baltic States to Belarus
3 armour and 6 mech_infantrys moved from Poland to Baltic States
3 armour and 6 mech_infantrys moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to Novgorod
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Cyprus
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Cyprus from British, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 9 armour, 2 artilleries, 1 bomber, 2 fighters, 19 infantry, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 3 armour, 2 artilleries, 2 fighters, 24 infantry and 7 mech_infantrys
AA fire in Belarus : 0/5 hits
Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 19 infantry, 9 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 14/44 hits
Russians roll dice for 4 aaGuns, 3 armour, 2 artilleries, 2 fighters, 24 infantry and 7 mech_infantrys in Belarus, round 2 : 15/38 hits
10 infantry owned by the Russians , 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 9 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 8/29 hits
Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 14 infantry and 7 mech_infantrys in Belarus, round 3 : 11/28 hits
8 infantry owned by the Russians , 4 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 4 : 12/18 hits
Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 6 infantry and 7 mech_infantrys in Belarus, round 4 : 6/20 hits
6 infantry owned by the Russians , 2 armour owned by the Germans , 6 mech_infantrys owned by the Russians , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 7 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Belarus, round 5 : 8/12 hits
Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Belarus, round 5 : 5/8 hits
3 armour owned by the Russians , 5 armour owned by the Germans , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Russians and 2 fighters owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 7 armour, 2 artilleries, 19 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 2 artilleries, 2 fighters, 24 infantry and 7 mech_infantrys
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Belarus to Baltic States
1 aaGun moved from Baltic States to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
2 fighters placed in Western Germany
7 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
EDIT: Turning off Edit Mode
Not sure why you say it was the same result. In any case, I edited my inf loss.
@alexgreat:
Not sure why you say it was the same result. In any case, I edited my inf loss.
The dice I saw in my inbox showed my unit rolling a 2, and the first time it rolled a 1. Also, the e-mail I saw showed you hit both times. That’s why I thought it was the same result.
Never mind. I see now the e-mail does say you rolled a 5
It looked like it was a 2 from a glance at the subject line
Sorry for the confusion
Thanks for honoring the original dice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Alexandria to 99 Sea Zone
1 bomber moved from Russia to Belarus
2 artilleries and 2 infantry moved from Bryansk to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 99 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Belarus
Russians attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 1 aaGun and 2 armour
Russians win, taking Belarus from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun and 2 armour
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Szechwan to Kazakhstan
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Belarus to Russia
1 tactical_bomber moved from 99 Sea Zone to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 artilleries, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
4 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour and 6 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from Manchuria to Japan
1 fighter moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Japan
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Kweichow
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Burma
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry in Yunnan, round 2 : 5/14 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery and 2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Suiyuyan
1 aaGun moved from Hunan to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kweichow to Kwangsi
1 bomber moved from Kweichow to Kwangsi
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 fighter and 2 tactical_bombers moved from Burma to Kwangsi
1 armour moved from Kiangsu to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in 42 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Morocco from Germans, taking Gibraltar from Germans, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to 54 Sea Zone
1 bomber moved from Midway to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Scotland
2 fighters moved from 102 Sea Zone to United Kingdom
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
10 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
3 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
3 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Shan State
Scramble to Z112?
@AlexGreat:
Will not get to my computer for a least 4 hrs from now, will post scrambling decision asap.
Strangely, I cant post this in the thread itself.
@AlexGreat:
so scramble away. Rememeber, you have to keep up a certain tradition with the UK navy.
OK, “4 hrs from now” would have been about 6 hours ago, so I am going to proceed even though I asked for another confirmation. I did not want to rush you into a poor decision or anything, I just don’t like leaving moves hanging in the middle for too long and thought it was an easy decision.
So let’s see what the dice say now….
Will roll it here so we don’t have the subs rolling earlier than they should and be required by Triple A to give casualty choices before we should have to.
1 SS, 3 DD, 1 CV, 5 FTR v 2 SS, 1 DD, 1 CA, 1 CV, 4 FTR, 1 TP
Rolls: 1@2 3@2 5@3; Total Hits: 21@2: (3)3@2: (4, 6, 2)5@3: (6, 6, 4, 4, 2)
Crud, that’s like one of the crappy simulation rolls I did
OK, I think it’s safe to assume you lose 1 sub and damage the carrier
German defenseRolls: 2@1 2@2 1@3 4@4; Total Hits: 32@1: (2, 1)2@2: (3, 3)1@3: (6)4@4: (5, 2, 2, 6)
Well, yours was poor although not as poor, so that’s a relief
I lose the carrier and a destroyer
Rolls: 1@2 2@2 5@3; Total Hits: 31@2: (1)2@2: (5, 5)5@3: (6, 5, 2, 2, 6)
<groan>I’ll wait for a casualty choice, here.
Let me know if you have any objections to how I’ve handled things so far
I have 1 sub, 2 destroyers, 5 fighters
You have 1 sub, 1 damaged CV, 1 DD, 1 Cruiser, 4 fighters
Need to assign 3 hits, thanks</groan>
@AlexGreat:
Will not get to my computer for a least 4 hrs from now, will post scrambling decision asap.
Strangely, I cant post this in the thread itself.
@AlexGreat:
so scramble away. Rememeber, you have to keep up a certain tradition with the UK navy.
OK, “4 hrs from now” would have been about 6 hours ago, so I am going to proceed even though I asked for another confirmation. I did not want to rush you into a poor decision or anything, I just don’t like leaving moves hanging in the middle for too long and thought it was an easy decision.
So let’s see what the dice say now….
Well, a “misunderstandings” I get back as a quote.
Lets see, you repeatedly asked for my scrambling decision. First I told you I wont be at my computer before 4 hrs at least, but not much later after this answer, and after a few more messages, and after you summarized the units involved by PM, I told you to scramble away. I realize you then asked for confirmation again, which is certainly thoughtful, but was not necessary. I simply did not feel compelled to check messages or threads after that (and didnt want another great UK navy victory disturb my sleep), and only noticed your confirmation question and OOL my morning.
As to your handling of the battle, no objections. Pls lose the the AC, a sub and the DD.
No problem - we’re back on track now
UK isn’t doing too well so far, as you can see :-)
German defenseRolls: 1@1 2@2 1@3 4@4; Total Hits: 41@1: (5)2@2: (2, 3)1@3: (4)4@4: (1, 5, 1, 1)