14L G40 mrcunego (axis) vs Amon-Sul (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 battleship moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 bomber moved from Southern Italy to Tobruk
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from British
                      Italians take Caucasus from Russians
                4 infantry moved from Iraq to Northwest Persia
                1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 battleship in Tobruk, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 infantry in Tobruk, round 2 :  2/3 hits
                        British roll dice for 1 armour in Tobruk, round 2 :  0/1 hits
                        1 armour owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Southern Italy
                1 artillery moved from Bulgaria to Greece
                1 armour moved from Romania to Eastern Poland
                5 infantry moved from Romania to Bessarabia

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
                Italians undo move 1.
                1 mech_infantry placed in Northern Italy
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Trans-Jordan to Iraq

    Combat - ANZAC
                Battle in Iraq
                    ANZAC attack with 1 infantry
                    Germans defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from Wake Island to Midway
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 carrier moved from 62 Sea Zone to 30 Sea Zone
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Midway : 1 artillery, 3 fighters and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        30 Sea Zone : 1 carrier
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 cruiser and 1 transport
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 76 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        76 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag


  • I need OOL in sz 98.

    germanattacksz98.tsvg


  • as usual

    ACs
    cruisers
    bats


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                3 bombers moved from Southern Italy to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from Northern Italy to 98 Sea Zone
                1 tactical_bomber moved from Western Germany to 98 Sea Zone
                1 submarine moved from 109 Sea Zone to 124 Sea Zone
                1 destroyer moved from 112 Sea Zone to 124 Sea Zone
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                2 armour and 1 infantry moved from Novgorod to Belarus
                1 armour, 3 artilleries and 17 infantry moved from Eastern Poland to Belarus
                1 armour moved from Persia to Turkmenistan
                      Germans take Eastern Persia from British
                      Germans take Turkmenistan from Russians

    Combat - Germans
                Battle in 124 Sea Zone
                    Germans attack with 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 124 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 124 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 124 Sea Zone
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Gibraltar
                Battle in 98 Sea Zone
                    Germans attack with 3 bombers, 4 fighters and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 3 submarines and 2 transports; Americans defend with 1 battleship, 2 carriers, 2 cruisers and 5 transports
                    3 submarines owned by the British Submerged
                        Germans roll dice for 3 bombers, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 :  6/10 hits
                    Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
                        Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 7 transports in 98 Sea Zone, round 2 :  5/7 hits
                        2 carriers owned by the Americans , 2 tactical_bombers owned by the Germans and 3 fighters owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 :  3/5 hits
                        Americans roll dice for 2 battleships, 3 cruisers and 7 transports in 98 Sea Zone, round 3 :  4/5 hits
                        1 cruiser owned by the British , 2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans , 2 cruisers owned by the Americans and 1 fighter owned by the Germans lost in 98 Sea Zone
                        Germans roll dice for 1 bomber in 98 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 2 battleships and 7 transports in 98 Sea Zone, round 4 :  1/2 hits
                        1 bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
                    Americans win, taking Gibraltar from British with 1 battleship and 7 transports remaining. Battle score for attacker is -21
                    Casualties for Germans: 3 bombers, 4 fighters and 3 tactical_bombers
                    Casualties for British: 1 battleship and 1 cruiser
                    Casualties for Americans: 2 carriers and 2 cruisers

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Belarus
                1 fighter moved from Western Germany to Belarus
                1 infantry moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
                4 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Germans
                2 transports placed in 93 Sea Zone
                2 armour and 1 mech_infantry placed in Novgorod
                2 mech_infantrys placed in Germany
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • it was more if you had any preferences with british vs US casulties.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 98 Sea Zone: 1 battleship
                EDIT: Adding units owned by British to 98 Sea Zone: 1 battleship
                EDIT: Changing unit hit damage for these British owned units to: battleship = 1
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 1 fighter, 17 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    Russians win, taking Manchuria from Japanese with 1 fighter, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                2 aaGuns moved from Amur to Manchuria
                1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                6 artilleries moved from Russia to Bryansk
                1 infantry moved from Bryansk to Rostov

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                5 artilleries and 2 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Chahar: 1 bomber
                EDIT: Adding units owned by Americans to Suiyuyan: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Suiyuyan: 1 bomber
                EDIT: Adding units owned by Americans to Chahar: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Jehol : 1 fighter and 1 tactical_bomber
        Manchuria : 2 aaGuns and 16 infantry
        Bryansk : 4 aaGuns, 22 artilleries and 22 infantry
        Rostov : 1 infantry
        Archangel : 1 mech_infantry
        Russia : 1 airfield, 4 armour, 8 artilleries, 1 factory_major and 3 infantry
        Ukraine : 1 factory_minor
        Vologda : 1 artillery and 1 infantry
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Smolensk : 1 infantry
        Samara : 1 infantry


