@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 armour moved from Northwest Persia to Iraq
Japanese take Iraq from Russians
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 bombers moved from Novosibirsk to Szechwan
1 fighter moved from Novosibirsk to Chahar
1 fighter moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Korea to Amur
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese win, taking 26 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 11
Casualties for Americans: 1 submarine and 1 transport
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers
Chinese defend with 1 fighter and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -21
Casualties for Japanese: 2 bombers
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 fighter moved from Chahar to Anhwe
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,2,1,6,5,3,2,6,2,5,2,3,2,6,3,5,4,4,6,6,4,6,1,3,1,3,6,6,2,1,4,5,2,1,4,5,1,1,4
Japanese collect 27 PUs (1 lost to blockades); end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Research Technology - British
British spend 0 on tech rolls
Purchase Units - British
British buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 7 factory_majors; Remaining resources: 25 PUs;
UK_Pacific buy 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber and 2 fighters moved from Malta to Egypt
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 bomber moved from India to Egypt
1 bomber moved from Persia to Egypt
1 fighter moved from Persia to Iraq
4 fighters and 1 tactical_bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery, 2 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Iraq
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Iraq from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Egypt
British attack with 4 artilleries, 3 bombers, 6 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 tactical_bomber; Germans defend with 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
British win, taking Egypt from Germans with 1 artillery, 3 bombers, 6 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 1 tactical_bomber
Casualties for Germans: 2 armour, 2 artilleries, 3 fighters and 6 infantry
Casualties for British: 3 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Iraq to Persia
2 bombers moved from Egypt to Persia
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
6 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
3 aaGuns and 7 infantry moved from West India to Eastern Persia
1 fighter moved from Kiangsi to 19 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
3 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
2 mech_infantrys placed in India
2 destroyers placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 20 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 2 destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
3 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 armour moved from Samara to Kansu
1 mech_infantry moved from Kazakhstan to Kansu
Italians take Tsinghai from Chinese
1 armour moved from Samara to Timguska
Italians take Timguska from Russians
1 armour moved from Caucasus to Iraq
1 armour moved from Volgograd to Sikang
1 fighter moved from Volgograd to Sikang
1 fighter moved from Volgograd to Iraq
1 submarine moved from 70 Sea Zone to 82 Sea Zone
Combat - Italians
Battle in Sikang
Italians attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantry
Battle in 82 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
Italians win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Battle in Kansu
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Casualties for Italians: 2 fighters
Battle in Iraq
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Northwest Persia
3 aaGuns moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Sikang to Volgograd
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Samara to Novosibirsk
1 armour moved from Tambov to Caucasus
3 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Bryansk to Rostov
Place Units - Italians
3 mech_infantrys placed in Ukraine
1 destroyer placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5,1,1,1,3
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
scramble??
full scramble please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 fighter moved from Caucasus to 99 Sea Zone
1 fighter moved from Volgograd to Greece
1 fighter moved from Caucasus to Greece
1 bomber moved from Tambov to Greece
1 fighter moved from Southern Italy to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 110 Sea Zone
4 bombers moved from Finland to 110 Sea Zone
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 submarine moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from Russia to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Greece
Germans attack with 1 bomber and 2 fighters
Americans defend with 1 infantry and 1 mech_infantry
Germans win with 1 fighter remaining. Battle score for attacker is -15
Casualties for Germans: 1 bomber and 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 76 Sea Zone
Germans attack with 1 submarine
ANZAC defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 6 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
French defend with 1 fighter; Americans defend with 2 carriers, 1 destroyer, 4 fighters and 3 submarines
Units damaged: 1 carrier owned by the Americans
Germans win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 5 bombers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Casualties for French: 1 fighter
Casualties for Americans: 2 carriers, 1 destroyer, 4 fighters and 3 submarines
Non Combat Move - Germans
3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
2 armour moved from Western Germany to Yugoslavia
13 armour moved from Russia to Kazakhstan
3 aaGuns moved from Russia to Tambov
3 aaGuns moved from Russia to Smolensk
2 infantry moved from Western Germany to Denmark
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to France
1 artillery moved from France to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from French Central Africa to French West Africa
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
Germans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
2 fighters placed in 112 Sea Zone
3 fighters and 2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in Novgorod
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,4,2,1,1,3
Germans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
19 infantry moved from Manchuria to Amur
Combat - Russians
Battle in Amur
Russians attack with 19 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Olgiy: 1 infantry
EDIT: Changing ownership of Tsinghai from Italians to Chinese
EDIT: Adding units owned by Russians to Tsinghai: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Manchuria to Amur
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range Aircraft
Activate Technology - Japanese
Japanese activating Long Range Aircraft
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 SuicideAttackTokens; 2 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsu
2 fighters moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to Kiangsu
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 5 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport
Americans defend with 1 submarine
Japanese win with 5 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 2 destroyers
British win with 2 destroyers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 submarine
Battle in Kiangsu
Japanese attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsi to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,5,1,2,4,5,6,2,6,1,1,6,4,3,1,4,3,4,3,2,5,5,2,1,2,6,6,2,1,6,1,1,3,1,4,4,6,1,3,5
Japanese collect 14 PUs (9 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Research Technology - British
British spend 0 on tech rolls
Purchase Units - British
British buy 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Egypt to Tobruk
1 bomber moved from Anglo Egyptian Sudan to Tobruk
6 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in Tobruk
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 fighter
British win, taking Tobruk from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter
Battle in Iraq
British attack with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Iraq from Italians with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Eastern Persia to Turkmenistan
3 aaGuns and 6 infantry moved from Eastern Persia to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Tobruk to Egypt
2 mech_infantrys moved from India to Eastern Persia
2 destroyers moved from 39 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - British
3 artilleries placed in Persia
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1
British collect 34 PUs (3 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Greece
Italians take Greece from Americans
1 armour moved from Caucasus to Sikang
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 armour moved from Timguska to Yakut S.S.R.
