@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
Silly, just a tac there, not a fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 43 Sea Zone
4 fighters moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Siam to 43 Sea Zone
2 tactical_bombers moved from Siam to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 43 Sea Zone
2 bombers moved from Kwangsi to India
1 infantry moved from Malaya to Shan State
1 fighter moved from Siam to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Java
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Java from Dutch, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 5 fighters and 3 tactical_bombers
British defend with 1 battleship and 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 5 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/9 hits
British roll dice for 1 battleship and 1 destroyer in 43 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 battleship owned by the British and 1 destroyer owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Non Combat Move - Japanese
1 bomber moved from India to Kwangsi
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 battleship moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to Kwangsi
1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Manchuria to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 airfield placed in Kwangsi
1 armour and 1 mech_infantry placed in Kiangsu
1 armour and 2 infantry placed in Manchuria
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Even more UK overachieving and Chinese underachieving
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 bomber moved from Hawaiian Islands to Midway
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 armour placed in Central United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Kweichow
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Kweichow
1 fighter moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Shan State
Combat - British
Battle in Kweichow
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 bomber and 1 fighter moved from Kweichow to India
2 aaGuns moved from Burma to India
1 armour moved from Burma to India
2 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Kenya to Egypt
1 armour moved from Iraq to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
2 fighters moved from 106 Sea Zone to Scotland
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
2 infantry moved from Quebec to Eastern United States
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Persia to Eastern Persia
Place Units - British
1 destroyer and 1 submarine placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to Scotland: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Italians roll dice for 1 armour and 1 bomber in Eastern Poland, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Italians win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Algeria to Tunisia
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
2 artilleries moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 cruiser and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Turn Complete - French
on a business trip, I know what I will do but need a couple quiet minutes more for this turn. Hope I can get to it my evening / night, otherwise tomorrow.
OK, thanks!
You just received combat dice results from a battle in Bessarabia. They are not intentional, I thought I am in local mode and already interrupted before going to other combat.
I will attack there, though, so no problem if you insist on this result (your one roll was successfull).
Yeah, I think the right thing to do is to keep the dice that you rolled live there…. That’s what I would do if it happened to me…
So if it turns out different the second time, you’ll need to edit…
Who knows, the 2nd time you roll it could even be worse for you :)
So I agree with the result of you clearing Bess while taking 1 hit. Ignore the dice the 2nd time you run it
Same result the second time anyway,
But why don’t I see the original e-mails from an hour ago?? That’s disturbing. As is my 0/5 on AA in Bel :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
4 armour, 2 artilleries, 2 fighters, 19 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Baltic States to Belarus
3 armour and 6 mech_infantrys moved from Poland to Baltic States
3 armour and 6 mech_infantrys moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to Novgorod
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Cyprus
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Cyprus from British, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 9 armour, 2 artilleries, 1 bomber, 2 fighters, 19 infantry, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 3 armour, 2 artilleries, 2 fighters, 24 infantry and 7 mech_infantrys
AA fire in Belarus : 0/5 hits
Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 19 infantry, 9 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 14/44 hits
Russians roll dice for 4 aaGuns, 3 armour, 2 artilleries, 2 fighters, 24 infantry and 7 mech_infantrys in Belarus, round 2 : 15/38 hits
10 infantry owned by the Russians , 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 9 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 8/29 hits
Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 14 infantry and 7 mech_infantrys in Belarus, round 3 : 11/28 hits
8 infantry owned by the Russians , 4 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 9 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 4 : 12/18 hits
Russians roll dice for 3 armour, 2 artilleries, 2 fighters, 6 infantry and 7 mech_infantrys in Belarus, round 4 : 6/20 hits
6 infantry owned by the Russians , 2 armour owned by the Germans , 6 mech_infantrys owned by the Russians , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 7 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Belarus, round 5 : 8/12 hits
Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Belarus, round 5 : 5/8 hits
3 armour owned by the Russians , 5 armour owned by the Germans , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Russians and 2 fighters owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 7 armour, 2 artilleries, 19 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 2 artilleries, 2 fighters, 24 infantry and 7 mech_infantrys
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Belarus to Baltic States
1 aaGun moved from Baltic States to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
2 fighters placed in Western Germany
7 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 infantry
EDIT: Turning off Edit Mode
Not sure why you say it was the same result. In any case, I edited my inf loss.
@alexgreat:
Not sure why you say it was the same result. In any case, I edited my inf loss.
The dice I saw in my inbox showed my unit rolling a 2, and the first time it rolled a 1. Also, the e-mail I saw showed you hit both times. That’s why I thought it was the same result.
Never mind. I see now the e-mail does say you rolled a 5
It looked like it was a 2 from a glance at the subject line
Sorry for the confusion
Thanks for honoring the original dice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Alexandria to 99 Sea Zone
1 bomber moved from Russia to Belarus
2 artilleries and 2 infantry moved from Bryansk to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 99 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Belarus
Russians attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 1 aaGun and 2 armour
Russians win, taking Belarus from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun and 2 armour
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Szechwan to Kazakhstan
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Belarus to Russia
1 tactical_bomber moved from 99 Sea Zone to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
3 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total