@crockett36 Thanks! :)
14L G40 mrcunego (axis) vs Amon-Sul (allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Turkmenistan to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to SyriaCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 3 : 3/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Syria
Battle in French West AfricaNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Novgorod to Belarus
2 armour moved from Novgorod to Belarus
1 fighter moved from Archangel to Belarus
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
2 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Belarus
1 fighter moved from Western Germany to Belarus
1 destroyer moved from 124 Sea Zone to 125 Sea Zone
3 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Germans
1 factory_minor placed in Romania
3 armour placed in Novgorod
6 mech_infantrys placed in Germany
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Vologda to Archangel
1 armour moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
3 armour and 7 artilleries moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Volgograd
1 infantry moved from Korea to Manchuria
2 aaGuns and 16 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Jehol to ShantungPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Shantung : 1 fighter and 1 tactical_bomber
Korea : 1 flag
Jehol : 2 aaGuns and 16 infantry
Manchuria : 1 infantry
Kazakhstan : 1 infantry
Bryansk : 3 aaGuns, 3 armour, 30 artilleries and 19 infantry
Archangel : 1 armour and 1 artillery
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 6 infantry
Smolensk : 1 aaGun and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 fighters, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from Kiangsi to Hunan
1 armour moved from Yunnan to Szechwan
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Hunan
2 armour moved from French Indo China to Hunan
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Kweichow to Szechwan
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Hunan
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 cruisers moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 destroyers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Java
ANZAC win with 1 armour remaining. Battle score for attacker is -18
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 cruisers in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Java: 1 armour
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Cleaning up after movement phases
1 aaGun, 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 bombers moved from Szechwan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 tactical_bomber moved from Kweichow to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 carrier moved from 35 Sea Zone to 42 Sea Zone
EDIT: 1 artillery moved from 42 Sea Zone to Java
EDIT: 2 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
1 armour and 2 artilleries placed in Kwangtung
1 mech_infantry placed in India
2 mech_infantrys placed in French Indo China
1 submarine placed in 36 Sea Zone
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 infantry
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,3,3,5,2,4,4,2,5,2,4,6,4,4,2,1,2,3,2,2,1,3,1,6,1,6,5,3,1,1,6
Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
Hi
I fucked up in my combat move in Java and made the attack only with the two planes and leaving the two inf and art out the boat by a mistake.
I opened up the game again and made the correct move into Java an applied the result in the original. The only difference is that your ANZAC troops hit 2/2 in the original game and 0/2 in the simulated so I used the original results removing two japanese inf.Hope it makes sense otherwise speak up. You can see the battle here in this save game.
Sorry the mess. -
np it happens :lol:
-
A wonderful game so far, very interesting 8-)
-
Thx man!
Indeed. There is a lot of momentum shifting back and forth! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 factory_minors, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Iraq to Persia
Americans take Persia from Germans
1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kwangtung
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
Americans take 20 Sea Zone from JapaneseCombat - Americans
Battle in Eastern Persia
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Kwangtung
Americans attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Kwangtung from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 artilleries
Casualties for Americans: 1 infantry
Battle in Formosa
Battle in Northwest Persia
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans win, taking Formosa from Japanese, taking Northwest Persia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 carriers, 6 destroyers and 6 submarines moved from 6 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to 20 Sea Zone
1 aaGun moved from Korea to Manchuria
1 mech_infantry moved from Korea to Jehol
2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
2 mech_infantrys moved from Siberia to Amur
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery moved from Western United States to Central United States
2 aaGuns moved from Iraq to Northwest Persia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 8 submarines moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 factory_minor placed in Brazil
1 factory_minor placed in Iraq
2 infantry placed in Western United States
1 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Jehol : 1 mech_infantry
Manchuria : 1 aaGun
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Amur : 2 mech_infantrys
Siberia : 2 infantry
20 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 destroyers, 3 fighters, 6 submarines, 3 tactical_bombers and 3 transports
19 Sea Zone : 1 flag
1 Sea Zone : 2 transports
6 Sea Zone : 1 flag
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
106 Sea Zone : 2 destroyers and 8 submarines
66 Sea Zone : 1 transport
Iraq : 1 flag, 1 factory_minor
101 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Northwest Persia : 1 flag, 2 aaGuns, 1 artillery and 3 infantry
Persia : 1 flag
91 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Sikang
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
22 infantry moved from Shantung to KiangsuPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hopei
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs totalTerritory Summary for Chinese :
Kiangsu : 23 infantry
Shensi : 3 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry -
if U wish to shoot at my units in sz 20 feel free to do it. I accidentally send only cruiser to battle but count that all the units are in the battle.
