@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
bump
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Tunisia to Libya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to 101 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 88 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Tunisia to Libya
Combat - Italians
Italians creates battle in territory 101 Sea Zone
Battle in 101 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 101 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Yugoslavia
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 : 1/4 hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Italians undo move 1.
Italians undo move 1.
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,4,6,5
Italians collect 16 PUs (2 lost to blockades); end with 17 PUs total
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Sorry for the edit and delay I was on vacation, I thought I told everyone, again sorry I missed you.
Sounds like the fat lady is warming up her singing voice, my Axis need a turn around round or 5
Tanks
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
sorry for the manual upload! I guess France only has one unit left. lol.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Norway to Karelia
1 artillery and 2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 artillery and 2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Norway to Finland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Norway to Karelia
1 artillery and 2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 artillery and 2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Norway to Finland
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Poland
2 infantry moved from France to Southern France
2 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Sorry I forgot to move my tank in Ukraine, If I could move it to Rostov and then Cauc.
Sorry and Tanks
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Russians
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Changing PUs for Germans from 63 to 67
EDIT: Changing PUs for Germans from 67 to 72
EDIT: Removing units owned by Germans from Volgograd: 1 armour
EDIT: Adding units owned by Germans to Caucasus: 1 armour
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
Russians take Greece from Italians
3 infantry moved from Bessarabia to Romania
2 armour moved from Ukraine to Romania
1 artillery and 2 infantry moved from Russia to Smolensk
1 armour moved from Ukraine to Caucasus
Russians take Rostov from Germans
1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Ethiopia to Egypt
1 infantry moved from Iraq to Northwest Persia
Combat - Russians
Battle in Romania
Russians attack with 2 armour and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Caucasus
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Smolensk
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 aaGuns moved from Bessarabia to Romania
1 tactical_bomber moved from Caucasus to Ukraine
1 aaGun moved from Bryansk to Smolensk
Place Units - Russians
3 armour placed in Ukraine
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 56 PUs
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 submarines moved from 6 Sea Zone to 24 Sea Zone
2 submarines moved from 24 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 submarines moved from 6 Sea Zone to 24 Sea Zone
2 submarines moved from 24 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 2/4 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 0/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 2/2 hits
1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Chinese win with 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
1 transport owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits
Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 artillery moved from Shantung to Kiangsu
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.909
Median : 4.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Japan
1 artillery, 5 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone
3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 infantry moved from Soviet Far East to Siberia
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Japan
1 artillery, 5 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone
3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 infantry moved from Soviet Far East to Siberia
1 artillery and 5 infantry moved from 6 Sea Zone to Japan
Please review the second file; I had forgotten to unload my troops into Japan.
I need:
scramble orders for 112
scramble and kamikaze orders for 6
bump
no scramble in 112
OOL
ss
tip cv
tip cv
sink cv
sink cv
dd
cr
KAMI Targets
BB
cv
cv
cv
cr
cr
Tanks
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 unit repaired.
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Japan
1 artillery, 5 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone
3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 infantry moved from Soviet Far East to Siberia
1 artillery and 5 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 93 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Italians defend with 1 submarine
Americans win, taking 93 Sea Zone from Italians with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 3 transports
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 56
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 2 destroyers and 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 2 submarines
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 destroyers
Battle in 112 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 cruisers, 2 destroyers and 2 fighters
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 battleship, 2 bombers, 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in Japan
Americans attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Americans captures 27PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 3 aaGuns and 3 infantry
Casualties for Americans: 1 fighter, 5 infantry and 1 tactical_bomber
Battle in Siberia
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Siberia to Soviet Far East
1 fighter moved from 6 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Jehol
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 25 Sea Zone to Midway
1 mech_infantry moved from Yenisey to Ulaanbaatar
1 bomber moved from 6 Sea Zone to Jehol
2 bombers and 2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western United States to Wake Island
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 89 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs