Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 artilleries and 3 infantry moved from South Australia to New South Wales
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,3,3,3,5,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,6,5
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers moved from Bryansk to Samara
Germans take Tambov from Russians
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Battle in Samara
Germans attack with 2 armour, 2 fighters, 1 mech_infantry and 5 tactical_bombers
Russians defend with 6 infantry
Germans win, taking Iceland from British, taking Samara from Russians with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Samara to Bryansk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
2 infantry moved from Smolensk to Bryansk
2 artilleries moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Bryansk
1 aaGun and 1 artillery moved from Archangel to Smolensk
4 armour, 2 artilleries and 4 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Romania to Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 armour moved from Iraq to Egypt
1 artillery and 2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Russia to Samara
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Combat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 armour
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Samara to Russia
2 aaGuns and 2 infantry moved from Kansu to Shensi
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 factory_minors, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Hopei to 19 Sea Zone
1 carrier and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
5 bombers moved from Northern Territory to 19 Sea Zone
1 armour moved from Northern Territory to New South Wales
Japanese take South Australia from ANZAC
6 fighters and 6 tactical_bombers moved from Northern Territory to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
2 battleships and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
Hi Whack
Im releasing the big guns on sz 19 and gonna need OOL. Its relevant in this case because I dont have any DD’s so I cant hit your sub with air which means you have to decide when it sinks (i.e. before or after “free hits” on carriers/BB’s?)
cheers
and/or if its in the battle altogether… We can do it round by round if u want
Ok I rolled the S.Wales battle but see now that I forgot an inf from w.aus (I moved the trannie but not the man doh!). Is it ok with you if I just replace that inf with an extra surviving airplane or should I reroll the entire battle? Or is it just tough luck…
i think that’s tough luck, especially for a critical battle for a capital. I mean, you won anyway. It would be all to easy to “forget” a guy and then ask for a reroll because you hadn’t sent everything.
As for the naval battle, max defense, so so after carrier hits. Lose carriers before tacs and fighters, etc.
Just wanna point out that the empty trn did sail from sz 56 to 62 prior to the battle and my asking… Really no reason to leave a dude in w.aus. I agree that a reroll would be unfair but a trade (inf for airplane) seems fair enough to me…
but all right your call…
BIG NAVY BATTLE coming up
Got 8 hits… Im not sure what max def. is in this case so plz call 'em
Can you post the turn so I can see what we’re talking about?
As for the guy, I’ll compromise and let you edit the infantry into the capital, but I cannot give you back a fighter.
thanks!
Im in the middle of the battle so cant post (as far as I know) but attached a save game file
OOL:
3 carrier hits
1 bb hit
1 destroyer
sink 3 carriers
after that:
1 cruiser
2 tac
4 fighters
sink 1 battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 factory_minors, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Hopei to 19 Sea Zone
1 carrier and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
5 bombers moved from Northern Territory to 19 Sea Zone
1 armour moved from Northern Territory to New South Wales
Japanese take South Australia from ANZAC
6 fighters and 6 tactical_bombers moved from Northern Territory to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 cruisers, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
2 battleships and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
Combat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 8 fighters, 3 infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Japanese: 2 artilleries, 6 fighters, 3 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 4 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 5 bombers, 3 carriers, 7 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 1 battleship owned by the Americans
Japanese win with 3 bombers, 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 2 bombers, 3 carriers, 1 fighter and 3 submarines
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Non Combat Move - Japanese
1 aaGun, 1 artillery and 4 infantry moved from Hopei to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to Northern Territory
1 carrier and 3 destroyers moved from 54 Sea Zone to 45 Sea Zone
3 bombers, 5 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 fighter moved from 19 Sea Zone to French Indo China
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 76 Sea Zone to 71 Sea Zone
Place Units - Japanese
1 infantry placed in India
1 factory_minor placed in Malaya
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Australia: 1 infantry
EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,4,5,5,3,1,3,1,2,3,3,4,4,6
Japanese collect 52 PUs (8 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 battleships, 2 destroyers and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Jehol
1 armour and 1 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Amur to Manchuria
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
Americans take 106 Sea Zone from Germans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Combat - Americans
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Philippines
Battle in Norway
Non Combat Move - Americans
2 cruisers and 4 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Korea to Manchuria
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour placed in Korea
2 battleships placed in 6 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 armour, 1 artillery and 1 mech_infantry moved from West India to India
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 artillery moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in India
British attack with 2 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
British win, taking Caucasus from Italians with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Sumatra
Non Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 79 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Persia to Russia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from Caucasus to Russia
1 tactical_bomber moved from Persia to Russia
1 fighter moved from Eastern Persia to Russia
Place Units - British
3 fighters placed in Persia
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,3,4,1,1,4,4,5,3,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3
British collect 22 PUs (10 lost to blockades); end with 23 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 26 PUs;
Combat Move - Italians
2 fighters, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 3 fighters, 2 infantry and 3 mech_infantrys
British defend with 1 artillery, 5 infantry and 1 mech_infantry
1 mech_infantry owned by the Italians retreated to Rostov
Russians win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry and 2 mech_infantrys
Non Combat Move - Italians
3 fighters moved from Caucasus to Rostov
2 artilleries and 3 infantry moved from Ukraine to Rostov
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 20 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to Norway
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French