14L Whackamatt (Axis) vs. rasmustb (Allies +10)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 infantry moved from Norway to Finland
                2 bombers moved from Normandy Bordeaux to Finland
                2 submarines moved from 105 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
                5 armour moved from United Kingdom to 110 Sea Zone
                2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
                4 armour moved from Germany to Slovakia Hungary
                5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Finland to Western Germany
                5 armour moved from 112 Sea Zone to Norway

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                2 fighters placed in 114 Sea Zone
                4 artilleries and 4 infantry placed in Germany
                1 artillery and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    Thanks for reminding me!  I meant to do a NCM of the two mechs to Rome.  Hopefully i would have caught it during my Japanese turn before the UK moved.

    To answer your question, the UK would indeed collect the ICs, however, without a capital, you couldn’t purchase anything with it, as you skip your purchase phase (regardless of how much money you have) without a capital.

    Please use this second file.

  • '14

    ehemm which second file? :)

    Also the 2 german mech currently in N.ita came from Normandy…

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 infantry moved from Norway to Finland
                2 bombers moved from Normandy Bordeaux to Finland
                2 submarines moved from 105 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
                5 armour moved from United Kingdom to 110 Sea Zone
                2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
                4 armour moved from Germany to Slovakia Hungary
                5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Finland to Western Germany
                5 armour moved from 112 Sea Zone to Norway

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                2 fighters placed in 114 Sea Zone
                4 artilleries and 4 infantry placed in Germany
                1 artillery and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Slovakia Hungary: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    Okay, finally got it now.  (Sorry, I’m secretly at work so have to rush things at times.)

    If you will allow it, I moved 1 fighter and 1 tac from normandy to southern italy.  I don’t believe it will affect the Russia turn, as you cant take Slovakia either way.

  • '14

    np :P

  • '14

    hmmm I did russias turn but havent recieved any MARTI mails and couldnt post the summary and save game… odd

    Do you want me to redo the turn? It didnt go very well for the russians as they werent able to retake finland…

    Let me know what you decide.

  • '20 '18 '17 '15

    That could happen if you opend up the file and selected local to do some playtesting of strategies.  Triple A defaults to whatever the last selection was.  So if you had played some hotseat local games, then opened up a file for our game, it auto selects local.  You have to hit cancel, them reselect PBEM to bring up the login info, etc.  otherwise it’s doing dice results from the local client and not the server.

    I’ll accept the file.

  • '14

    Yea I know but Im pretty sure I did it the right way and that the little popup windows when you are battle in pbem mode also appeared  even though your scenario seems probable…

  • '14

    @Rasmustb:

    Are the chinese subject to convoy disruption as the other powers?

    The chinese lost an ipc tp blockade in chi3. Do you know if thats actually possible or if its just tripA?

  • '20 '18 '17 '15

    Yep, they can be convoyed.  If you have any coastal territory with a convoy symbol in the water, you can lose up to the value(s) of any coastal adjacent to it.

  • '14

    Actually they can’t… Just found this in the rulebook for pacific

    “China is not subject to convoy disruptions” <-- its on page 10 and has to do with the whole China is not industrialized, has a rural economy and can mobilize forces in any territory they occupy…

  • '20 '18 '17 '15

    Say!  I’m going to have to watch that then.  I learned something new

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 fighters, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Wake Island to 22 Sea Zone
                2 fighters moved from 26 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                3 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Queensland to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 bomber moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
                3 carriers moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Western United States to Wake Island
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                6 submarines and 2 transports placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 8 to 9
                EDIT: Turning off Edit Mode
                Chinese buy nothing; Remaining resources: 9 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 10 PUs total

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from India to 37 Sea Zone
                2 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 fighter moved from India to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Yunnan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    retreated to Yunnan
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to Burma
                2 aaGuns, 4 artilleries, 14 infantry and 1 mech_infantry moved from India to Burma
                1 tactical_bomber moved from 37 Sea Zone to Burma
                1 fighter moved from 41 Sea Zone to Burma
                2 fighters and 1 tactical_bomber moved from Cyprus to Persia
                1 bomber moved from Trans-Jordan to Burma
                2 infantry moved from Greece to 99 Sea Zone
                2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 11 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Algeria
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Bulgaria to Romania
                1 tactical_bomber moved from Slovakia Hungary to Romania
                1 fighter moved from Bulgaria to Romania
                1 fighter moved from Bulgaria to Romania
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British
                1 infantry moved from Bulgaria to Greece
                      Italians take Greece from British

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 2 infantry
                    Italians win, taking Algeria from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Romania
                    Italians attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Romania from Russians with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Romania to Southern Italy
                1 tactical_bomber moved from Romania to Southern Italy
                1 fighter moved from Algeria to Tunisia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
                Italians collect 12 PUs (2 lost to blockades); end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 43 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 cruiser
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
                1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone
                1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 infantry moved from 85 Sea Zone to Brazil
                      ANZAC take Brazil from Neutral_Allies
                3 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 cruiser and 1 destroyer moved from 99 Sea Zone to 81 Sea Zone

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 4 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Norway to Karelia
                      Germans take Karelia from Russians
                1 armour moved from Norway to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Norway to 112 Sea Zone
                1 armour and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 armour moved from 127 Sea Zone to Archangel
                3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Germany to Poland
                2 fighters moved from 114 Sea Zone to Poland
                3 tactical_bombers moved from Slovakia Hungary to Poland
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia
                1 infantry moved from Germany to Poland
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
                2 bombers moved from Western Germany to 115 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States
                1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 4 infantry moved from 115 Sea Zone to Novgorod
                1 armour moved from Norway to 112 Sea Zone
                1 armour moved from Norway to 112 Sea Zone
                1 armour and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 armour moved from 115 Sea Zone to Novgorod
                1 armour and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 armour moved from 115 Sea Zone to Novgorod
                1 armour moved from Scotland to United Kingdom
                3 transports moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 92 Sea Zone to 87 Sea Zone

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Poland from Russians with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 6 transports
                    Russians defend with 1 cruiser and 1 submarine
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Baltic States
                Battle in Novgorod
                Battle in Archangel

    Non Combat Move - Germans
                2 bombers moved from 115 Sea Zone to Slovakia Hungary
                2 fighters moved from Poland to Slovakia Hungary
                1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
                2 fighters moved from Slovakia Hungary to Yugoslavia
                3 tactical_bombers moved from Poland to Slovakia Hungary

    Place Units - Germans
                1 airfield placed in Yugoslavia
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 armour, 4 artilleries and 4 infantry placed in Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

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