@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Kenya to Belgian Congo
4 infantry moved from British Somaliland to 76 Sea Zone
4 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Gibraltar to Egypt
Non Combat Move - British
4 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 submarine placed in 98 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry
While we’re add it… Are you also aware that you still have 3 uk figs hanging out in Finland?
Ah yes, they should probably be in Moscow by now. Either way, go ahead with your Italian turn and I’ll edit it during ANZAC/France.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
3 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
Place Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to Gibraltar
Non Combat Move - French
Turn Complete - French
So the 3 british fighters are still meant for moscow?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to Gibraltar
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Finland: 3 fighters
EDIT: Adding units owned by British to Russia: 3 fighters
EDIT: Turning off Edit Mode
Reposted with the UK fighters to Moscow edited in
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Romania to Archangel
2 armour moved from Novgorod to Finland
Germans take Karelia from Russians
1 tactical_bomber moved from 112 Sea Zone to Finland
1 fighter moved from 112 Sea Zone to 115 Sea Zone
3 tactical_bombers moved from Western Germany to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Eastern Poland
6 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Romania to Bessarabia
1 mech_infantry moved from Germany to Eastern Poland
10 artilleries moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Combat - Germans
Battle in Archangel
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 10 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 10 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Finland from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bessarabia
Germans attack with 6 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bessarabia from Russians with 6 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Norway
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans win, taking Norway from Russians with 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
1 aaGun, 1 armour and 2 infantry moved from Novgorod to Belarus
2 aaGuns moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
1 armour and 4 mech_infantrys moved from Poland to Bessarabia
2 artilleries moved from Germany to Poland
2 tactical_bombers moved from Archangel to Belarus
1 tactical_bomber moved from Finland to 112 Sea Zone
1 fighter and 3 tactical_bombers moved from 115 Sea Zone to Novgorod
1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Greece to Bulgaria
Place Units - Germans
1 armour and 2 artilleries placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Russians
1 fighter and 4 infantry moved from Smolensk to Archangel
1 artillery moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Rostov to Ukraine
1 armour and 14 infantry moved from Smolensk to Bryansk
8 artilleries moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 12 artilleries and 14 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 armour, 12 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 aaGuns moved from Smolensk to Bryansk
1 fighter moved from Archangel to Bryansk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
6 infantry moved from Timguska to Novosibirsk
1 armour and 3 infantry moved from Ukraine to Bryansk
EDIT: 2 infantry moved from Ukraine to Bryansk
1 fighter moved from Bryansk to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
1 tactical_bomber placed in Volgograd
Russians undo move 2.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 armour, 3 artilleries and 3 infantry
EDIT: Adding units owned by Russians to Ukraine: 1 armour, 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 artillery and 2 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 9 infantry placed in Russia
1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
I did some edits to simulate a different NCM. I attaked with 20+ units against 1 infantry, so I think it’s safe to assume he would have died.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 artilleries and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 1 cruiser and 2 transports moved from 41 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
4 fighters moved from 41 Sea Zone to India
2 fighters moved from 37 Sea Zone to India
2 bombers, 5 fighters and 8 tactical_bombers moved from French Indo China to India
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 3 artilleries and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northern Territory
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 11 fighters, 1 infantry and 8 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 2 armour, 1 fighter, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Northern Territory from ANZAC, taking India from UK_Pacific with 2 bombers, 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 3 artilleries, 5 fighters and 1 tactical_bomber
Casualties for British: 4 aaGuns, 2 armour, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 artillery and 4 infantry moved from Hopei to Shensi
1 aaGun moved from Kweichow to Shensi
2 fighters moved from French Indo China to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
4 submarines moved from 6 Sea Zone to 35 Sea Zone
2 carriers and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from India to French Indo China
1 armour and 1 mech_infantry moved from Yunnan to India
4 fighters and 5 tactical_bombers moved from India to Yunnan
Place Units - Japanese
2 fighters and 8 infantry placed in Japan
2 destroyers and 1 submarine placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Hi whack
I took the liberty to presume you wouldn’t scramble in the battle for India. I Hope thats ok since your odds were terrible…
cheers
Also sry I havent posted in a while. Ive been busy with christmas stuff, familiy etc…
Actually, I think I’ll have you reroll the India battle. I would have scrambled 1 tac fighter to stop the 4 off shore shots. I know the battle is doomed, but I have to do all I can to win. If you want, I can reroll the battle in Triple A and edit in the results into this file, post a new file, or you can re-do the jap turn. Let me know how you want to proceed.
Ill do the reroll and edit it into the file. Maybe Ill change some NCMs if need be…
Ok done
You got a fig. more this time around. If you could just remove it from Yunnan we’d be good.
oh and a damaged BB but Im pretty sure that won’t be of any importance…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Ethiopia
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Battle in Ethiopia
Americans attack with 1 bomber
Italians defend with 1 infantry
Italians win, taking Manchuria from Japanese with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 infantry
Casualties for Americans: 1 bomber
Battle in Shantung
Battle in Kiangsu
Battle in Korea
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Buryatia
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 battleship moved from 7 Sea Zone to 4 Sea Zone
1 cruiser moved from 7 Sea Zone to 4 Sea Zone
1 fighter moved from 7 Sea Zone to 4 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 fighters and 1 tactical_bomber placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
1 cruiser and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total