14L Whackamatt (Allies +10) vs. rasmustb (Axis)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea

    Turn Complete - ANZAC

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Volgograd to Samara
                2 tactical_bombers moved from Bryansk to Samara
                3 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Novgorod to Vologda
                2 bombers moved from Finland to Vologda
                1 bomber moved from Western Germany to Smolensk
                1 bomber moved from Southern Italy to Smolensk
                1 submarine moved from 112 Sea Zone to 123 Sea Zone
                1 armour and 1 mech_infantry moved from Kansu to Szechwan
                      Germans take Shensi from Chinese

    Combat - Germans
                Battle in 123 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Vologda
                    Germans attack with 2 bombers and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Smolensk
                    Germans attack with 2 bombers and 3 infantry
                    Russians defend with 2 artilleries and 1 infantry
                    Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Szechwan
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Samara
                    Germans attack with 3 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Samara from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Samara to Bryansk
                2 bombers moved from Vologda to Bryansk
                2 bombers moved from Smolensk to Bryansk
                3 artilleries moved from Belarus to Bryansk
                8 mech_infantrys moved from Eastern Poland to Bryansk
                5 armour and 7 mech_infantrys moved from Caucasus to Bryansk
                2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                8 mech_infantrys moved from Germany to Romania
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Turkmenistan to Volgograd

    Place Units - Germans
                3 armour placed in Volgograd
                4 fighters and 1 infantry placed in Western Germany
                1 carrier and 1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Tobruk to Egypt
                1 armour moved from Tunisia to Libya
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Suiyuyan to Shensi

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 13 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 22 PUs

  • '14

    Hi whack,

    Sry for the delay. I’ll get Japan10 out today

    cheers

  • '20 '18 '17 '15

    No worries!  I’m never in a hurry to get turns for games that I’m losing.  LOL

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 fighters, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 battleship and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 bomber moved from Northern Territory to 20 Sea Zone
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 mech_infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Hunan to Burma
                2 mech_infantrys moved from French Indo China to Burma
                5 fighters and 3 infantry moved from Kiangsu to Anhwe
                1 fighter moved from French Indo China to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from French Indo China to Anhwe
                2 bombers moved from Malaya to Anhwe
                1 infantry moved from Malaya to Shan State

    Combat - Japanese
                Japanese creates battle in territory 43 Sea Zone
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    British defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Anhwe
                    Japanese attack with 2 bombers, 8 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 5 infantry; Americans defend with 1 artillery and 2 infantry
                    Japanese win with 2 bombers, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for Chinese: 5 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry and 1 mech_infantry moved from 38 Sea Zone to Burma
                1 infantry moved from French Indo China to 36 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
                1 bomber moved from 20 Sea Zone to French Indo China
                6 fighters moved from Anhwe to Kiangsu
                2 bombers, 1 fighter and 3 tactical_bombers moved from Anhwe to Szechwan
                1 infantry moved from Victoria to New South Wales
                1 infantry moved from Queensland to New South Wales
                1 submarine moved from 71 Sea Zone to 72 Sea Zone

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 fighter and 2 mech_infantrys placed in French Indo China
                3 infantry placed in Kiangsu
                3 infantry placed in New South Wales
                1 fighter placed in Japan
                Japanese undo move 6.
                Japanese undo move 3.
                2 mech_infantrys placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,1,4,6,3,3,4,1,3,5,4,2,6,4,6,1
                Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

  • '14

    @Whackamatt:

    No worries!  I’m never in a hurry to get turns for games that I’m losing.  LOL

    So how about it? Are you gonna take turns in this game again?

    cheers

  • '14

    Bump

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 4 fighters and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour and 1 mech_infantry moved from Korea to Jehol
                1 armour moved from Suiyuyan to Jehol
                1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                4 fighters moved from 6 Sea Zone to Kiangsu
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Korea to Kiangsu
                1 battleship and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
                3 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Guam to Kiangsu
                1 fighter moved from Suiyuyan to Kiangsu

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 1 armour, 6 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 factory_minor, 6 fighters and 3 infantry
                    Japanese win with 6 fighters remaining. Battle score for attacker is -25
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 armour, 3 fighters and 1 infantry
                    3 fighters owned by the Americans and 1 tactical_bomber owned by the Americans retreated

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 30 Sea Zone
                2 artilleries and 3 infantry moved from 30 Sea Zone to Johnston Island
                1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from 30 Sea Zone to Johnston Island
                1 cruiser and 1 destroyer moved from 90 Sea Zone to 92 Sea Zone
                1 bomber moved from Gibraltar to Persia

    Place Units - Americans
                1 harbour placed in Johnston Island
                3 fighters placed in Korea
                1 destroyer placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 88 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Germans
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 factory_minor and 6 infantry; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                2 armour moved from Egypt to Iraq
                1 artillery moved from Tunisia to Libya
                1 transport moved from 43 Sea Zone to 21 Sea Zone
                1 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                4 infantry moved from India to West India
                1 tactical_bomber moved from India to Northwest Persia
                1 fighter moved from India to Northwest Persia
                1 carrier moved from 79 Sea Zone to 39 Sea Zone
                2 battleships moved from 79 Sea Zone to 72 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 factory_minor placed in Iraq
                3 infantry placed in Persia
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
                British collect 30 PUs (2 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs total
                Some Units in India change ownership: 3 infantry

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus

    Non Combat Move - Italians
                2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Tambov to Rostov

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Turn Complete - ANZAC

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Samara to Russia
                1 mech_infantry moved from Vologda to Russia
                1 infantry moved from Smolensk to Russia
                11 armour, 25 artilleries, 4 bombers, 1 infantry, 34 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                3 armour and 1 mech_infantry moved from Volgograd to Russia
                2 mech_infantrys moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from Western Germany to 112 Sea Zone
                1 mech_infantry moved from Norway to 112 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
                1 submarine moved from 123 Sea Zone to 109 Sea Zone
                4 fighters moved from Western Germany to 109 Sea Zone
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                      Germans take Buryatia from Russians
                1 mech_infantry moved from Szechwan to Yunnan
                1 armour moved from Szechwan to Kweichow
                      Germans take Kweichow from Chinese
                1 armour moved from Kweichow to Yunnan

    Combat - Germans
                Battle in Eire
                Battle in Yunnan
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Chinese win, taking Eire from Neutral_Allies with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Russia
                    Germans attack with 14 armour, 25 artilleries, 4 bombers, 1 fighter, 5 infantry, 38 mech_infantrys and 3 tactical_bombers
                    British defend with 4 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 59 infantry and 1 tactical_bomber
                    Germans captures 22PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 14 armour, 5 artilleries, 4 bombers, 14 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 71
                    Casualties for Germans: 20 artilleries, 1 fighter, 5 infantry and 24 mech_infantrys
                    Casualties for British: 4 fighters
                    Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 59 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                4 aaGuns moved from Bryansk to Rostov
                3 tactical_bombers moved from Russia to Rostov
                4 bombers moved from Russia to Ukraine
                9 mech_infantrys moved from Romania to Ukraine

    Place Units - Germans
                3 armour placed in Volgograd
                1 carrier and 2 transports placed in 112 Sea Zone
                2 armour, 2 fighters and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 91 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs

  • '14

    Bump

  • '14

    That actually makes 3 bumps but I’ll let you continue the game if you feel like it.

    cheers

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Iraq

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '18 '17 '15

    Yeah, I’ll see it out.  And the rule is you get three bumps, so 3 isn’t a game over, 4 would be.  That said, I’m not sure if you saw my post a couple weeks ago about family medical emergency, taking me away from the game for a bit.  I’m sure one of the bumps fell in that time period.

    Regardless, I am back to regular turns, so you should be able to win shortly.  :-D

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