before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 cruisers, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 armour and 1 fighter moved from Persia to Iraq
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Iraq
Americans attack with 2 armour and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 2 armour and 1 fighter in Iraq, round 2 : 1/3 hits
Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Germans lost in Iraq
Americans win, taking Morocco from Germans, taking Iraq from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from Iraq to Northwest Persia
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Siberia to Soviet Far East
2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Northwest Persia to Persia
Place Units - Americans
2 cruisers placed in 101 Sea Zone
1 artillery and 2 infantry placed in Persia
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 1 infantry
36 Sea Zone : 1 flag
3 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 armour, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 submarine
95 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
89 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour and 1 factory_minor
92 Sea Zone : 1 submarine
101 Sea Zone : 2 cruisers and 4 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
91 Sea Zone : 1 carrier, 2 destroyers, 5 submarines and 1 transport
Production/PUs Summary :
Germans : 55 / 86
Russians : 16 / 17
Japanese : 45 / 45
Americans : 58 / 78
Chinese : 19 / 26
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 19 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
9 artilleries and 5 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangsi
3 artilleries and 1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsi to Anhwe
Place Units - Chinese
8 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total
Territory Summary for Chinese :
Kwangsi : 12 artilleries and 13 infantry
Jehol : 2 artilleries and 5 infantry
Manchuria : 1 infantry
Anhwe : 3 artilleries and 3 infantry
Kwangtung : 2 infantry
Production/PUs Summary :
Germans : 55 / 86
Russians : 16 / 17
Japanese : 42 / 45
Americans : 58 / 78
Chinese : 22 / 24
British : 29 / 33
UK_Pacific : 9 / 9
Italians : 19 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 fighters moved from Gibraltar to Egypt
6 artilleries moved from Tsinghai to Kansu
Place Units - British
2 armour and 1 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for British, UK_Pacific :
Kansu : 6 artilleries
India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Kwangtung : 1 factory_minor and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 6 mech_infantrys
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 55 / 86
Russians : 16 / 17
Japanese : 42 / 45
Americans : 58 / 78
Chinese : 22 / 24
British : 29 / 27
UK_Pacific : 9 / 9
Italians : 19 / 32
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians buy 3 destroyers and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Syria to Iraq
1 artillery moved from Syria to Iraq
2 bombers moved from Alexandria to Iraq
2 armour and 2 mech_infantrys moved from Timguska to Novosibirsk
Italians take Novosibirsk from Russians
2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan
Italians take Kazakhstan from Russians
1 bomber moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Alexandria to 96 Sea Zone
1 tactical_bomber moved from Alexandria to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans lost in 96 Sea Zone
Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 6 submarines
Americans defend with 1 submarine
Italians roll dice for 6 submarines in 95 Sea Zone, round 2 : 0/6 hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 1 artillery, 2 bombers and 3 infantry
Americans defend with 2 armour and 1 factory_minor
Italians roll dice for 1 artillery, 2 bombers and 3 infantry in Iraq, round 2 : 2/6 hits
Americans roll dice for 2 armour in Iraq, round 2 : 2/2 hits
2 armour owned by the Americans and 2 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armour
Non Combat Move - Italians
2 bombers moved from Iraq to Caucasus
3 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 aaGuns moved from Ukraine to Rostov
4 artilleries moved from Alexandria to Tobruk
6 infantry moved from Alexandria to Tobruk
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 transports moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
Place Units - Italians
3 destroyers and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Persia to Trans-Jordan
1 fighter moved from India to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 bomber
Italians defend with 1 infantry
ANZAC roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 4/8 hits
2 carriers owned by the Japanese , 1 carrier owned by the ANZAC , 1 battleship owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/4 hits
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 3/5 hits
1 destroyer owned by the Japanese , 3 fighters owned by the Japanese and 3 submarines owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 2/4 hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 1 transport
Casualties for ANZAC: 1 carrier, 1 fighter and 6 submarines
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
3 aaGuns moved from Queensland to South Australia
1 bomber moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber placed in New South Wales
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer placed in 62 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 3 aaGuns
Western Australia : 2 fighters and 1 tactical_bomber
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer
Egypt : 1 bomber
Production/PUs Summary :
Germans : 55 / 86
Russians : 14 / 17
Japanese : 42 / 45
Americans : 56 / 78
Chinese : 22 / 24
British : 29 / 27
UK_Pacific : 9 / 9
Italians : 23 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 bombers, 2 destroyers, 1 factory_minor, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Belarus
4 mech_infantrys moved from Archangel to Belarus
1 tactical_bomber moved from Caucasus to Bryansk
2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Persia
Germans take Northwest Persia from Americans
1 artillery moved from Rostov to Bryansk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Belarus
