@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
Kamikaze and scramble orders for SZ6
no scram
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour moved from Korea to Jehol
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Korea to Jehol
3 fighters moved from Korea to Anhwe
1 fighter moved from Korea to Jehol
4 destroyers moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 submarines
Americans win, taking 6 Sea Zone from Japanese with 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Jehol
Americans attack with 1 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 2 infantry
Americans win, taking Jehol from Japanese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter could not land in 19 Sea Zone and was removed
1 destroyer moved from 7 Sea Zone to 18 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
3 carriers moved from 7 Sea Zone to 19 Sea Zone
1 battleship moved from 7 Sea Zone to 19 Sea Zone
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 cruiser and 1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to 19 Sea Zone
2 fighters moved from Anhwe to 19 Sea Zone
1 armour moved from Sakha to Manchuria
1 infantry moved from Siberia to Amur
1 artillery moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Alaska to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 6 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 5.
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
5 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Jehol
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Persia to India
1 bomber moved from Persia to India
2 transports moved from 81 Sea Zone to 76 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
UK_Pacific take 79 Sea Zone from Japanese
1 battleship and 1 cruiser moved from 96 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Persia to Russia
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in India
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 fighter
Battle in West India
British attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to 79 Sea Zone
1 fighter moved from India to Eastern Persia
1 bomber moved from India to Persia
Place Units - British
3 tactical_bombers placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 9 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 96 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
French defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to Rostov
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
3 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 22 PUs; end with 31 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 artilleries and 3 infantry moved from South Australia to New South Wales
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,3,3,3,5,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,6,5
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers moved from Bryansk to Samara
Germans take Tambov from Russians
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Battle in Samara
Germans attack with 2 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers
Russians defend with 6 infantry
Germans win, taking Iceland from British, taking Samara from Russians with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Samara to Bryansk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
2 infantry moved from Smolensk to Bryansk
2 artilleries moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Bryansk
1 aaGun and 1 artillery moved from Archangel to Smolensk
4 armour, 2 artilleries and 4 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Romania to Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 armour moved from Iraq to Egypt
1 artillery and 2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Samara
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Combat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 armour
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Samara to Russia
2 aaGuns and 2 infantry moved from Kansu to Shensi
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 factory_minors, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Hopei to 19 Sea Zone
1 carrier and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
5 bombers moved from Northern Territory to 19 Sea Zone
1 armour moved from Northern Territory to New South Wales
Japanese take South Australia from ANZAC
6 fighters and 6 tactical_bombers moved from Northern Territory to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
2 battleships and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
Hi Whack
Im releasing the big guns on sz 19 and gonna need OOL. Its relevant in this case because I dont have any DD’s so I cant hit your sub with air which means you have to decide when it sinks (i.e. before or after “free hits” on carriers/BB’s?)
cheers
and/or if its in the battle altogether… We can do it round by round if u want
Ok I rolled the S.Wales battle but see now that I forgot an inf from w.aus (I moved the trannie but not the man doh!). Is it ok with you if I just replace that inf with an extra surviving airplane or should I reroll the entire battle? Or is it just tough luck…
i think that’s tough luck, especially for a critical battle for a capital. I mean, you won anyway. It would be all to easy to “forget” a guy and then ask for a reroll because you hadn’t sent everything.
As for the naval battle, max defense, so so after carrier hits. Lose carriers before tacs and fighters, etc.
Just wanna point out that the empty trn did sail from sz 56 to 62 prior to the battle and my asking… Really no reason to leave a dude in w.aus. I agree that a reroll would be unfair but a trade (inf for airplane) seems fair enough to me…
but all right your call…
BIG NAVY BATTLE coming up
Got 8 hits… Im not sure what max def. is in this case so plz call 'em
Can you post the turn so I can see what we’re talking about?
As for the guy, I’ll compromise and let you edit the infantry into the capital, but I cannot give you back a fighter.
thanks!
Im in the middle of the battle so cant post (as far as I know) but attached a save game file
OOL:
3 carrier hits
1 bb hit
1 destroyer
sink 3 carriers
after that:
1 cruiser
2 tac
4 fighters
sink 1 battleship