@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun
Casualties for Americans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Philippines
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters moved from Western United States to Eastern United States
10 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Now it worked, but I made a mistake.
As I attacked Caroline Islands, I missclicked and did not let my planes attack. Without them, the attack unsurpsrisingly failed. Would you allow me to re-roll the battle in the forum with my planes attacking, including Anti-Air of course?
Sure - how many planes were there? Looks like many - I got lucky on the defense, but probably won’t live to round 2 - I suppose just roll the AAA against the 3 planes, roll your aircraft, keep the one hit I got with the inf and go from there?
MM
First the Anti-Air:
Rolls: 3@1; Total Hits: 03@1: (3, 3, 3)
Now the Aircraft: 6 fighter at 3 and two tactical bombers at 4:
Rolls: 6@3 2@4; Total Hits: 76@3: (3, 2, 2, 6, 3, 2)2@4: (1, 2)
Thats enough hits for everything. I’ll add an edited version below.
Perfect - sounds good!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun
Casualties for Americans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Philippines
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters moved from Western United States to Eastern United States
10 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 2 infantry
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Americans from Western United States: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
EDIT: Turning off Edit Mode
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Szechwan to Shensi
2 infantry moved from Kweichow to Shensi
3 infantry moved from Kweichow to Hopei
6 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hunan, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
3 artilleries placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,6,3,3,3,5,6,3,6,4,6,5,6,5,2,2,5,5,1,1,3,6,3,4,1,5,3,5,5,3
Chinese collect 8 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 15 to 16
EDIT: Turning off Edit Mode
Why the change to the PUs for China - I missed something :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
2 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 tactical_bomber moved from Belgian Congo to Alexandria
Combat - British
Battle in Kiangsi
British attack with 1 mech_infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Alexandria, round 2 : 6/11 hits
Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 3/7 hits
3 infantry owned by the British , 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers in Alexandria, round 3 : 4/8 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 3 infantry
Casualties for Italians: 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber, 3 fighters and 2 tactical_bombers moved from Alexandria to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
3 aaGuns, 3 artilleries and 9 infantry moved from Kweichow to Hunan
2 artilleries and 5 infantry moved from Yunnan to Hunan
4 mech_infantrys moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from French Indo China to Hunan
1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
5 mech_infantrys moved from India to Eastern Persia
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,6,1,3,5,5,5,3,4,5,5,2,4,5,2,4,2,5,5,5,5,5,2,4,4,6,2,3,6,3
UK_Pacific collect 21 PUs (2 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Why the change to the PUs for China - I missed something Smiley
China does not suffer from convoy. This is not implemented in TripleA and has to be corrected manually.
See in this list of TripleA-errors
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Syria to Persia
Italians take Iraq from British
Italians take Persia from British
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to Romania
1 infantry moved from Yugoslavia to Romania
1 armour moved from Poland to Belarus
Italians take Belarus from Russians
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 1 artillery
Italians win, taking Alexandria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Romania
Italians attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
retreated to Romania
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
1 armour moved from Northern Italy to Albania
1 mech_infantry moved from Slovakia Hungary to Albania
1 submarine moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Northern Italy
2 artilleries and 2 infantry placed in Northern Italy
Italians undo move 3.
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Good catch!
TripleA wasn’t able to post in the forum, so I’m doing it manually
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Central Africa to French West Africa
ANZAC take French West Africa from Italians
1 infantry moved from Kenya to Tanganyika Territory
ANZAC take Tanganyika Territory from Italians
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 factory_minor
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
I changed my purchase from “1 minor IC” to “two subs” as I forgot that I already built the additional minor IC. I hope thats ok.
No problem on the purchase good sir knight!
My artillery unit is being honored for its ability to kill lots of Allied units!
Don’t forget the French!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Decided to start Germany - will move that French guy on this map…