Italians take Yenisey from Russians
Italians take Yakut S.S.R. from Russians
1 infantry moved from Novosibirsk to Tsinghai
1 fighter moved from Volgograd to Tsinghai
Combat - Italians
Battle in Tsinghai
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tsinghai from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Italians attack with 1 armour
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 bomber moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to France
6 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Yugoslavia to Bessarabia
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 mech_infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Italians collect 27 PUs (1 lost to blockades); end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 78 PUs; 2 techTokens;
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from British
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 armour moved from Kazakhstan to Szechwan
Germans take Szechwan from Chinese
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 submarine moved from 76 Sea Zone to 71 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 111 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 transport
Russians defend with 1 submarine
Germans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Scotland
Non Combat Move - Germans
2 fighters moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to 112 Sea Zone
2 armour moved from Volgograd to Northwest Persia
12 armour moved from Kazakhstan to Northwest Persia
3 aaGuns moved from Tambov to Volgograd
3 aaGuns moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 4 infantry moved from France to Southern France
2 armour moved from Yugoslavia to Southern France
2 infantry moved from Western Germany to France
1 infantry moved from Germany to Western Germany
2 infantry moved from Denmark to Western Germany
1 artillery moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Northwest Persia
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Russia
2 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
1 artillery and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kansu to Timguska
Russians take Timguska from Italians
19 infantry moved from Amur to Manchuria
1 infantry moved from Jehol to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 20 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 19 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 cruiser and 1 destroyer; Remaining resources: 2 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for British: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to Hainan
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 cruiser and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3,1,5,4,2,3,2,1,5,2,6,2,1,2,4,2,1,1,6,2,1,4,1,6,3,3,5,4,2,2,4,6,6,4,4,5,6,2,4,5
Japanese collect 15 PUs (6 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - British
British spend 0 on tech rolls
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 5 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Italians
2 infantry moved from Egypt to Trans-Jordan
7 fighters, 2 infantry and 1 tactical_bomber moved from Persia to Iraq
1 bomber moved from Egypt to Trans-Jordan
1 bomber moved from Persia to Volgograd
1 bomber moved from Persia to Trans-Jordan
1 infantry moved from Persia to Iraq
Combat - British
Battle in 71 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 7 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British win, taking Iraq from Italians with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Trans-Jordan
British attack with 2 bombers and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Trans-Jordan from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Non Combat Move - British
1 bomber moved from Volgograd to Persia
2 mech_infantrys moved from Eastern Persia to Persia
7 fighters and 1 tactical_bomber moved from Iraq to Persia
2 bombers moved from Trans-Jordan to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5
British collect 35 PUs (2 lost to blockades); end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
2 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Italians
Italians spend 5 on tech rolls
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
3 mech_infantrys moved from Caucasus to Iraq
1 artillery moved from Caucasus to Kazakhstan
1 fighter moved from Northwest Persia to Iraq
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Iraq
1 armour moved from Yakut S.S.R. to Sakha
Italians take Buryatia from Russians
Italians take Sakha from Russians
1 infantry moved from Tsinghai to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Kazakhstan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 2 fighters and 3 mech_infantrys
British defend with 2 infantry
Italians win, taking Iraq from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Iraq to Caucasus
1 aaGun moved from Northwest Persia to Iraq
3 infantry moved from Northern Italy to France
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Greece to Romania
3 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 82 Sea Zone to 87 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 armour placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 87 PUs; 2 techTokens;
Germans buy 6 bombers and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Szechwan to Kweichow
1 mech_infantry moved from Sikang to Kansu
Germans take Kansu from Chinese
1 armour moved from Nenetsia to Timguska
1 mech_infantry moved from Evenkiyskiy to Timguska
14 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan
3 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Holland Belgium
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kweichow
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 5 fighters and 6 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber, 5 fighters and 5 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Battle in Trans-Jordan
Germans attack with 14 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 14 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Trans-Jordan to Syria
2 armour moved from Volgograd to Caucasus
3 mech_infantrys moved from Russia to Volgograd
3 aaGuns moved from Belarus to Eastern Poland
1 armour moved from Caucasus to Northwest Persia
1 carrier and 3 transports moved from 112 Sea Zone to 113 Sea Zone
4 transports moved from 113 Sea Zone to 114 Sea Zone
4 transports moved from 114 Sea Zone to 115 Sea Zone
2 fighters moved from Holland Belgium to Northern Italy
3 fighters moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to France
2 armour moved from Southern France to Western Germany
2 artilleries moved from Western Germany to France
2 infantry moved from Western Germany to Germany
2 infantry moved from Southern France to France
2 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 artillery moved from France to Western Germany
Place Units - Germans
3 bombers placed in Russia
3 infantry placed in France
Germans undo move 2.
3 bombers placed in France
3 infantry placed in Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
Germans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
19 infantry moved from Manchuria to Amur
1 infantry moved from Persia to Iraq
Combat - Russians
Battle in Amur
Russians attack with 19 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Iraq from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Amur
Turn Complete - Russians