Bid spending:
41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
4 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Hopei
4 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
4 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
3 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kweichow
1 artillery moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from Kwangsi to Kweichow
2 artilleries moved from Kwangsi to Yunnan
2 fighters moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
2 bombers moved from Hawaiian Islands to Central United States
2 bombers moved from Central United States to Eastern United States
Place Units - Americans
1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Suiyuyan to Hopei
3 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Chinese: 8 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
3 fighters moved from United Kingdom to 109 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Trans-Jordan
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 battleship moved from 72 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 34 PUs;
British buy 1 airfield, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 fighters moved from United Kingdom to 109 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Trans-Jordan
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
1 battleship moved from 72 Sea Zone to 80 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in 98 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Iraq to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from 109 Sea Zone to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
1 infantry moved from British Guiana to Brazil
1 artillery moved from British Guiana to Brazil
3 infantry moved from India to Burma
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
Place Units - British
1 airfield placed in Egypt
1 destroyer and 1 submarine placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 3 infantry
EDIT: Adding units owned by British to United Kingdom: 3 infantry
Turn Complete - British
British collect 36 PUs; end with 38 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in India change ownership: 5 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Syria to Trans-Jordan
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Libya
1 cruiser moved from 92 Sea Zone to 87 Sea Zone
Any scramble orders for the Naval battle in the Med.?
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Syria to Trans-Jordan
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Libya
1 cruiser moved from 92 Sea Zone to 87 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 0/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Morocco
1 artillery retreated to Algeria
French win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Libya
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/3 hits
British roll dice for 1 armour in Libya, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 3 : 0/2 hits
British roll dice for 1 armour in Libya, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 4 : 1/2 hits
British roll dice for 1 armour in Libya, round 4 : 0/1 hits
1 armour owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in 87 Sea Zone
Italians attack with 1 cruiser
British defend with 1 transport
1 transport owned by the British lost in 87 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 2 fighters
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 transport owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.739
Median : 3.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23
French Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.875
Median : 3.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Malaya to Shan State
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 2 infantry moved from Karelia to Novgorod
1 armour, 1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
4 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Bessarabia to Slovakia Hungary
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Germany to Northern Italy
1 artillery moved from Slovakia Hungary to Romania
AIR RAID!!!
Head to the bomb shelter!
Care to intercept bombers over London?
Easier to find maybe
S.A.
no defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 1 artillery, 1 cruiser, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 carrier moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 2 infantry moved from Karelia to Novgorod
1 armour, 1 artillery and 4 infantry moved from 127 Sea Zone to Novgorod
4 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Poland
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Bessarabia to Slovakia Hungary
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Germany to Northern Italy
1 artillery moved from Slovakia Hungary to Romania
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: harbour = 3, factory_major = 11
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 110 Sea Zone
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 0/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Battle in Novgorod
Germans attack with 2 armour, 2 artilleries and 6 infantry
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Novgorod, round 2 : 3/10 hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 3/7 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Novgorod, round 3 : 3/7 hits
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 3 : 2/5 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Novgorod, round 4 : 1/5 hits
Russians roll dice for 1 armour and 1 artillery in Novgorod, round 4 : 2/2 hits
1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 2 armour and 1 artillery in Novgorod, round 5 : 1/3 hits
Russians roll dice for 1 armour in Novgorod, round 5 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 6 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 armour and 1 infantry
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Syria: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from Romania to Eastern Poland
2 armour moved from Western Germany to Poland
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
1 armour, 1 artillery and 7 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 4 times
Average roll : 3.426
Median : 4.000
Variance : 1.317
Standard Deviation : 1.147
Total rolls : 61
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.632
Median : 4.000
Variance : 1.297
Standard Deviation : 1.139
Total rolls : 38
Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 2.733
Median : 2.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15
British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7