You should read this. Nobody buys Battleships or Cruisers in OOB, except in extremely extremely extremely rare situations.
14L G40 mrcunego (axis) vs BombsAway (allies +10) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tambov to Novosibirsk
Italians take Samara from Russians
Italians take Novosibirsk from Russians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from Ukraine to RostovCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Romania
2 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,1,2,6,2,5
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from South Australia to Queensland
1 bomber moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 16 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
7 armour and 3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Volgograd
Germans attack with 7 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 7 armour and 3 mech_infantrys in Volgograd, round 2 : 4/10 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 0/5 hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 0/5 hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 4 : 1/5 hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 aaGun owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 5 : 3/5 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Northern Italy
3 infantry moved from Western Germany to France
3 infantry moved from Western Germany to Northern Italy
1 artillery and 4 mech_infantrys moved from Southern France to France
1 aaGun moved from Western Germany to France
2 aaGuns moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Germany to Western Germany
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Russia to Tambov
2 infantry moved from France to Northern Italy
1 infantry moved from France to Northern ItalyPlace Units - Germans
3 infantry placed in France
1 bomber and 9 infantry placed in Western Germany
2 infantry placed in Southern France
2 infantry placed in Germany
1 destroyer, 4 submarines and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs -
I reckon that you were done with your french turn. but if you had any more NC movement you can just edit them in the russian turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Ulaanbaatar to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Ulaanbaatar to Amur
1 mech_infantry moved from Dzavhan to Amur
1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to RostovCombat - Russians
Battle in Amur
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 fighter
Russians win, taking Amur from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Rostov
Russians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians win, taking Rostov from Italians with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Northwest PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 cruisers moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to India
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
2 bombers moved from Kwangsi to India
2 battleships and 1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Japan to Manchuria
2 mech_infantrys moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
3 fighters moved from Kwangsi to AnhweCombat - Japanese
Battle in Manchuria
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers and 1 transport
French defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 1 transport in 39 Sea Zone, round 2 : 1/4 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in India, round 2 : 2/6 hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in India, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
Japanese roll dice for 2 bombers, 2 fighters and 1 mech_infantry in India, round 3 : 3/5 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits
1 artillery owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from India to Kwangsi
1 fighter moved from Kwangsi to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
3 fighters moved from Anhwe to Kwangsi
2 armour and 2 mech_infantrys moved from French Indo China to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Chahar to Jehol
1 tactical_bomber moved from Manchuria to Jehol
4 armour moved from Kwangsi to Hunan
2 armour moved from Kwangsi to Hunan
2 mech_infantrys moved from Kwangsi to HunanPlace Units - Japanese
2 armour and 1 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4,2,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 43 PUs (8 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Gibraltar to Holland Belgium
1 tactical_bomber moved from Gibraltar to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium -
Scramble and Kamikaze orders?
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scramle and all six kamikaze attacks divided among the four destroyers - 2,2,1,1
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Bump #1