Posted siren’s call on League discussion thread just now
14L Whackamatt (Axis) vs. rasmustb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor and 3 infantry; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Manchuria to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
4 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 artillery and 5 infantry moved from Kweichow to Szechwan
2 artilleries moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Szechwan
1 armour moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 17 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 4 artilleries, 5 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 17 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
3 fighters and 3 tactical_bombers moved from Szechwan to KweichowPlace Units - Japanese
3 infantry placed in French Indo China
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 45 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Guam to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 bomber moved from Eastern United States to Wake Island
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,3,1,2
Chinese collect 3 PUs (1 lost to blockades); end with 8 PUs total -
Are the chinese subject to convoy disruption as the other powers?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Egypt to Greece
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Greece
British attack with 1 bomber and 2 infantry
Italians defend with 1 armour
British win, taking Greece from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Kenya
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Cyprus
1 fighter moved from Algeria to Cyprus
1 bomber moved from Greece to Trans-Jordan
2 infantry moved from Malaya to Shan State
2 aaGuns and 3 infantry moved from Burma to India
1 infantry moved from West India to IndiaPlace Units - UK_Pacific
2 artilleries and 7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,4
UK_Pacific collect 14 PUs (4 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
2 fighters moved from Southern Italy to Romania
1 tactical_bomber moved from Southern Italy to PolandCombat - Italians
Battle in Romania
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Poland
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians win, taking Poland from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Poland to Slovakia Hungary
3 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
2 fighters moved from Romania to BulgariaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
5 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
4 armour moved from Germany to Slovakia Hungary
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 fighters placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Hi whack
Sry to interrupt the game but are you aware that the brits have a 70% chance of conquering Rome?
Actually Im not sure what happens if a power with no capital conquers a hostile capital but seems tempting assuming I get the IPC’s to spend…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
5 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
4 armour moved from Germany to Slovakia Hungary
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 fighters placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode -
Thanks for reminding me! Â I meant to do a NCM of the two mechs to Rome. Â Hopefully i would have caught it during my Japanese turn before the UK moved.
To answer your question, the UK would indeed collect the ICs, however, without a capital, you couldn’t purchase anything with it, as you skip your purchase phase (regardless of how much money you have) without a capital.
Please use this second file.
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ehemm which second file? :)
Also the 2 german mech currently in N.ita came from Normandy…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
5 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
4 armour moved from Germany to Slovakia Hungary
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 fighters placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Okay, finally got it now. (Sorry, I’m secretly at work so have to rush things at times.)
If you will allow it, I moved 1 fighter and 1 tac from normandy to southern italy. I don’t believe it will affect the Russia turn, as you cant take Slovakia either way.
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np :P
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hmmm I did russias turn but havent recieved any MARTI mails and couldnt post the summary and save game… odd
Do you want me to redo the turn? It didnt go very well for the russians as they werent able to retake finland…
Let me know what you decide.
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That could happen if you opend up the file and selected local to do some playtesting of strategies. Triple A defaults to whatever the last selection was. So if you had played some hotseat local games, then opened up a file for our game, it auto selects local. You have to hit cancel, them reselect PBEM to bring up the login info, etc. otherwise it’s doing dice results from the local client and not the server.
I’ll accept the file.
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Yea I know but Im pretty sure I did it the right way and that the little popup windows when you are battle in pbem mode also appeared even though your scenario seems probable…
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Are the chinese subject to convoy disruption as the other powers?
The chinese lost an ipc tp blockade in chi3. Do you know if thats actually possible or if its just tripA?