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 5 mech_infantrys in Belarus, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 3 artilleries and 1 mech_infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 artilleries and 1 mech_infantry in Volgograd, round 2 : 3/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 artilleries and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits
Russians roll dice for 3 artilleries and 2 infantry in Bryansk, round 2 : 0/5 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits
Russians roll dice for 3 artilleries and 1 infantry in Bryansk, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 3/5 hits
Russians roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries and 2 infantry
Battle in Persia
Germans attack with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 5/7 hits
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 1/4 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
Germans win, taking Persia from Americans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Persia to Iraq
1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 bombers moved from Southern France to Southern Italy
3 destroyers moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
2 destroyers and 1 submarine placed in 93 Sea Zone
2 bombers placed in Western Germany
1 factory_minor placed in Caucasus
1 armour and 2 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Italians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Italians
2 artilleries and 3 infantry moved from Russia to Bryansk
11 infantry moved from Kwangsi to Yunnan
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 2 artilleries
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits
Germans roll dice for 1 armour and 2 artilleries in Bryansk, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 artilleries
Casualties for Russians: 2 infantry
Battle in Yunnan
Russians attack with 11 infantry
Japanese defend with 2 infantry
Russians roll dice for 11 infantry in Yunnan, round 2 : 4/11 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Kwangsi to Yunnan
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
3 aaGuns, 6 artilleries and 6 infantry moved from Russia to Tambov
Place Units - Russians
1 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hainan : 1 harbour
Shan State : 1 flag, 1 artillery and 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag, 1 mech_infantry
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag
49 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
26 Sea Zone : 1 flag
6 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 59 / 86
Russians : 14 / 14
Japanese : 41 / 45
Americans : 54 / 78
Chinese : 23 / 24
British : 29 / 27
UK_Pacific : 9 / 9
Italians : 21 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 49 Sea Zone to 62 Sea Zone
2 destroyers moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 7 : 0/1 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 7 : 1/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking 35 Sea Zone from ANZAC with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 3 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
Americans defend with 2 destroyers and 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 bomber and 2 destroyers in 3 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 2 destroyers in 3 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Non Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Sakha
1 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Japan to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in Malaya
1 transport placed in 37 Sea Zone
Japanese undo move 4.
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 2 cruisers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 86 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
Soviet Far East : 1 infantry
36 Sea Zone : 1 flag
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 1 armour, 6 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
119 Sea Zone : 1 flag, 1 destroyer and 2 submarines
86 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
89 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer and 2 submarines
92 Sea Zone : 1 submarine
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 1 carrier, 2 cruisers, 1 submarine and 5 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
12 artilleries and 13 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Jehol to Anhwe
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 artillery placed in Yunnan
2 artilleries and 2 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 2 artilleries and 2 infantry
Jehol : 3 artilleries and 6 infantry
Manchuria : 1 infantry
Yunnan : 13 artilleries and 13 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 2 artilleries and 2 infantry
Kwangtung : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 armour and 1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 artillery owned by the British lost in Alexandria
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 8 infantry moved from India to West India
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (6 lost to blockades); end with 4 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for British, UK_Pacific :
Kansu : 6 artilleries
India : 1 airfield, 1 factory_minor and 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
39 Sea Zone : 1 destroyer
West India : 1 artillery and 8 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 6 mech_infantrys
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 58 / 86
Russians : 13 / 14
Japanese : 42 / 47
Americans : 55 / 74
Chinese : 23 / 28
British : 30 / 30
UK_Pacific : 9 / 4
Italians : 20 / 32
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Italians
Italians buy 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
7 submarines moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 bombers moved from Caucasus to Trans-Jordan
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 7 submarines
Americans defend with 1 carrier, 2 cruisers, 1 submarine and 5 transports
Italians roll dice for 7 submarines in 91 Sea Zone, round 2 : 4/7 hits
1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 5 transports in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Italians roll dice for 7 submarines in 91 Sea Zone, round 3 : 3/7 hits
