@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
9 infantry moved from Karelia to Novgorod
7 armour, 7 artilleries, 19 infantry and 1 mech_infantry moved from Baltic States to Novgorod
2 artilleries moved from Romania to Bessarabia
10 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
2 artilleries owned by the Germans retreated to Poland
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 10 infantry in Bessarabia, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 7 armour, 7 artilleries, 28 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 7 armour, 7 artilleries, 28 infantry and 1 mech_infantry in Novgorod, round 2 : 15/43 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 7 armour, 7 artilleries, 27 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Baltic States to Novgorod
2 armour moved from Germany to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Romania to Yugoslavia
1 armour moved from Holland Belgium to Northern Italy
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Italian Somaliland to Syria
1 fighter moved from 98 Sea Zone to Syria
1 fighter moved from Western Germany to 98 Sea Zone
2 destroyers moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
2 bombers moved from Tobruk to Southern Italy
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to France
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 artillery moved from Southern France to Northern Italy
Place Units - Germans
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in France
3 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
5 infantry moved from Olgiy to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
5 infantry moved from Olgiy to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
11 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Belarus to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Ukraine
2 armour moved from Belarus to Smolensk
2 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
2 artilleries moved from Belarus to Smolensk
10 infantry moved from Belarus to Smolensk
18 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Bryansk
2 aaGuns and 6 infantry moved from Olgiy to Timguska
1 infantry moved from Yenisey to Timguska
2 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 artillery moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 artilleries and 5 infantry moved from Tsinghai to Kansu
2 fighters and 2 tactical_bombers moved from Chahar to Kansu
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
8 infantry moved from Dzavhan to Olgiy
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
I need scramble orders in sz 54.
And I just noticed that you put a chinese tac bomber in instead of a fighter last round when you forgot to move the fighter.
no scramble, fix the fig on this turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 artillery moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 artilleries and 5 infantry moved from Tsinghai to Kansu
2 fighters and 2 tactical_bombers moved from Chahar to Kansu
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
8 infantry moved from Dzavhan to Olgiy
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 11/14 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 2/9 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans , 1 fighter owned by the Americans , 3 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 cruisers owned by the Americans and 1 tactical_bomber owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 54 Sea Zone, round 3 : 8/14 hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans , 1 transport owned by the ANZAC , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 117
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 5 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 fighter in 44 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Kansu, round 2 : 3/12 hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kansu, round 3 : 4/10 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 tactical_bomber
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
1 aaGun moved from Dzavhan to Olgiy
3 armour moved from Kiangsu to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Anhwe to Kwangsi
1 fighter moved from 5 Sea Zone to Kiangsu
1 tactical_bomber moved from 5 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Kansu to Chahar
2 bombers moved from 44 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
2 tactical_bombers moved from Kwangtung to French Indo China
1 armour moved from Sakha to Manchuria
Place Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 6 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 6 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Battle in Holland Belgium
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win, taking Holland Belgium from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Algeria
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Algeria to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from Western United States to British Columbia
2 infantry moved from Queensland to New South Wales
1 bomber moved from Queensland to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 8 Sea Zone
Place Units - Americans
5 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Americans undo move 1.
4 infantry placed in Eastern United States
1 infantry placed in Western United States
1 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 16 infantry moved from Kweichow to Anhwe
1 fighter moved from Anhwe to Burma
Place Units - Chinese
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 6 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 6 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Battle in Holland Belgium
Battle in Algeria
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans, taking Algeria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from Soviet Far East to Siberia
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 1 Sea Zone
1 aaGun moved from Western United States to British Columbia
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Queensland to New South Wales
1 bomber moved from Queensland to Hawaiian Islands
Place Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
17 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
17 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Anhwe
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers and 5 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British win, taking Iraq from Neutral_Axis with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 bomber moved from 98 Sea Zone to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
1 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry