Scramble from Rome?
14L G40 mrcunego (axis) vs tcnance (allies +10) no tech
- 
					
					
					
					
 2014 G40 league match mrcunego vs tcnance. 
 Good luck
- 
					
					
					
					
 Test summary from TripleA, engine version: 1.7.0.3, time: 10:55:41 
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - Germans 
 Turning on Edit Mode
 EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
 EDIT: Adding units owned by British to Egypt: 1 mech_infantry
 EDIT: Turning off Edit ModePurchase Units - Germans 
 Germans buy 1 bomber, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans 
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 2 bombers moved from Germany to 111 Sea Zone
 1 fighter moved from Holland Belgium to 109 Sea Zone
 1 tactical_bomber moved from Western Germany to 109 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 3 armour moved from Greater Southern Germany to Southern France
 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 infantry moved from Romania to Yugoslavia
 1 fighter moved from Western Germany to 109 Sea Zone
 1 tactical_bomber moved from Western Germany to 109 Sea Zone
 1 fighter moved from Western Germany to France
 1 tactical_bomber moved from Germany to France
 1 tactical_bomber moved from Poland to France
 1 fighter moved from Slovakia Hungary to France
 3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
 1 mech_infantry moved from Western Germany to France
 1 mech_infantry moved from Western Germany to Southern France
 1 submarine moved from 103 Sea Zone to 106 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 1 submarine moved from 108 Sea Zone to 109 Sea Zone
- 
					
					
					
					
 Scramble orders for sz 109 and sz 111. 
- 
					
					
					