  • Very, very interesting game :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 battleship moved from 80 Sea Zone to 76 Sea Zone
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                1 tactical_bomber moved from Persia to 98 Sea Zone
                2 fighters moved from 80 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                1 mech_infantry moved from India to Yunnan
                3 armour moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                2 bombers moved from Kwangsi to Chahar
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 76 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    French defend with 1 destroyer
                        Japanese roll dice for 1 battleship and 1 destroyer in 76 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 destroyer in 76 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 76 Sea Zone
                    Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 98 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 3 submarines and 2 transports; Americans defend with 5 transports
                    3 submarines owned by the British Submerged
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 battleship and 7 transports in 98 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the British and 1 fighter owned by the Japanese lost in 98 Sea Zone
                        2 transports owned by the British and 5 transports owned by the Americans lost in 98 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 59
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 battleship and 2 transports
                    Casualties for Americans: 5 transports
                Battle in Chahar
                    Japanese attack with 2 bombers
                    Americans defend with 1 bomber
                        Japanese roll dice for 2 bombers in Chahar, round 2 :  1/2 hits
                        Chinese roll dice for 1 bomber in Chahar, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Chahar
                    Japanese win with 2 bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Sumatra
                Battle in Yunnan
                    Japanese attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Celebes

    Non Combat Move - Japanese
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 tactical_bomber moved from Kiangsi to Kiangsu
                1 fighter moved from Yunnan to Kiangsu
                3 tactical_bombers moved from Kwangsi to Kiangsu
                3 fighters moved from Kwangsi to Kiangsu
                1 aaGun, 1 artillery and 5 infantry moved from Shantung to Kiangsu
                2 bombers moved from Chahar to Kiangsu
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery moved from Kwangtung to Kiangsi
                2 carriers moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from 98 Sea Zone to 81 Sea Zone
                2 tactical_bombers moved from 98 Sea Zone to 81 Sea Zone
                1 artillery moved from Persia to Northwest Persia
                3 mech_infantrys moved from Kwangtung to Kiangsu

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                2 armour and 1 mech_infantry placed in French Indo China
                1 fighter and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 destroyers and 8 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Syria to Iraq

    Combat - Americans
                Battle in Iraq
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Americans win, taking Iraq from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 aaGun, 1 artillery, 3 carriers, 1 cruiser, 6 destroyers, 3 infantry, 1 mech_infantry, 5 submarines and 3 transports moved from 25 Sea Zone to 6 Sea Zone
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Wake Island to 6 Sea Zone
                1 fighter and 3 tactical_bombers moved from Western United States to 6 Sea Zone
                1 transport moved from 85 Sea Zone to 66 Sea Zone
                2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                2 aaGuns moved from Syria to Iraq

    Place Units - Americans
                3 destroyers and 7 submarines placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Korea : 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        Soviet Far East : 2 infantry and 2 mech_infantrys
        3 Sea Zone : 2 transports
        6 Sea Zone : 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 6 submarines, 3 tactical_bombers and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Syria : 1 flag
        66 Sea Zone : 1 transport
        Iraq : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        101 Sea Zone : 3 destroyers and 8 submarines
        Brazil : 1 flag, 1 aaGun and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Kweichow
                1 fighter moved from Suiyuyan to Kansu
                19 infantry moved from Jehol to Shantung

    Place Units - Chinese
                1 infantry placed in Szechwan
                3 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total

    Territory Summary for Chinese :

    Shantung : 23 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Kansu : 1 fighter
        Szechwan : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 98 Sea Zone to 81 Sea Zone
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British
                Battle in 81 Sea Zone
                    British attack with 3 submarines and 1 transport
                    Japanese defend with 2 carriers, 1 fighter and 2 tactical_bombers
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 carrier
                    Casualties for British: 3 submarines and 1 transport
                    1 tactical_bomber owned by the Japanese could not land and were killed

    Non Combat Move - British
                1 mech_infantry moved from Ethiopia to Egypt
                1 mech_infantry moved from Kenya to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 aaGun moved from Trans-Jordan to Egypt
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 armour moved from Italian Somaliland to Kenya

    Place Units - British
                2 armour and 1 mech_infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 3 mech_infantrys
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Kenya : 1 armour
        United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Iraq : 3 artilleries and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from Tobruk to Libya
                      Italians take Libya from British
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                4 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Southern Italy to Caucasus

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 armour moved from South Australia to 61 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 carrier moved from 30 Sea Zone to 26 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser moved from 25 Sea Zone to 6 Sea Zone
                3 fighters moved from Midway to Shantung

