I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Yugoslavia to Romania
1 fighter moved from 35 Sea Zone to 43 Sea Zone
Combat - Italians
Battle in 43 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Romania
Italians attack with 4 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 4 armour, 1 fighter and 1 mech_infantry in Romania, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 4 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from Romania to Ukraine
1 tactical_bomber moved from 83 Sea Zone to Gibraltar
2 aaGuns moved from Greater Southern Germany to Germany
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 transport placed in 100 Sea Zone
1 artillery and 1 fighter placed in Ukraine
1 submarine placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Shan State
1 carrier moved from 63 Sea Zone to 62 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Shan State : 1 bomber and 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 2 submarines
46 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 2 destroyers and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery moved from Baltic States to Belarus
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
5 artilleries moved from Germany to Poland
6 artilleries moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Poland
1 fighter moved from Germany to Slovakia Hungary
Combat - Germans
Battle in Poland
Germans attack with 5 artilleries, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 1 fighter and 3 infantry in Poland, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 5 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 6 artilleries, 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 4/10 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 6 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Germany to Romania
3 fighters and 1 tactical_bomber moved from Karelia to Ukraine
1 fighter moved from Slovakia Hungary to Ukraine
1 fighter moved from Poland to Ukraine
1 fighter moved from Southern France to Libya
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 armour moved from Western Germany to Poland
2 aaGuns moved from Greater Southern Germany to Slovakia Hungary
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Romania
1 fighter placed in Southern France
1 destroyer and 1 submarine placed in 93 Sea Zone
Germans undo move 4.
1 destroyer placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Western Ukraine to Belarus
2 artilleries moved from Smolensk to Belarus
1 mech_infantry moved from Bryansk to Belarus
3 infantry moved from Volgograd to Rostov
4 mech_infantrys moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 infantry and 4 mech_infantrys
Italians defend with 2 infantry
Russians roll dice for 3 infantry and 4 mech_infantrys in Rostov, round 2 : 0/7 hits
Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 infantry and 4 mech_infantrys in Rostov, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 infantry and 4 mech_infantrys in Rostov, round 4 : 2/6 hits
Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 2 artilleries
Russians roll dice for 2 artilleries and 2 mech_infantrys in Belarus, round 2 : 2/4 hits
Germans roll dice for 2 artilleries in Belarus, round 2 : 2/2 hits
1 artillery owned by the Russians , 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 artillery and 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Vologda to Evenkiyskiy
1 mech_infantry moved from Russia to Archangel
7 infantry moved from Russia to Bryansk
3 aaGuns and 23 artilleries moved from Western Ukraine to Bryansk
2 aaGuns moved from Kwangsi to Hunan
Place Units - Russians
1 infantry and 9 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Territory Summary for Russians :
Yunnan : 1 infantry
Hunan : 2 aaGuns
Shan State : 15 infantry
Evenkiyskiy : 1 mech_infantry
Belarus : 1 artillery and 1 mech_infantry
Bryansk : 3 aaGuns, 23 artilleries and 7 infantry
Rostov : 2 infantry and 4 mech_infantrys
Archangel : 1 mech_infantry
Russia : 1 airfield, 1 factory_major, 1 infantry and 9 mech_infantrys
Volgograd : 1 factory_minor and 3 mech_infantrys
Production/PUs Summary :
Germans : 43 / 54
Russians : 28 / 28
Japanese : 39 / 51
Americans : 56 / 76
Chinese : 18 / 24
British : 33 / 29
UK_Pacific : 14 / 14
Italians : 19 / 31
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 infantry moved from Anhwe to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from French Indo China to Siam
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from Americans
1 tactical_bomber moved from Kwangtung to Siam
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Siam
retreated to Siam
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry
Americans defend with 1 aaGun
1 aaGun owned by the Americans lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Japan
1 mech_infantry moved from Manchuria to Korea
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 fighter moved from Siam to French Indo China
Place Units - Japanese
3 artilleries placed in French Indo China
3 infantry placed in Kwangtung
1 fighter placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,4,3
Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Hopei to Kiangsu
Chinese take Anhwe from Japanese
1 armour moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kiangsu
1 armour moved from Kweichow to Kiangsu
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 artillery and 2 infantry moved from Amur to Siberia
Combat - Americans
Battle in Morocco
Battle in Siberia
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Morocco from Italians, taking Siberia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Americans attack with 3 armour
Japanese defend with 2 infantry
Americans roll dice for 3 armour in Kiangsu, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 3 armour in Kiangsu, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 3 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Americans attack with 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yunnan
Americans roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 2 mech_infantrys
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Non Combat Move - Americans
1 cruiser, 3 destroyers and 2 transports moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Brazil
3 submarines moved from 80 Sea Zone to 41 Sea Zone
Place Units - Americans
1 cruiser and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
3 submarines placed in 85 Sea Zone