					
 none sz09, 1 fig sz 111 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - Germans 
 Turning on Edit Mode
 EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
 EDIT: Adding units owned by British to Egypt: 1 mech_infantry
 EDIT: Turning off Edit ModePurchase Units - Germans 
 Germans buy 1 bomber, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans 
 1 battleship moved from 113 Sea Zone to 111 Sea Zone
 1 fighter moved from Norway to 111 Sea Zone
 2 bombers moved from Germany to 111 Sea Zone
 1 fighter moved from Holland Belgium to 109 Sea Zone
 1 tactical_bomber moved from Western Germany to 109 Sea Zone
 1 tactical_bomber moved from Western Germany to 111 Sea Zone
 3 armour moved from Greater Southern Germany to Southern France
 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
 1 infantry moved from Romania to Yugoslavia
 1 fighter moved from Western Germany to 109 Sea Zone
 1 tactical_bomber moved from Western Germany to 109 Sea Zone
 1 fighter moved from Western Germany to France
 1 tactical_bomber moved from Germany to France
 1 tactical_bomber moved from Poland to France
 1 fighter moved from Slovakia Hungary to France
 3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
 1 mech_infantry moved from Western Germany to France
 1 mech_infantry moved from Western Germany to Southern France
 1 submarine moved from 103 Sea Zone to 106 Sea Zone
 1 submarine moved from 117 Sea Zone to 106 Sea Zone
 1 submarine moved from 118 Sea Zone to 106 Sea Zone
 1 submarine moved from 124 Sea Zone to 109 Sea Zone
 1 submarine moved from 108 Sea Zone to 109 Sea ZoneCombat - Germans 
 British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
 Battle in 106 Sea Zone
 Germans attack with 3 submarines
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 1/3 hits
 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the British lost in 106 Sea Zone
 1 transport owned by the British lost in 106 Sea Zone
 Germans roll dice for 3 submarines in 106 Sea Zone, round 3 : 1/3 hits
 Germans win, taking 106 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 15
 Casualties for British: 1 destroyer and 1 transport
 Battle in France
 Germans attack with 3 armour, 3 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
 French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
 AA fire in France : 0/3 hits
 Germans roll dice for 3 armour, 3 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers in France, round 2 : 6/19 hits
 French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits
 5 infantry owned by the French , 5 infantry owned by the Germans and 1 aaGun owned by the French lost in France
 Germans roll dice for 3 armour, 3 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in France, round 3 : 3/14 hits
 French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 1/6 hits
 1 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the French lost in France
 Germans roll dice for 3 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in France, round 4 : 5/13 hits
 French roll dice for 2 armour and 1 fighter in France, round 4 : 3/3 hits
 1 armour owned by the French , 1 armour owned by the British , 1 fighter owned by the French and 3 mech_infantrys owned by the Germans lost in France
 Germans captures 19PUs while taking French capital
 Germans converts factory_major into different units
 Germans win, taking France from French with 3 armour, 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
 Casualties for Germans: 6 infantry and 3 mech_infantrys
 Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
 Casualties for British: 1 armour and 1 artillery
 Battle in Southern France
 Germans attack with 3 armour and 1 mech_infantry
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 3 armour and 1 mech_infantry in Southern France, round 2 : 0/4 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
 1 mech_infantry owned by the Germans lost in Southern France
 Germans roll dice for 3 armour in Southern France, round 3 : 2/3 hits
 French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
 1 infantry owned by the French , 1 armour owned by the Germans and 1 artillery owned by the French lost in Southern France
 Germans win, taking Southern France from French with 2 armour remaining. Battle score for attacker is -3
 Casualties for Germans: 1 armour and 1 mech_infantry
 Casualties for French: 1 artillery and 1 infantry
 Battle in Yugoslavia
 Germans attack with 2 artilleries and 7 infantry
 Neutral_Allies defend with 5 infantry
 Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 2 : 2/9 hits
 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits
 2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
 5 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
 Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 0
 Casualties for Neutral_Allies: 2 infantry
 Casualties for Germans: 2 infantry
 Battle in 109 Sea Zone
 Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
 British defend with 1 destroyer and 1 transport
 Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 1/4 hits
 British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
 1 transport owned by the British lost in 109 Sea Zone
 Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits
 Germans win, taking 109 Sea Zone from Neutral with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 5
 Casualties for Germans: 1 fighter
 Casualties for British: 1 destroyer and 1 transport
 Battle in 111 Sea Zone
 Germans attack with 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber
 British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/5 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits
 1 cruiser owned by the British , 1 fighter owned by the British , 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
 Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 3/4 hits
 British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits
 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
 Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 19
 Casualties for Germans: 1 battleship and 1 tactical_bomber
 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
 Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans 
 3 infantry moved from Norway to Finland
 Germans take Finland from Neutral_Axis
 1 armour moved from Romania to Bulgaria
 Germans take Bulgaria from Neutral_Axis
 1 tactical_bomber moved from France to Southern Italy
 1 tactical_bomber moved from France to Western Germany
 1 fighter moved from France to Southern Italy
 1 fighter moved from France to Western Germany
 1 fighter moved from 109 Sea Zone to Holland Belgium
 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
 1 fighter moved from 111 Sea Zone to Holland Belgium
 2 bombers moved from 111 Sea Zone to Western Germany
 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
 1 infantry moved from Denmark to Western Germany
 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
 2 infantry moved from Slovakia Hungary to Romania
 1 armour moved from Poland to Slovakia HungaryPlace Units - Germans 
 1 submarine placed in 112 Sea Zone
 1 bomber placed in Western Germany
 4 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
 Germans collect 39 PUs (1 lost to blockades); end with 58 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Purchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians Combat - Russians Non Combat Move - Russians 
 2 infantry moved from Karelia to Novgorod
 3 infantry moved from Vyborg to Novgorod
 1 infantry moved from Archangel to Novgorod
 3 infantry moved from Baltic States to Novgorod
 1 infantry moved from Eastern Poland to Baltic States
 1 infantry moved from Belarus to Novgorod
 1 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Bessarabia to Eastern Poland
 1 infantry moved from Western Ukraine to Ukraine
 1 artillery moved from Western Ukraine to Ukraine
 1 armour moved from Volgograd to Ukraine
 1 mech_infantry moved from Volgograd to Ukraine
 1 armour moved from Russia to Ukraine
 1 mech_infantry moved from Russia to Ukraine
 1 tactical_bomber moved from Russia to Ukraine
 1 fighter moved from Russia to Ukraine
 1 infantry moved from Russia to Bryansk
 1 artillery moved from Russia to Bryansk
 1 aaGun moved from Russia to Bryansk
 1 infantry moved from Caucasus to Rostov
 2 infantry moved from Amur to Siberia
 2 aaGuns and 6 infantry moved from Sakha to Buryatia
 6 infantry moved from Buryatia to Yakut S.S.R.
 1 infantry moved from Amur to Siberia
 1 infantry moved from Amur to Sakha
 1 infantry moved from Amur to Buryatia
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese 
 Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 1 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 1 artillery moved from Jehol to Chahar
 2 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 artillery moved from Shantung to Anhwe
 1 infantry moved from Jehol to Chahar
 1 infantry moved from Shantung to Anhwe
 1 artillery moved from Kiangsi to Hunan
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 tactical_bomber moved from Kiangsu to Yunnan
 1 fighter moved from Kiangsu to Yunnan
 1 fighter moved from Formosa to Hunan
 1 battleship moved from 19 Sea Zone to 6 Sea Zone
 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 2 infantry moved from Kiangsi to Hunan
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Siberia
 1 artillery moved from 5 Sea Zone to Siberia
 1 mech_infantry moved from Manchuria to Chahar
 1 artillery moved from Manchuria to Amur
 1 fighter moved from Manchuria to Siberia
 1 tactical_bomber moved from Manchuria to Siberia
