@simon33 So does that mean the ANZACs have a transport in SZ42?
13L Play-Off, SF, Gamerman01 (Allies +14) vs AlexGreat
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Scramble to Z112?
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@AlexGreat:
Will not get to my computer for a least 4 hrs from now, will post scrambling decision asap.
Strangely, I cant post this in the thread itself.
@AlexGreat:
so scramble away. Rememeber, you have to keep up a certain tradition with the UK navy.
OK, “4 hrs from now” would have been about 6 hours ago, so I am going to proceed even though I asked for another confirmation. I did not want to rush you into a poor decision or anything, I just don’t like leaving moves hanging in the middle for too long and thought it was an easy decision.
So let’s see what the dice say now….
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Will roll it here so we don’t have the subs rolling earlier than they should and be required by Triple A to give casualty choices before we should have to.
1 SS, 3 DD, 1 CV, 5 FTR v 2 SS, 1 DD, 1 CA, 1 CV, 4 FTR, 1 TP
Rolls: 1@2 3@2 5@3; Total Hits: 21@2: (3)3@2: (4, 6, 2)5@3: (6, 6, 4, 4, 2)
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Crud, that’s like one of the crappy simulation rolls I did
OK, I think it’s safe to assume you lose 1 sub and damage the carrier
German defense
Rolls: 2@1 2@2 1@3 4@4; Total Hits: 32@1: (2, 1)2@2: (3, 3)1@3: (6)4@4: (5, 2, 2, 6)
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Well, yours was poor although not as poor, so that’s a relief
I lose the carrier and a destroyer
Rolls: 1@2 2@2 5@3; Total Hits: 31@2: (1)2@2: (5, 5)5@3: (6, 5, 2, 2, 6)
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<groan>I’ll wait for a casualty choice, here.
Let me know if you have any objections to how I’ve handled things so farI have 1 sub, 2 destroyers, 5 fighters
You have 1 sub, 1 damaged CV, 1 DD, 1 Cruiser, 4 fightersNeed to assign 3 hits, thanks</groan>
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@AlexGreat:
Will not get to my computer for a least 4 hrs from now, will post scrambling decision asap.
Strangely, I cant post this in the thread itself.
@AlexGreat:
so scramble away. Rememeber, you have to keep up a certain tradition with the UK navy.
OK, “4 hrs from now” would have been about 6 hours ago, so I am going to proceed even though I asked for another confirmation. I did not want to rush you into a poor decision or anything, I just don’t like leaving moves hanging in the middle for too long and thought it was an easy decision.
So let’s see what the dice say now….
Well, a “misunderstandings” I get back as a quote.
Lets see, you repeatedly asked for my scrambling decision. First I told you I wont be at my computer before 4 hrs at least, but not much later after this answer, and after a few more messages, and after you summarized the units involved by PM, I told you to scramble away. I realize you then asked for confirmation again, which is certainly thoughtful, but was not necessary. I simply did not feel compelled to check messages or threads after that (and didnt want another great UK navy victory disturb my sleep), and only noticed your confirmation question and OOL my morning.
As to your handling of the battle, no objections. Pls lose the the AC, a sub and the DD.
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No problem - we’re back on track now
UK isn’t doing too well so far, as you can see :-)German defense
Rolls: 1@1 2@2 1@3 4@4; Total Hits: 41@1: (5)2@2: (2, 3)1@3: (4)4@4: (1, 5, 1, 1)
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I lose 2 DD, 2 FTR
Rolls: 1@2 3@3; Total Hits: 31@2: (2)3@3: (5, 3, 1)
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Well that was lucky. Fortunately I don’t have to wait for a casualty choice again
Cruiser sunk by surprise strike, 2 fighters lost
Rolls: 4@4; Total Hits: 34@4: (4, 1, 1, 6)
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Fighters can’t see sub, so 3 fighters lost
Sub sinks transport2 German fighters remain and can land in Norway, Denmark, or West Germany
I will assume West Germany, and if you want to land them elsewhere, let me know before playing Italy so I can change my non-com or placement, because your landing choice occurs before my non-com and placement choices…
Thank you
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2 German fighters remain and can land in Norway, Denmark, or West Germany
I will assume West Germany, and if you want to land them elsewhere, let me know before playing Italy so I can change my non-com or placement, because your landing choice occurs before my non-com and placement choices…
Thank you
Checking the rule book on this to see if you have a choice. Not 100% sure without looking
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OK, rule book says scrambled air always return to where they came from if they can.
But you had 2 scrambled and 2 on carrier
Stranded air on carriers can fly 1 space in any direction they choose, so your 2 surviving aircraft can indeed legally land in Denmark, West Germany, or Norway.
But now I just realized since no Allies could attack by next G turn anyway, you will almost certainly want them on the air base in West Germany.If not, let me know before doing Italy’s turn as I have opportunity to change my noncom and placement since your decision on where to land must take place before my noncom
OK, much ado about nothing, probably
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 2 PUs;Combat Move - British
3 fighters moved from Scotland to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
3 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Shan StateCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 destroyer and 2 submarines
EDIT: Removing units owned by British from 112 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 2 destroyers and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 2 fighters and 1 transport
EDIT: Removing units owned by British from 112 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters
1 submarine owned by the British Submerged
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 infantry moved from Eastern Persia to West India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Alexandria to Persia
1 bomber moved from Shan State to India
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 fighter placed in United Kingdom
2 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 40 PUs totalPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery -
1 more move, army from Brazil to Guiana…
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Thx for looking into rules.
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Hey, it’s what I do - I enjoy it :-)
I appreciate your politeness though -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Libya
1 fighter moved from 98 Sea Zone to Libya
1 infantry moved from Tunisia to Libya
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bessarabia: 1 aaGun and 2 infantry
EDIT: Removing units owned by Italians from Romania: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Eastern Poland: 1 aaGun and 2 infantry
EDIT: Removing units owned by Italians from Slovakia Hungary: 1 aaGun and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French