@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
and/or if its in the battle altogether… We can do it round by round if u want
Ok I rolled the S.Wales battle but see now that I forgot an inf from w.aus (I moved the trannie but not the man doh!). Is it ok with you if I just replace that inf with an extra surviving airplane or should I reroll the entire battle? Or is it just tough luck…
i think that’s tough luck, especially for a critical battle for a capital. I mean, you won anyway. It would be all to easy to “forget” a guy and then ask for a reroll because you hadn’t sent everything.
As for the naval battle, max defense, so so after carrier hits. Lose carriers before tacs and fighters, etc.
Just wanna point out that the empty trn did sail from sz 56 to 62 prior to the battle and my asking… Really no reason to leave a dude in w.aus. I agree that a reroll would be unfair but a trade (inf for airplane) seems fair enough to me…
but all right your call…
BIG NAVY BATTLE coming up
Got 8 hits… Im not sure what max def. is in this case so plz call 'em
Can you post the turn so I can see what we’re talking about?
As for the guy, I’ll compromise and let you edit the infantry into the capital, but I cannot give you back a fighter.
thanks!
Im in the middle of the battle so cant post (as far as I know) but attached a save game file
OOL:
3 carrier hits
1 bb hit
1 destroyer
sink 3 carriers
after that:
1 cruiser
2 tac
4 fighters
sink 1 battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 factory_minors, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Hopei to 19 Sea Zone
1 carrier and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
5 bombers moved from Northern Territory to 19 Sea Zone
1 armour moved from Northern Territory to New South Wales
Japanese take South Australia from ANZAC
6 fighters and 6 tactical_bombers moved from Northern Territory to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
2 battleships and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
Combat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 8 fighters, 3 infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Japanese: 2 artilleries, 6 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 4 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 5 bombers, 3 carriers, 7 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 1 battleship owned by the Americans
Japanese win with 3 bombers, 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 2 bombers, 3 carriers, 1 fighter and 3 submarines
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Non Combat Move - Japanese
1 aaGun, 1 artillery and 4 infantry moved from Hopei to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to Northern Territory
1 carrier and 3 destroyers moved from 54 Sea Zone to 45 Sea Zone
3 bombers, 5 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to French Indo China
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 76 Sea Zone to 71 Sea Zone
Place Units - Japanese
1 infantry placed in India
1 factory_minor placed in Malaya
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,4,5,5,3,1,3,1,2,3,3,4,4,6
Japanese collect 52 PUs (8 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 battleships, 2 destroyers and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Jehol
1 armour and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Philippines
Battle in Norway
Non Combat Move - Americans
2 cruisers and 4 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour placed in Korea
2 battleships placed in 6 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 armour, 1 artillery and 1 mech_infantry moved from West India to India
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 artillery moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in India
British attack with 2 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British win, taking Caucasus from Italians with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Sumatra
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Persia to Russia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from Caucasus to Russia
1 tactical_bomber moved from Persia to Russia
1 fighter moved from Eastern Persia to Russia
Place Units - British
3 fighters placed in Persia
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,3,4,1,1,4,4,5,3,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
British collect 22 PUs (10 lost to blockades); end with 23 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 26 PUs;
Combat Move - Italians
2 fighters, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 3 fighters, 2 infantry and 3 mech_infantrys
British defend with 1 artillery, 5 infantry and 1 mech_infantry
1 mech_infantry owned by the Italians retreated to Rostov
Russians win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry and 2 mech_infantrys
Non Combat Move - Italians
3 fighters moved from Caucasus to Rostov
2 artilleries and 3 infantry moved from Ukraine to Rostov
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 20 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to Norway
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 123 Sea Zone
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Samara
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
2 bombers moved from Western Germany to Caucasus
2 tactical_bombers moved from Bryansk to Samara
1 artillery moved from Smolensk to Bryansk
3 artilleries moved from Belarus to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Finland
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Vologda
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 123 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 bombers, 2 fighters, 5 mech_infantrys and 3 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 infantry
Casualties for Germans: 4 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 123 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Samara to Archangel
1 aaGun moved from Smolensk to Archangel
7 mech_infantrys moved from Bryansk to Archangel
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
8 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 60 PUs; end with 60 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Sikang to Szechwan
1 aaGun and 1 infantry moved from Shensi to Kweichow
1 aaGun and 1 infantry moved from Shensi to Hopei
Place Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 armour
EDIT: Adding units owned by Russians to Tobruk: 1 armour
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 12 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Northern Territory to 41 Sea Zone
1 tactical_bomber moved from Northern Territory to 35 Sea Zone
2 mech_infantrys moved from French Indo China to Szechwan
2 bombers moved from Kiangsu to Szechwan
1 fighter moved from French Indo China to Szechwan
1 artillery and 4 infantry moved from Anhwe to Jehol
1 bomber, 5 fighters and 2 tactical_bombers moved from Kiangsu to Jehol
3 fighters moved from Japan to Jehol
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 8 fighters, 4 infantry and 2 tactical_bombers
Americans defend with 2 armour and 1 infantry; Chinese defend with 1 fighter and 7 infantry
Japanese win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Casualties for Americans: 2 armour and 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kiangsu
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 fighter moved from Szechwan to Malaya
2 bombers moved from Szechwan to French Indo China
1 bomber moved from Jehol to French Indo China
8 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Northern Territory to 42 Sea Zone
1 fighter moved from Northern Territory to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 2 battleships, 2 cruisers, 1 infantry and 4 transports moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
3 destroyers moved from 45 Sea Zone to 36 Sea Zone
2 submarines moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 carriers and 1 submarine placed in 36 Sea Zone
2 infantry placed in New South Wales
1 tactical_bomber placed in Japan
2 infantry and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 5.
Japanese undo move 4.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,6,3,6,5,1,6,4,4,2,6,6,2,4,5,1,4
Japanese collect 39 PUs (8 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 carriers, 3 fighters and 1 infantry; Remaining resources: 5 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 cruisers and 4 destroyers moved from 96 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 fighter moved from 20 Sea Zone to Jehol
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
2 carriers placed in 6 Sea Zone
1 armour placed in Korea
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 armour moved from India to Shan State
UK_Pacific take Burma from Japanese
UK_Pacific take Shan State from Japanese
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
3 fighters moved from Persia to Volgograd
1 bomber, 5 fighters and 3 tactical_bombers moved from Russia to Volgograd
1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Borneo
Battle in Volgograd
British attack with 1 bomber, 8 fighters and 3 tactical_bombers
Germans defend with 1 factory_minor, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
British win, taking Borneo from Japanese with 4 fighters remaining. Battle score for attacker is -20
Casualties for Germans: 2 fighters, 3 mech_infantrys and 3 tactical_bombers
Casualties for British: 1 bomber, 4 fighters and 3 tactical_bombers
Non Combat Move - British
4 fighters moved from Volgograd to Russia
1 fighter moved from Tobruk to Iraq
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
2 fighters and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,6,6,3,5,5,3,6,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,5
British collect 24 PUs (8 lost to blockades); end with 24 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 3 infantry