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 7 submarines in 91 Sea Zone, round 4 : 2/7 hits
Italians win with 7 submarines remaining. Battle score for attacker is 81
Casualties for Americans: 1 carrier, 2 cruisers, 1 submarine and 5 transports
Battle in Algeria
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 3 bombers and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 3 bombers and 1 infantry in Trans-Jordan, round 2 : 5/5 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 3 bombers remaining. Battle score for attacker is 2
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
3 bombers moved from Trans-Jordan to Iraq
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
2 armour moved from Caucasus to Iraq
2 aaGuns moved from Rostov to Volgograd
Place Units - Italians
3 infantry placed in Iraq
1 tactical_bomber placed in Southern Italy
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 26 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 bomber moved from Egypt to Gibraltar
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 3 aaGuns
Hawaiian Islands : 1 bomber
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
54 Sea Zone : 2 submarines
Gibraltar : 1 bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 58 / 86
Russians : 13 / 14
Japanese : 42 / 47
Americans : 54 / 74
Chinese : 23 / 28
British : 30 / 30
UK_Pacific : 9 / 4
Italians : 21 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to Persia
2 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Belarus to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
1 tactical_bomber moved from Caucasus to Bryansk
2 bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
Combat - Germans
Battle in Archangel
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Archangel, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 artilleries, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 109 Sea Zone to Western Germany
1 battleship moved from 93 Sea Zone to 94 Sea Zone
2 destroyers moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Tunisia to Algeria
1 aaGun moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Western Germany to Poland
3 fighters moved from Iraq to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Iraq to Volgograd
Place Units - Germans
3 submarines placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
3 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Caucasus
2 infantry and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Persia
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 mech_infantrys moved from Russia to Archangel
1 armour moved from Russia to Archangel
2 artilleries and 2 infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 artilleries and 3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 artilleries and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Bryansk, round 2 : 0/3 hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 2 armour and 5 mech_infantrys
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Archangel, round 2 : 4/7 hits
Germans roll dice for 2 armour and 5 mech_infantrys in Archangel, round 2 : 3/7 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Archangel, round 3 : 2/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Archangel, round 3 : 2/3 hits
1 armour owned by the Germans , 1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour and 1 artillery in Archangel, round 4 : 2/2 hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Tambov to Samara
3 aaGuns, 6 artilleries and 3 infantry moved from Tambov to Russia
1 aaGun and 10 infantry moved from Yunnan to Burma
Place Units - Russians
2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Territory Summary for Russians :
Burma : 1 aaGun and 10 infantry
Evenkiyskiy : 1 mech_infantry
Timguska : 1 infantry
Kazakhstan : 1 infantry
Belarus : 1 infantry
Bryansk : 2 artilleries and 3 infantry
Rostov : 1 infantry
Archangel : 1 armour and 1 artillery
Russia : 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 5 infantry and 2 mech_infantrys
Tambov : 1 infantry
Samara : 1 infantry
Production/PUs Summary :
Germans : 58 / 87
Russians : 18 / 18
Japanese : 42 / 47
Americans : 54 / 74
Chinese : 23 / 28
British : 29 / 30
UK_Pacific : 9 / 4
Italians : 19 / 28
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
1 bomber moved from Sakha to Evenkiyskiy
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
6 infantry moved from Shan State to Burma
1 armour and 1 artillery moved from Shan State to Burma
1 armour moved from French Indo China to Burma
3 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 2 armour, 1 artillery, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 10 infantry
AA fire in Burma : 0/1 hits
Japanese roll dice for 2 armour, 1 artillery, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/13 hits
UK_Pacific roll dice for 1 aaGun and 10 infantry in Burma, round 2 : 4/10 hits
3 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Burma
Japanese roll dice for 2 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 4/9 hits
UK_Pacific roll dice for 7 infantry in Burma, round 3 : 0/7 hits
4 infantry owned by the Russians lost in Burma
2 armour owned by the Japanese , 2 infantry owned by the Japanese , 3 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese retreated to Shan State
UK_Pacific win with 3 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 aaGun and 7 infantry
Battle in Evenkiyskiy
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Evenkiyskiy
retreated to Evenkiyskiy
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 bomber; Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits
Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win with 1 bomber and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 destroyers moved from 3 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer placed in 37 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
Japanese undo move 4.
Japanese undo move 1.
1 transport placed in 37 Sea Zone
1 artillery, 1 fighter and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 40 PUs (2 lost to blockades); end with 40 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Those attacks on Hawaii the last two rounds has been utter failure.
Yeah, the USA is back :) 8-)