3 submarines placed in 80 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag
Formosa : 1 flag, 1 infantry
Kiangsu : 3 armour
Siam : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Sakha : 1 infantry
Siberia : 1 artillery and 2 infantry
41 Sea Zone : 1 flag, 3 submarines
8 Sea Zone : 1 cruiser, 3 destroyers and 2 transports
Central United States : 2 artilleries, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 2 infantry
80 Sea Zone : 3 submarines
85 Sea Zone : 3 submarines
101 Sea Zone : 1 cruiser and 2 transports
Brazil : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Persia : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 43 / 54
Russians : 28 / 28
Japanese : 39 / 42
Americans : 57 / 77
Chinese : 18 / 24
British : 33 / 29
UK_Pacific : 14 / 14
Italians : 18 / 31
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
8 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,3,4,1,3,5,4,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Kiangsi : 1 infantry
Manchuria : 1 infantry
Yunnan : 4 infantry
Anhwe : 8 infantry
Production/PUs Summary :
Germans : 43 / 54
Russians : 28 / 28
Japanese : 34 / 42
Americans : 57 / 77
Chinese : 23 / 29
British : 33 / 29
UK_Pacific : 14 / 14
Italians : 18 / 31
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 4 infantry moved from Tobruk to Libya
2 submarines moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - British
Battle in Libya
British attack with 3 artilleries and 4 infantry
Germans defend with 3 artilleries, 1 fighter and 2 infantry; Italians defend with 1 artillery and 1 infantry
British roll dice for 3 artilleries and 4 infantry in Libya, round 2 : 3/7 hits
Italians roll dice for 4 artilleries, 1 fighter and 3 infantry in Libya, round 2 : 4/8 hits
4 infantry owned by the British , 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Libya
British roll dice for 3 artilleries in Libya, round 3 : 1/3 hits
Italians roll dice for 4 artilleries and 1 fighter in Libya, round 3 : 2/5 hits
1 artillery owned by the Italians and 2 artilleries owned by the British lost in Libya
British roll dice for 1 artillery in Libya, round 4 : 0/1 hits
Italians roll dice for 3 artilleries and 1 fighter in Libya, round 4 : 0/4 hits
British roll dice for 1 artillery in Libya, round 5 : 0/1 hits
Italians roll dice for 3 artilleries and 1 fighter in Libya, round 5 : 0/4 hits
British roll dice for 1 artillery in Libya, round 6 : 1/1 hits
Italians roll dice for 3 artilleries and 1 fighter in Libya, round 6 : 2/4 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Libya
Italians win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 3 artilleries and 4 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
British roll dice for 2 submarines in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - British
7 armour and 5 mech_infantrys moved from Caucasus to Rostov
3 artilleries moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
3 artilleries moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 armour moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa
1 tactical_bomber moved from French West Africa to Egypt
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 infantry and 2 mech_infantrys placed in Iraq
British undo move 1.
1 infantry placed in Iraq
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 71 Sea Zone
2 submarines placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Yunnan : 1 armour and 1 mech_infantry
Burma : 1 infantry
India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Borneo : 1 armour and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 6 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
French Equatorial Africa : 1 armour and 1 mech_infantry
Syria : 1 flag
French West Africa : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 7 armour and 5 mech_infantrys
Caucasus : 2 armour and 3 artilleries
Eire : 1 flag
109 Sea Zone : 2 submarines
99 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Iraq : 1 flag, 1 factory_minor and 4 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 3 artilleries
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 54
Russians : 28 / 28
Japanese : 34 / 42
Americans : 57 / 77
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 18 / 31
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
tac from egypt to brasil please
thanks :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
4 armour moved from Romania to Eastern Poland
2 bombers and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 battleship and 1 carrier moved from 83 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber
Americans defend with 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 7 submarines in 91 Sea Zone, round 2 : 0/7 hits
Italians roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 battleship owned by the Italians
5 submarines owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 tactical_bomber in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 : 3/6 hits
2 submarines owned by the Americans , 1 carrier owned by the Italians , 2 destroyers owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 battleship, 2 bombers, 1 destroyer and 1 tactical_bomber in 91 Sea Zone, round 4 : 3/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 4 : 1/4 hits
1 destroyer owned by the Italians , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 tactical_bomber owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 battleship, 2 bombers and 1 tactical_bomber in 91 Sea Zone, round 5 : 2/4 hits
Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 transport owned by the Americans , 1 infantry owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 76
Casualties for Italians: 1 bomber, 1 carrier, 1 destroyer and 2 submarines
Casualties for Americans: 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 2 transports
Non Combat Move - Italians
1 bomber and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 36 Sea Zone to Japan
3 fighters moved from Ukraine to Southern Italy
2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to 100 Sea Zone
1 artillery moved from Ukraine to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Romania
1 artillery moved from 100 Sea Zone to Romania
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Eastern Poland
2 aaGuns moved from Germany to Poland
Place Units - Italians
1 infantry placed in Southern Italy
2 destroyers and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
I made the edit before clicking done for the UK turn. That’s why it doesn’t show in the turn summary.
