@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
as usual
ACs
cruisers
bats
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Northern Italy to 98 Sea Zone
1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 armour and 1 infantry moved from Novgorod to Belarus
1 armour, 3 artilleries and 17 infantry moved from Eastern Poland to Belarus
1 armour moved from Persia to Turkmenistan
Germans take Eastern Persia from British
Germans take Turkmenistan from Russians
Combat - Germans
Battle in 124 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 124 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Gibraltar
Battle in 98 Sea Zone
Germans attack with 3 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 3 submarines and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers and 5 transports
3 submarines owned by the British Submerged
Germans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 7 transports in 98 Sea Zone, round 2 : 5/7 hits
2 carriers owned by the Americans , 2 tactical_bombers owned by the Germans and 3 fighters owned by the Germans lost in 98 Sea Zone
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 2 battleships, 3 cruisers and 7 transports in 98 Sea Zone, round 3 : 4/5 hits
1 cruiser owned by the British , 2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans , 2 cruisers owned by the Americans and 1 fighter owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 2 battleships and 7 transports in 98 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
Americans win, taking Gibraltar from British with 1 battleship and 7 transports remaining. Battle score for attacker is -21
Casualties for Germans: 3 bombers, 4 fighters and 3 tactical_bombers
Casualties for British: 1 battleship and 1 cruiser
Casualties for Americans: 2 carriers and 2 cruisers
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Germans
2 transports placed in 93 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
it was more if you had any preferences with british vs US casulties.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 98 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Suiyuyan to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 fighter, 17 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 1 fighter, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
2 aaGuns moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
6 artilleries moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
5 artilleries and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Americans from Chahar: 1 bomber
EDIT: Adding units owned by Americans to Suiyuyan: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suiyuyan: 1 bomber
EDIT: Adding units owned by Americans to Chahar: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Jehol : 1 fighter and 1 tactical_bomber
Manchuria : 2 aaGuns and 16 infantry
Bryansk : 4 aaGuns, 22 artilleries and 22 infantry
Rostov : 1 infantry
Archangel : 1 mech_infantry
Russia : 1 airfield, 4 armour, 8 artilleries, 1 factory_major and 3 infantry
Ukraine : 1 factory_minor
Vologda : 1 artillery and 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Samara : 1 infantry
Very, very interesting game :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Persia to 98 Sea Zone
2 fighters moved from 80 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 mech_infantry moved from India to Yunnan
3 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 bombers moved from Kwangsi to Chahar
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 76 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
French defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 destroyer in 76 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 76 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 98 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 3 submarines and 2 transports; Americans defend with 5 transports
3 submarines owned by the British Submerged
Japanese roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 battleship and 7 transports in 98 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Japanese lost in 98 Sea Zone
2 transports owned by the British and 5 transports owned by the Americans lost in 98 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Japanese: 1 fighter
Casualties for British: 1 battleship and 2 transports
Casualties for Americans: 5 transports
Battle in Chahar
Japanese attack with 2 bombers
Americans defend with 1 bomber
Japanese roll dice for 2 bombers in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 bomber in Chahar, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Chahar
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Sumatra
Battle in Yunnan
Japanese attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Celebes
Non Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Yunnan to Kiangsi
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Yunnan to Kiangsu
3 tactical_bombers moved from Kwangsi to Kiangsu
3 fighters moved from Kwangsi to Kiangsu
1 aaGun, 1 artillery and 5 infantry moved from Shantung to Kiangsu
2 bombers moved from Chahar to Kiangsu
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
2 carriers moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
2 tactical_bombers moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Persia to Northwest Persia
3 mech_infantrys moved from Kwangtung to Kiangsu
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 armour and 1 mech_infantry placed in French Indo China
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Syria to Iraq
Combat - Americans
Battle in Iraq
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Iraq from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 aaGun, 1 artillery, 3 carriers, 1 cruiser, 6 destroyers, 3 infantry, 1 mech_infantry, 5 submarines and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Wake Island to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Western United States to 6 Sea Zone
1 transport moved from 85 Sea Zone to 66 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
2 aaGuns moved from Syria to Iraq
Place Units - Americans
3 destroyers and 7 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Korea : 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Soviet Far East : 2 infantry and 2 mech_infantrys
3 Sea Zone : 2 transports
6 Sea Zone : 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 6 submarines, 3 tactical_bombers and 3 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Syria : 1 flag
66 Sea Zone : 1 transport
Iraq : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
101 Sea Zone : 3 destroyers and 8 submarines
Brazil : 1 flag, 1 aaGun and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Kansu
19 infantry moved from Jehol to Shantung
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Territory Summary for Chinese :
Shantung : 23 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Kansu : 1 fighter
Szechwan : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 81 Sea Zone
British attack with 3 submarines and 1 transport
Japanese defend with 2 carriers, 1 fighter and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 carrier
Casualties for British: 3 submarines and 1 transport
1 tactical_bomber owned by the Japanese could not land and were killed
Non Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Kenya to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from Trans-Jordan to Egypt
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Italian Somaliland to Kenya
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 armour
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Tunisia : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 3 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Tobruk to Libya
Italians take Libya from British
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
Combat - Italians
Battle in Algeria
Non Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
4 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Southern Italy to Caucasus
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 armour moved from South Australia to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Midway to Shantung
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Shantung : 3 fighters
Korea : 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry
New Guinea : 1 infantry
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 1 carrier
6 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Turkmenistan to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 3/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Syria
Battle in French West Africa
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Novgorod to Belarus
2 armour moved from Novgorod to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 destroyer moved from 124 Sea Zone to 125 Sea Zone
3 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Germans
1 factory_minor placed in Romania
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
2 submarines placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
3 armour and 7 artilleries moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Volgograd
1 infantry moved from Korea to Manchuria
2 aaGuns and 16 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Territory Summary for Russians :
Shantung : 1 fighter and 1 tactical_bomber
Korea : 1 flag
Jehol : 2 aaGuns and 16 infantry
Manchuria : 1 infantry
Kazakhstan : 1 infantry
Bryansk : 3 aaGuns, 3 armour, 30 artilleries and 19 infantry
Archangel : 1 armour and 1 artillery
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 6 infantry
Smolensk : 1 aaGun and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Kiangsi to Hunan
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hunan
2 armour moved from French Indo China to Hunan
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Kweichow to Szechwan
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Java
ANZAC win with 1 armour remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 cruisers in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 armour
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Cleaning up after movement phases
1 aaGun, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 bombers moved from Szechwan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 tactical_bomber moved from Kweichow to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 carrier moved from 35 Sea Zone to 42 Sea Zone
EDIT: 1 artillery moved from 42 Sea Zone to Java
EDIT: 2 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
1 armour and 2 artilleries placed in Kwangtung
1 mech_infantry placed in India
2 mech_infantrys placed in French Indo China
1 submarine placed in 36 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 infantry
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,3,3,5,2,4,4,2,5,2,4,6,4,4,2,1,2,3,2,2,1,3,1,6,1,6,5,3,1,1,6
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Hi
I fucked up in my combat move in Java and made the attack only with the two planes and leaving the two inf and art out the boat by a mistake.
I opened up the game again and made the correct move into Java an applied the result in the original. The only difference is that your ANZAC troops hit 2/2 in the original game and 0/2 in the simulated so I used the original results removing two japanese inf.
Hope it makes sense otherwise speak up. You can see the battle here in this save game.
Sorry the mess.
np it happens :lol:
A wonderful game so far, very interesting 8-)
Thx man!
Indeed. There is a lot of momentum shifting back and forth!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 factory_minors, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kwangtung
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Combat - Americans
Battle in Eastern Persia
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Kwangtung
Americans attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Kwangtung from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 artilleries
Casualties for Americans: 1 infantry
Battle in Formosa
Battle in Northwest Persia
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans win, taking Formosa from Japanese, taking Northwest Persia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
3 carriers, 6 destroyers and 6 submarines moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 aaGun moved from Korea to Manchuria
1 mech_infantry moved from Korea to Jehol
2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
2 mech_infantrys moved from Siberia to Amur
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery moved from Western United States to Central United States
2 aaGuns moved from Iraq to Northwest Persia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 8 submarines moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 factory_minor placed in Brazil
1 factory_minor placed in Iraq
2 infantry placed in Western United States
1 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Jehol : 1 mech_infantry
Manchuria : 1 aaGun
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Amur : 2 mech_infantrys
Siberia : 2 infantry
20 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 6 submarines, 3 tactical_bombers and 3 transports
19 Sea Zone : 1 flag
1 Sea Zone : 2 transports
6 Sea Zone : 1 flag
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
106 Sea Zone : 2 destroyers and 8 submarines
66 Sea Zone : 1 transport
Iraq : 1 flag, 1 factory_minor
101 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Northwest Persia : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
Persia : 1 flag
91 Sea Zone : 1 destroyer