So if U wish to use kamikaze, use them.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 3 mech_infantrys moved from Egypt to Syria
3 artilleries and 2 infantry moved from Iraq to SyriaCombat - British
Battle in Syria
British attack with 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 4 infantry
British win, taking Syria from Germans with 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantryNon Combat Move - British
1 infantry moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Kenya to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to NigeriaPlace Units - British
1 armour, 1 bomber and 1 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 27 PUs (4 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Nigeria : 1 mech_infantry
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French Equatorial Africa : 1 armour
Syria : 1 flag, 2 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
Tunisia : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Persia : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from British
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 battleship moved from 96 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 armour, 1 fighter and 4 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
Americans defend with 2 aaGuns, 1 artillery and 3 infantry
AA fire in Northwest Persia : 0/2 hits
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 4 infantry in Northwest Persia, round 2 : 2/7 hits
Americans roll dice for 2 aaGuns, 1 artillery and 3 infantry in Northwest Persia, round 2 : 1/4 hits
2 aaGuns owned by the Americans and 1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Northwest Persia, round 3 : 3/6 hits
Americans roll dice for 1 artillery and 3 infantry in Northwest Persia, round 3 : 0/4 hits
3 infantry owned by the Americans lost in Northwest Persia
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Northwest Persia, round 4 : 2/6 hits
Americans roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Northwest Persia
Italians win, taking Northwest Persia from Americans with 1 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 20
Casualties for Italians: 1 infantry
Casualties for Americans: 2 aaGuns, 1 artillery and 3 infantry
Battle in Alexandria
Italians attack with 1 artillery and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 2/2 hits
British roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Northwest Persia to Eastern Persia
1 fighter moved from Northwest Persia to Eastern PersiaPlace Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 armour and 2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
it’s allright. I’ll save them
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 artillery
Italians win, taking Paulau Island from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from South Australia to New South Wales
1 carrier moved from 26 Sea Zone to 64 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Kiangsu : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 infantry and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 infantry
34 Sea Zone : 1 transport
20 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer, 2 submarines and 1 transport
64 Sea Zone : 1 carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Archangel
2 fighters moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
2 armour moved from Belarus to Smolensk
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from BritishCombat - Germans
Battle in Archangel
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Smolensk
Germans attack with 7 armour and 2 infantry
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 7 armour and 2 infantry in Smolensk, round 2 : 6/9 hits
Russians roll dice for 1 aaGun and 5 infantry in Smolensk, round 2 : 0/5 hits
5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 7 armour and 2 infantry remaining. Battle score for attacker is 20
Casualties for Russians: 1 aaGun and 5 infantryNon Combat Move - Germans
3 aaGuns, 4 armour, 3 artilleries, 23 infantry and 9 mech_infantrys moved from Belarus to Smolensk
2 mech_infantrys moved from Eastern Poland to Smolensk
2 fighters moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
3 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 armour moved from Sikang to Kweichow
1 battleship moved from 92 Sea Zone to 96 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
3 mech_infantrys placed in Romania
1 destroyer placed in 93 Sea Zone
1 infantry placed in Southern France
2 fighters placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
Poop. The dice were to good in the Smolensk combat. I would have retreated after the first combat round. But now the german army is stranded a very bad place.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Germans
3 armour, 30 artilleries and 19 infantry moved from Bryansk to Smolensk
1 artillery and 8 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 3 armour, 31 artilleries and 27 infantry
Germans defend with 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys
Russians roll dice for 3 armour, 31 artilleries and 27 infantry in Smolensk, round 2 : 26/61 hits
Germans roll dice for 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys in Smolensk, round 2 : 17/50 hits
17 infantry owned by the Russians , 23 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Smolensk
Russians roll dice for 3 armour, 31 artilleries and 10 infantry in Smolensk, round 3 : 18/44 hits
Germans roll dice for 11 armour, 3 artilleries, 2 infantry and 11 mech_infantrys in Smolensk, round 3 : 11/27 hits
10 infantry owned by the Russians , 2 infantry owned by the Germans , 2 armour owned by the Germans , 1 artillery owned by the Russians , 3 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 3 armour and 30 artilleries in Smolensk, round 4 : 12/33 hits
Germans roll dice for 9 armour in Smolensk, round 4 : 3/9 hits
9 armour owned by the Germans and 3 artilleries owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 3 armour and 27 artilleries remaining. Battle score for attacker is 115
Casualties for Germans: 3 aaGuns, 11 armour, 3 artilleries, 25 infantry and 11 mech_infantrys
Casualties for Russians: 4 artilleries and 27 infantryNon Combat Move - Russians
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 5 infantry moved from Volgograd to Caucasus
3 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Manchuria to Jehol
2 aaGuns and 16 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to KiangsuPlace Units - Russians
1 infantry placed in Ukraine
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Kiangsu : 1 fighter and 1 tactical_bomber
Jehol : 1 infantry
Sikang : 1 infantry
Anhwe : 2 aaGuns and 16 infantry
Bryansk : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 artillery and 6 infantry
Smolensk : 3 aaGuns, 3 armour and 27 artilleriesProduction/PUs Summary :
Germans : 48 / 65
Russians : 33 / 33
Japanese : 46 / 55
Americans : 60 / 80
Chinese : 17 / 18
British : 29 / 27
UK_Pacific : 0 / 0
Italians : 17 / 37
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Poop. The dice were to good in the Smolensk combat. I would have retreated after the first combat round. But now the german army is stranded a very bad place.
Yeah. The Smolensk Wall proved very useful against Italy, and very tempting for Germany.