 1 fighter moved from Manchuria to Siberia
 1 tactical_bomber moved from Manchuria to Siberia
 1 fighter moved from Korea to Siberia
 1 infantry moved from Kiangsi to Hunan
 5 infantry moved from Manchuria to Amur
 1 infantry moved from Korea to Amur
 1 tactical_bomber moved from Japan to Siberia
 1 tactical_bomber moved from Japan to Amur
 1 bomber moved from Japan to Yunnan
 1 bomber moved from Japan to Yunnan
 2 fighters moved from Japan to AmurCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 artillery, 1 fighter and 3 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 1/5 hits
 Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
 1 infantry owned by the Chinese lost in Hunan
 Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 : 0/5 hits
 Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
 1 infantry owned by the Japanese lost in Hunan
 Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 4 : 1/4 hits
 Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits
 Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits
 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits
 Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
 2 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 4 infantry
 Battle in Siberia
 Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
 Russians defend with 3 infantry
 Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Siberia, round 2 : 4/8 hits
 Russians roll dice for 3 infantry in Siberia, round 2 : 0/3 hits
 3 infantry owned by the Russians lost in Siberia
 Japanese win, taking Siberia from Russians with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Russians: 3 infantry
 Battle in Amur
 Japanese attack with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Amur, round 2 : 5/10 hits
 Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Amur
 Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 3 tactical_bombers moved from Siberia to Manchuria
 3 fighters moved from Siberia to Manchuria
 2 fighters moved from Amur to Jehol
 1 tactical_bomber moved from Amur to Jehol
 1 aaGun and 1 infantry moved from Manchuria to Jehol
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to Kwangsi
 1 armour moved from 36 Sea Zone to Kwangsi
 1 bomber moved from Yunnan to Kwangsi
 1 bomber moved from Yunnan to Kwangsi
 1 fighter moved from Hunan to Kwangsi
 1 tactical_bomber moved from Yunnan to Kwangsi
 1 fighter moved from Yunnan to Kwangsi
 1 fighter moved from Okinawa to Kwangsi
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 infantry moved from Kiangsu to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 2 infantry moved from 20 Sea Zone to Kiangsi
 1 submarine moved from 19 Sea Zone to 20 Sea Zone
 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
 1 artillery moved from Kiangsu to Anhwe
 2 infantry moved from Kiangsu to Anhwe
 2 infantry moved from Korea to Manchuria
 1 infantry moved from Korea to AmurPlace Units - Japanese 
 2 transports placed in 6 Sea Zone
 1 factory_minor placed in KiangsuTurn Complete - Japanese 
 Japanese collect 32 PUs; end with 32 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 fighter moved from Eastern United States to 101 Sea Zone
 1 fighter moved from Western United States to 101 Sea Zone
 1 mech_infantry moved from Central United States to Eastern United States
 1 bomber moved from Central United States to Hawaiian Islands
 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
 1 fighter moved from Philippines to GuamPlace Units - Americans 
 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 53 PUs total
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 infantry moved from Szechwan to Yunnan
 1 fighter moved from Szechwan to Yunnan
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 infantry moved from Szechwan to Yunnan
 1 fighter moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 artillery
 Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Szechwan
 1 infantry moved from Shensi to Szechwan
 2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese 
 4 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Combat Move - British 
 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
 1 battleship moved from 110 Sea Zone to 109 Sea Zone
 2 fighters moved from United Kingdom to 109 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 submarine moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 1 infantry moved from Alexandria to 98 Sea Zone
 1 artillery moved from Alexandria to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 artillery moved from 76 Sea Zone to Ethiopia
 1 infantry moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from 76 Sea Zone to Ethiopia
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 mech_infantry moved from Egypt to Ethiopia
- 
					
					
					
					
 scramble, submerge? 
- 
					
					
					
					
 submerge in 109 and full scramble with 1 italian fgt and 1 german fgt and 1 german tac bomber. 
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Combat Move - British 
 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
 1 battleship moved from 110 Sea Zone to 109 Sea Zone
 2 fighters moved from United Kingdom to 109 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 submarine moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 1 infantry moved from Alexandria to 98 Sea Zone
 1 artillery moved from Alexandria to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 artillery moved from 76 Sea Zone to Ethiopia
 1 infantry moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from 76 Sea Zone to Ethiopia
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 mech_infantry moved from Egypt to Ethiopia
- 
					
					
					
					
 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Combat Move - British 
 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
 1 battleship moved from 110 Sea Zone to 109 Sea Zone
 2 fighters moved from United Kingdom to 109 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 submarine moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 1 infantry moved from Alexandria to 98 Sea Zone
 1 artillery moved from Alexandria to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 artillery moved from 76 Sea Zone to Ethiopia
 1 infantry moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from 76 Sea Zone to Ethiopia
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 mech_infantry moved from Egypt to Ethiopia
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British 
 British buy 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British 
 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
 1 battleship moved from 110 Sea Zone to 109 Sea Zone
 2 fighters moved from United Kingdom to 109 Sea Zone
 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
 1 bomber moved from United Kingdom to 97 Sea Zone
 1 fighter moved from Gibraltar to 96 Sea Zone
 1 fighter moved from Malta to 97 Sea Zone
 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
 1 submarine moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
 1 carrier moved from 98 Sea Zone to 97 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
 1 mech_infantry moved from Egypt to Ethiopia
 1 infantry moved from Alexandria to 98 Sea Zone
 1 artillery moved from Alexandria to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 artillery moved from 76 Sea Zone to Ethiopia
 1 infantry moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from 76 Sea Zone to Ethiopia
 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
 1 mech_infantry moved from Egypt to EthiopiaCombat - British 
 Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
 Battle in 96 Sea Zone
 British attack with 1 cruiser and 1 fighter
 Italians defend with 1 destroyer and 1 transport
 British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
 Casualties for Italians: 1 destroyer and 1 transport
 Battle in 109 Sea Zone
 British attack with 1 battleship, 1 cruiser and 2 fighters
 Germans defend with 2 submarines
 2 submarines owned by the Germans Submerged
 Battle in 97 Sea Zone
 British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
 Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
 Units damaged: 1 battleship owned by the Italians
 Units damaged: 1 carrier owned by the British
 British winBritish win, taking 109 Sea Zone from Germans with 1 battleship, 1 cruiser and 2 fighters remaining with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
 Casualties for Germans: 1 fighter and 1 tactical_bomber
 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
 Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport
 Battle in Ethiopia
 British attack with 1 artillery, 4 infantry and 2 mech_infantrys
 Italians defend with 1 artillery and 2 infantry
 British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
 Casualties for British: 4 infantry and 1 mech_infantry
 Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British 
 2 fighters moved from 109 Sea Zone to United Kingdom
 1 fighter moved from 96 Sea Zone to Malta
 1 fighter moved from 97 Sea Zone to Malta
 1 tactical_bomber moved from 97 Sea Zone to Malta
 1 bomber moved from 97 Sea Zone to Malta
 1 armour moved from Alexandria to Egypt
 1 infantry moved from West India to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 3 infantry moved from Malaya to Shan State
 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
 1 battleship moved from 37 Sea Zone to 39 Sea Zone
 1 fighter moved from India to Eastern Persia
 1 fighter moved from Burma to India
 1 tactical_bomber moved from India to Eastern Persia
 2 infantry moved from Scotland to United Kingdom
 1 aaGun moved from Scotland to United KingdomPlace Units - British 
 1 destroyer placed in 109 Sea Zone
 2 infantry placed in United Kingdom
 1 factory_minor placed in EgyptTurn Complete - British 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1,4,1,6,2
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,2
 British collect 22 PUs (7 lost to blockades); end with 24 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUsPlace Units - UK_Pacific 
 5 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 19 PUs total
 Some Units in India change ownership: 5 infantry
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Purchase Units - Italians 
 Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 cruiser moved from 95 Sea Zone to 93 Sea Zone
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 submarine moved from 95 Sea Zone to 96 Sea Zone
 1 bomber moved from Northern Italy to 96 Sea Zone
 1 fighter moved from Southern Italy to 93 Sea Zone
 1 infantry moved from Italian Somaliland to Kenya
 Italians take Kenya from British
 1 armour moved from Albania to Yugoslavia
 2 infantry moved from Albania to Yugoslavia
 2 artilleries moved from Northern Italy to Yugoslavia
 1 armour moved from Northern Italy to Yugoslavia
 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians 
 Battle in 96 Sea Zone
 Italians attack with 1 bomber and 1 submarine
 British defend with 1 cruiser
 Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
 Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
 British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 6
 Casualties for British: 1 cruiser
 Casualties for Italians: 1 submarine
 Battle in Alexandria
 Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 British defend with 1 infantry
 Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits
 British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
 Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Yugoslavia
 Italians attack with 2 armour, 2 artilleries and 2 infantry
 Neutral_Allies defend with 3 infantry
 Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 0/6 hits
 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits
 1 infantry owned by the Italians lost in Yugoslavia
 Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Yugoslavia, round 3 : 4/5 hits
 Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits
 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
 Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
 Casualties for Neutral_Allies: 3 infantry
 Casualties for Italians: 2 infantry
 Battle in 93 Sea Zone
 Italians attack with 1 cruiser, 1 destroyer and 1 fighter
 French defend with 1 cruiser and 1 destroyer
 Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/3 hits
 French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
 1 destroyer owned by the Italians , 1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
 Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for Italians: 1 destroyerNon Combat Move - Italians 
 1 fighter moved from 93 Sea Zone to Southern Italy
 1 bomber moved from 96 Sea Zone to Southern Italy
 1 artillery moved from Libya to Tobruk
 1 infantry moved from Libya to Tobruk
 2 infantry moved from Southern Italy to Northern Italy
 2 infantry moved from Northern Italy to Yugoslavia
 1 transport moved from 95 Sea Zone to 93 Sea ZonePlace Units - Italians 
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
 Italians collect 12 PUs; end with 12 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
- 
					
					
					
					
 cant post says incorrect pw 



 
		 
		