the italian fleet has been lucky this entire game.
and pleace move the three italian transporter to sz 91.
unbeliveable dice
but brave it was from Mussolini s part
ok lets see whaT ANZAC can do
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 transports moved from 83 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 carrier and 2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 bomber and 3 fighters moved from Shan State to Yunnan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Formosa : 1 artillery and 1 infantry
Yunnan : 1 bomber and 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 submarine
46 Sea Zone : 1 transport
54 Sea Zone : 1 carrier and 2 destroyers
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 43 / 54
Russians : 25 / 28
Japanese : 34 / 42
Americans : 57 / 77
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 21 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Production/PUs Summary :
Germans : 43 / 54
Russians : 25 / 28
Japanese : 34 / 42
Americans : 57 / 77
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 21 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 mech_infantry and 1 transport moved from 83 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
3 fighters moved from Ukraine to Archangel
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
1 mech_infantry moved from Romania to Belarus
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 2 submarines
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 109 Sea Zone
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Belarus
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Archangel
Germans attack with 3 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Brazil
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 tactical_bomber; Americans defend with 1 bomber, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Brazil, round 2 : 2/3 hits
Americans roll dice for 1 bomber and 1 tactical_bomber in Brazil, round 2 : 0/2 hits
1 tactical_bomber owned by the British and 1 bomber owned by the Americans lost in Brazil
Germans win, taking Brazil from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 bomber
Non Combat Move - Germans
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
3 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 artilleries moved from Libya to Tunisia
1 fighter moved from Libya to Southern Italy
4 mech_infantrys moved from Ukraine to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
3 fighters moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Ukraine to 100 Sea Zone
3 armour and 2 mech_infantrys moved from Romania to Eastern Poland
1 armour moved from Poland to Novgorod
2 armour moved from Eastern Poland to Baltic States
2 mech_infantrys moved from Eastern Poland to Baltic States
6 artilleries moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
5 artilleries moved from Poland to Baltic States
3 infantry moved from Poland to Baltic States
1 fighter moved from Southern France to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Romania
1 transport placed in 112 Sea Zone
2 infantry placed in Western Germany
2 destroyers and 1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5,1,4,3,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Russia to Archangel
22 artilleries and 5 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Archangel
Russians attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 3 mech_infantrys in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 2 mech_infantrys in Archangel, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits
Russians roll dice for 2 mech_infantrys in Archangel, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 5 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
1 mech_infantry owned by the Russians retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 23 artilleries and 7 infantry
Italians defend with 1 infantry
Russians roll dice for 23 artilleries and 7 infantry in Western Ukraine, round 2 : 8/30 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 23 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Rostov to Ukraine
4 mech_infantrys moved from Rostov to Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Urals
14 infantry moved from Shan State to Yunnan
2 aaGuns moved from Hunan to Yunnan
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
3 mech_infantrys moved from Russia to Ukraine
Place Units - Russians
1 bomber and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Territory Summary for Russians :
Yunnan : 2 aaGuns and 14 infantry
Shan State : 1 infantry
Evenkiyskiy : 1 mech_infantry
Belarus : 1 mech_infantry
Urals : 1 mech_infantry
Russia : 1 airfield, 1 bomber, 1 factory_major and 4 mech_infantrys
Ukraine : 3 aaGuns, 1 factory_minor, 2 infantry and 10 mech_infantrys
Western Ukraine : 23 artilleries and 7 infantry
Novosibirsk : 1 mech_infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Production/PUs Summary :
Germans : 46 / 54
Russians : 28 / 28
Japanese : 34 / 42
Americans : 55 / 77
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 14 / 14
Italians : 17 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Kwangtung to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Siam
Japanese take Siam from Americans
1 fighter moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from French Indo China to Kiangsi
2 fighters moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 armour moved from Siam to French Indo China
4 infantry and 1 mech_infantry moved from Korea to Manchuria
1 destroyer and 2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in Manchuria
Japanese attack with 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry and 1 mech_infantry in Manchuria, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 4 infantry and 1 mech_infantry in Manchuria, round 3 : 3/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 cruiser, 3 destroyers and 2 transports
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 8 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 submarines in 8 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 cruiser, 3 destroyers and 2 transports in 8 Sea Zone, round 3 : 0/4 hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 2 submarines in 8 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 cruiser, 2 destroyers and 2 transports in 8 Sea Zone, round 4 : 0/3 hits
2 destroyers owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 2 submarines in 8 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 5 : 2/3 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
1 transport owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 6 : 1/1 hits
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 44
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser, 3 destroyers and 2 transports
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Gibraltar to Brazil
2 infantry moved from Yenisey to Yakut S.S.R.
2 fighters moved from 8 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
Japanese undo move 2.
1 artillery and 2 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 armour
EDIT: Adding units owned by Japanese to Kwangtung: 2 armour
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4,6,5,1,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Forgot some NC movement. Thus the editing.