oh i thought you meant from the air base. why do you need an additional scramble from the carrier, if you have the air base?
GF 14 Suprise Attack Axis vs Tcnance Allies no bid no tec
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Heres to another year of gaming
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Test summary from TripleA, engine version: 1.7.0.3, time: 20:31:00
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 bomber moved from Germany to 110 Sea Zone -
Do you want to scramble in 110 or 111
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no scramble, either zone
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 bomber moved from Germany to 110 Sea ZoneCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 4 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 0/2 hits
Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/16 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits
3 infantry owned by the French , 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 4 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/11 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 4/8 hits
2 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in France, round 4 : 3/7 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 4 : 4/6 hits
1 infantry owned by the French , 2 armour owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in France
Germans roll dice for 2 armour and 1 tactical_bomber in France, round 5 : 2/3 hits
French roll dice for 2 armour and 1 fighter in France, round 5 : 2/3 hits
1 armour owned by the French , 1 armour owned by the British , 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in France
Germans roll dice for 1 armour in France, round 6 : 1/1 hits
French roll dice for 1 fighter in France, round 6 : 0/1 hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 1 armour remaining. Battle score for attacker is -20
Casualties for Germans: 3 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 0/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 4/11 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Yugoslavia, round 3 : 2/10 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 1/2 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 0/2 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour in Southern France, round 4 : 1/1 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 artillery moved from Germany to Western Germany
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to PolandPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 42 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsDice Statistics:
Total
1 was rolled 20 times
2 was rolled 43 times
3 was rolled 39 times
4 was rolled 27 times
5 was rolled 35 times
6 was rolled 30 times
Average roll : 3.536
Median : 3.000
Variance : 1.824
Standard Deviation : 1.350
Total rolls : 194Null / Other
1 was rolled 4 times
2 was rolled 16 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.024
Median : 3.000
Variance : 3.175
Standard Deviation : 1.782
Total rolls : 41Neutral_Allies Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.927
Median : 4.000
Variance : 1.453
Standard Deviation : 1.205
Total rolls : 96French Combat
1 was rolled 4 times
2 was rolled 16 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.024
Median : 3.000
Variance : 3.175
Standard Deviation : 1.782
Total rolls : 41British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
France was really starting to worry me….a real nail bitter
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Ukraine
1 aaGun moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
2 aaGuns moved from Sakha to Buryatia
3 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to SakhaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 mech_infantry moved from Manchuria to Chahar
1 artillery and 2 infantry moved from Manchuria to Jehol
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 mech_infantry moved from Manchuria to Chahar
1 artillery and 2 infantry moved from Manchuria to Jehol
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Yunnan to KwangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.806
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.652
Median : 4.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.250
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian IslandsPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
2 infantry moved from Kweichow to Shensi
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to EthiopiaCombat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer and 1 transport
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 91 Sea Zone
British attack with 1 bomber and 2 destroyers
Germans defend with 1 submarine
British win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 artillery moved from 99 Sea Zone to Greece
1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from 91 Sea Zone to French Equatorial Africa
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to British Guiana
1 armour moved from 88 Sea Zone to British Guiana
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Burma to India
1 fighter moved from Burma to India
2 fighters moved from 96 Sea Zone to 98 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
British collect 29 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Northern Italy to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Greece
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Northern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 cruiser in 93 Sea Zone, round 4 : 1/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 artillery and 5 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Greece, round 2 : 3/8 hits
British roll dice for 1 artillery and 5 infantry in Greece, round 2 : 3/6 hits
4 infantry owned by the British and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Greece, round 3 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 4 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 12 PUs (1 lost to blockades); end with 14 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.265
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 49Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7French Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.900
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.560
Median : 3.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC