Scramble orders?
14L Whackamatt (Axis) vs. rasmustb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Poland
2 fighters moved from Southern Italy to Romania
1 tactical_bomber moved from Southern Italy to PolandCombat - Italians
Battle in Romania
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Poland
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Italians win, taking Poland from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Poland to Slovakia Hungary
3 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
2 fighters moved from Romania to BulgariaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
5 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
4 armour moved from Germany to Slovakia Hungary
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 fighters placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Hi whack
Sry to interrupt the game but are you aware that the brits have a 70% chance of conquering Rome?
Actually Im not sure what happens if a power with no capital conquers a hostile capital but seems tempting assuming I get the IPC’s to spend…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
5 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
4 armour moved from Germany to Slovakia Hungary
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 fighters placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode -
Thanks for reminding me! Â I meant to do a NCM of the two mechs to Rome. Â Hopefully i would have caught it during my Japanese turn before the UK moved.
To answer your question, the UK would indeed collect the ICs, however, without a capital, you couldn’t purchase anything with it, as you skip your purchase phase (regardless of how much money you have) without a capital.
Please use this second file.
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ehemm which second file? :)
Also the 2 german mech currently in N.ita came from Normandy…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 fighters, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Norway to Finland
2 bombers moved from Normandy Bordeaux to Finland
2 submarines moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 fighter and 4 tactical_bombers moved from Normandy Bordeaux to Slovakia Hungary
5 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
5 armour and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
4 armour moved from Germany to Slovakia Hungary
5 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Finland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Western Germany
5 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
3 submarines placed in 93 Sea Zone
2 fighters placed in 114 Sea Zone
4 artilleries and 4 infantry placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Okay, finally got it now. (Sorry, I’m secretly at work so have to rush things at times.)
If you will allow it, I moved 1 fighter and 1 tac from normandy to southern italy. I don’t believe it will affect the Russia turn, as you cant take Slovakia either way.
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np :P
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hmmm I did russias turn but havent recieved any MARTI mails and couldnt post the summary and save game… odd
Do you want me to redo the turn? It didnt go very well for the russians as they werent able to retake finland…
Let me know what you decide.
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That could happen if you opend up the file and selected local to do some playtesting of strategies. Triple A defaults to whatever the last selection was. So if you had played some hotseat local games, then opened up a file for our game, it auto selects local. You have to hit cancel, them reselect PBEM to bring up the login info, etc. otherwise it’s doing dice results from the local client and not the server.
I’ll accept the file.
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Yea I know but Im pretty sure I did it the right way and that the little popup windows when you are battle in pbem mode also appeared even though your scenario seems probable…
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Are the chinese subject to convoy disruption as the other powers?
The chinese lost an ipc tp blockade in chi3. Do you know if thats actually possible or if its just tripA?
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Yep, they can be convoyed. If you have any coastal territory with a convoy symbol in the water, you can lose up to the value(s) of any coastal adjacent to it.
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Actually they can’t… Just found this in the rulebook for pacific
“China is not subject to convoy disruptions” <-- its on page 10 and has to do with the whole China is not industrialized, has a rural economy and can mobilize forces in any territory they occupy…
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Say! I’m going to have to watch that then. I learned something new
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 fighters, 6 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Wake Island to 22 Sea Zone
2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
3 carriers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Wake Island
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
6 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 8 to 9
EDIT: Turning off Edit Mode
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 10 PUs total