14L Whackamatt (Axis) vs. rasmustb (Allies +10)

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 54 Sea Zone to Caroline Islands
                1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 46 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Guam to 33 Sea Zone
                2 fighters moved from Midway to 33 Sea Zone
                1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                3 carriers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Eastern United States to 26 Sea Zone
                1 bomber moved from Eastern United States to Wake Island
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 destroyer moved from 101 Sea Zone to 64 Sea Zone
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                1 destroyer and 3 submarines placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,3,1,2
                Chinese collect 3 PUs (1 lost to blockades); end with 8 PUs total

  • '14

    Are the chinese subject to convoy disruption as the other powers?

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 bomber moved from Egypt to Greece
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Kwangsi to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in Greece
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 armour
                    British win, taking Greece from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Kenya
                1 battleship moved from 76 Sea Zone to 81 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 fighter and 1 tactical_bomber moved from Egypt to Cyprus
                1 fighter moved from Algeria to Cyprus
                1 bomber moved from Greece to Trans-Jordan
                2 infantry moved from Malaya to Shan State
                2 aaGuns and 3 infantry moved from Burma to India
                1 infantry moved from West India to India

    Place Units - UK_Pacific
                2 artilleries and 7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,4
                UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 2 artilleries and 7 infantry

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Yugoslavia to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 armour moved from Slovakia Hungary to Poland
                2 fighters moved from Southern Italy to Romania
                1 tactical_bomber moved from Southern Italy to Poland

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Poland
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Italians win, taking Poland from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Poland to Slovakia Hungary
                3 infantry moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Northern Italy to Bulgaria
                2 fighters moved from Romania to Bulgaria

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone

    Combat - French
                Battle in 43 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                    French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 infantry moved from Norway to Finland
                2 bombers moved from Normandy Bordeaux to Finland
                2 submarines moved from 105 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
                5 armour moved from United Kingdom to 110 Sea Zone
                2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
                4 armour moved from Germany to Slovakia Hungary
                5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Finland to Western Germany
                5 armour moved from 112 Sea Zone to Norway

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                2 fighters placed in 114 Sea Zone
                4 artilleries and 4 infantry placed in Germany
                1 artillery and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • '14

    Hi whack

    Sry to interrupt the game but are you aware that the brits have a 70% chance of conquering Rome?

    Actually Im not sure what happens if a power with no capital conquers a hostile capital but seems tempting assuming I get the IPC’s to spend…

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 infantry moved from Norway to Finland
                2 bombers moved from Normandy Bordeaux to Finland
                2 submarines moved from 105 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
                5 armour moved from United Kingdom to 110 Sea Zone
                2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
                4 armour moved from Germany to Slovakia Hungary
                5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Finland to Western Germany
                5 armour moved from 112 Sea Zone to Norway

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                2 fighters placed in 114 Sea Zone
                4 artilleries and 4 infantry placed in Germany
                1 artillery and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    Thanks for reminding me!  I meant to do a NCM of the two mechs to Rome.  Hopefully i would have caught it during my Japanese turn before the UK moved.

    To answer your question, the UK would indeed collect the ICs, however, without a capital, you couldn’t purchase anything with it, as you skip your purchase phase (regardless of how much money you have) without a capital.

    Please use this second file.

  • '14

    ehemm which second file? :)

    Also the 2 german mech currently in N.ita came from Normandy…

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from United Kingdom to Scotland
                      Germans take Scotland from British
                1 infantry moved from Norway to Finland
                2 bombers moved from Normandy Bordeaux to Finland
                2 submarines moved from 105 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
                5 armour moved from United Kingdom to 110 Sea Zone
                2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
                4 armour moved from Germany to Slovakia Hungary
                5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Finland to Western Germany
                5 armour moved from 112 Sea Zone to Norway

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                2 fighters placed in 114 Sea Zone
                4 artilleries and 4 infantry placed in Germany
                1 artillery and 6 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Slovakia Hungary: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    Okay, finally got it now.  (Sorry, I’m secretly at work so have to rush things at times.)

    If you will allow it, I moved 1 fighter and 1 tac from normandy to southern italy.  I don’t believe it will affect the Russia turn, as you cant take Slovakia either way.

  • '14

    np :P

  • '14

    hmmm I did russias turn but havent recieved any MARTI mails and couldnt post the summary and save game… odd

    Do you want me to redo the turn? It didnt go very well for the russians as they werent able to retake finland…

    Let me know what you decide.

  • '20 '18 '17 '15

    That could happen if you opend up the file and selected local to do some playtesting of strategies.  Triple A defaults to whatever the last selection was.  So if you had played some hotseat local games, then opened up a file for our game, it auto selects local.  You have to hit cancel, them reselect PBEM to bring up the login info, etc.  otherwise it’s doing dice results from the local client and not the server.

    I’ll accept the file.

  • '14

    Yea I know but Im pretty sure I did it the right way and that the little popup windows when you are battle in pbem mode also appeared  even though your scenario seems probable…

  • '14

    @Rasmustb:

    Are the chinese subject to convoy disruption as the other powers?

    The chinese lost an ipc tp blockade in chi3. Do you know if thats actually possible or if its just tripA?

  • '20 '18 '17 '15

    Yep, they can be convoyed.  If you have any coastal territory with a convoy symbol in the water, you can lose up to the value(s) of any coastal adjacent to it.

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