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Shantung : 3 fighters
        Korea : 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 armour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 destroyer and 1 transport
        26 Sea Zone : 1 carrier
        6 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 2 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        98 Sea Zone : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Turkmenistan to Sikang
                      Germans take Kazakhstan from Russians
                      Germans take Sikang from Chinese
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 fighter moved from Belarus to Archangel
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
                2 infantry moved from 83 Sea Zone to French West Africa
                2 transports moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                3 infantry moved from Northern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 :  3/3 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Syria
                Battle in French West Africa

    Non Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Novgorod to Belarus
                2 armour moved from Novgorod to Belarus
                1 fighter moved from Archangel to Belarus
                1 mech_infantry moved from Eastern Poland to Archangel
                1 mech_infantry moved from Eastern Poland to Archangel
                2 mech_infantrys moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from Western Germany to Belarus
                1 fighter moved from Western Germany to Belarus
                1 destroyer moved from 124 Sea Zone to 125 Sea Zone
                3 armour moved from Southern Italy to Yugoslavia
                1 mech_infantry moved from Southern Italy to Yugoslavia

    Place Units - Germans
                1 factory_minor placed in Romania
                3 armour placed in Novgorod
                6 mech_infantrys placed in Germany
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Smolensk to Archangel
                1 artillery and 1 infantry moved from Vologda to Archangel
                1 armour moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 artillery and 2 mech_infantrys
                    Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                3 infantry moved from Bryansk to Smolensk
                1 infantry moved from Russia to Smolensk
                3 armour and 7 artilleries moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Korea to Manchuria
                2 aaGuns and 16 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Jehol to Shantung

    Place Units - Russians
                3 infantry placed in Volgograd
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Shantung : 1 fighter and 1 tactical_bomber
        Korea : 1 flag
        Jehol : 2 aaGuns and 16 infantry
        Manchuria : 1 infantry
        Kazakhstan : 1 infantry
        Bryansk : 3 aaGuns, 3 armour, 30 artilleries and 19 infantry
        Archangel : 1 armour and 1 artillery
        Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
        Ukraine : 1 factory_minor
        Western Ukraine : 1 infantry
        Volgograd : 1 artillery, 1 factory_minor and 6 infantry
        Smolensk : 1 aaGun and 5 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 fighters, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from French Indo China to Kweichow
                1 infantry moved from Kiangsi to Hunan
                1 armour moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Kweichow
                1 armour moved from Yunnan to Hunan
                2 armour moved from French Indo China to Hunan
                1 bomber moved from Kiangsu to Szechwan
                1 bomber moved from Kiangsu to Kweichow
                1 bomber moved from Kweichow to Szechwan
                1 fighter moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter moved from Kiangsu to Hunan
                1 tactical_bomber moved from Kiangsu to Hunan
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to Java
                2 destroyers moved from 35 Sea Zone to 42 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 cruisers moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 42 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Java
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  2/2 hits
                        1 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Java
                    ANZAC win with 1 armour remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 cruisers in Dutch New Guinea, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 6 :  1/1 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Java: 1 armour
                EDIT: Changing ownership of Java from ANZAC to Japanese
                EDIT: Cleaning up after movement phases
                1 aaGun, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Kiangsu to Kiangsi
                2 bombers moved from Szechwan to Kiangsi
                1 fighter moved from Hunan to Kiangsi
                1 tactical_bomber moved from Hunan to Kiangsi
                1 tactical_bomber moved from Kweichow to Kiangsi
                1 fighter moved from Kweichow to Kiangsi
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                EDIT: 1 artillery moved from 42 Sea Zone to Java
                EDIT: 2 infantry moved from 42 Sea Zone to Java

    Place Units - Japanese
                2 fighters and 1 tactical_bomber placed in Japan
                1 armour and 2 artilleries placed in Kwangtung
                1 mech_infantry placed in India
                2 mech_infantrys placed in French Indo China
                1 submarine placed in 36 Sea Zone
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Java: 2 infantry
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,3,3,5,2,4,4,2,5,2,4,6,4,4,2,1,2,3,2,2,1,3,1,6,1,6,5,3,1,1,6
                Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs


  • Hi
    I fucked up in my combat move in Java and made the attack only with the two planes and leaving the two inf and art out the boat by a mistake.
    I opened up the game again and made the correct move into Java an applied the result in the original. The only difference is that your ANZAC troops hit 2/2 in the original game and 0/2 in the simulated so I used the original results removing two japanese inf.

    Hope it makes sense otherwise speak up. You can see the battle here in this save game.
    Sorry the mess.

    javacombat.tsvg

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