@donutgold scramble to sz 97?
14L Whackamatt (Axis) vs. rasmustb (Allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,3,1,2
Chinese collect 3 PUs (1 lost to blockades); end with 8 PUs total -
Are the chinese subject to convoy disruption as the other powers?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to Greece
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Greece
British attack with 1 bomber and 2 infantry
Italians defend with 1 armour
British win, taking Greece from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Kenya
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Cyprus
1 fighter moved from Algeria to Cyprus
1 bomber moved from Greece to Trans-Jordan
2 infantry moved from Malaya to Shan State
2 aaGuns and 3 infantry moved from Burma to India
1 infantry moved from West India to IndiaPlace Units - UK_Pacific
2 artilleries and 7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,4
UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
2 fighters moved from Southern Italy to Romania
1 tactical_bomber moved from Southern Italy to PolandCombat - Italians
Battle in Romania
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Poland
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians win, taking Poland from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Poland to Slovakia Hungary
3 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
2 fighters moved from Romania to BulgariaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Syria to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
5 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
4 armour moved from Germany to Slovakia Hungary
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 fighters placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Hi whack
Sry to interrupt the game but are you aware that the brits have a 70% chance of conquering Rome?
Actually Im not sure what happens if a power with no capital conquers a hostile capital but seems tempting assuming I get the IPC’s to spend…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
5 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
4 armour moved from Germany to Slovakia Hungary
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 fighters placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode -
Thanks for reminding me! Â I meant to do a NCM of the two mechs to Rome. Â Hopefully i would have caught it during my Japanese turn before the UK moved.
To answer your question, the UK would indeed collect the ICs, however, without a capital, you couldn’t purchase anything with it, as you skip your purchase phase (regardless of how much money you have) without a capital.
Please use this second file.
-
ehemm which second file? :)
Also the 2 german mech currently in N.ita came from Normandy…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
5 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
4 armour moved from Germany to Slovakia Hungary
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 fighters placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Okay, finally got it now. (Sorry, I’m secretly at work so have to rush things at times.)
If you will allow it, I moved 1 fighter and 1 tac from normandy to southern italy. I don’t believe it will affect the Russia turn, as you cant take Slovakia either way.
-
np :P
-
hmmm I did russias turn but havent recieved any MARTI mails and couldnt post the summary and save game… odd
Do you want me to redo the turn? It didnt go very well for the russians as they werent able to retake finland…
Let me know what you decide.
-
That could happen if you opend up the file and selected local to do some playtesting of strategies. Triple A defaults to whatever the last selection was. So if you had played some hotseat local games, then opened up a file for our game, it auto selects local. You have to hit cancel, them reselect PBEM to bring up the login info, etc. otherwise it’s doing dice results from the local client and not the server.
I’ll accept the file.
-
Yea I know but Im pretty sure I did it the right way and that the little popup windows when you are battle in pbem mode also appeared even though your scenario seems probable…
-
Are the chinese subject to convoy disruption as the other powers?
The chinese lost an ipc tp blockade in chi3. Do you know if thats actually possible or if its just tripA?
-
Yep, they can be convoyed. If you have any coastal territory with a convoy symbol in the water, you can lose up to the value(s) of any coastal adjacent to it.
-
Actually they can’t… Just found this in the rulebook for pacific
“China is not subject to convoy disruptions” <-- its on page 10 and has to do with the whole China is not industrialized, has a rural economy and can mobilize forces in any territory they occupy…