@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from Tunisia to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Italians defend with 2 submarines
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Non Combat Move - Americans
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
4 infantry moved from Tunisia to Libya
1 aaGun moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
2 transports moved from 101 Sea Zone to 102 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to British Columbia
Place Units - Americans
1 armour and 2 infantry placed in Western United States
1 armour and 1 infantry placed in Eastern United States
1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 armour and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
11 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
11 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Burma
Place Units - Chinese
1 artillery and 5 infantry placed in Kwangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,5,4
Chinese collect 8 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Alexandria to Tobruk
1 bomber moved from Egypt to Tobruk
1 fighter moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from Alexandria to Tobruk
1 bomber moved from Egypt to Tobruk
1 fighter moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from Alexandria to Tobruk
1 bomber moved from Egypt to Tobruk
1 fighter moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
Combat - British
Battle in Holland Belgium
Battle in Tobruk
British attack with 1 bomber and 4 infantry
Italians defend with 2 artilleries and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Tobruk from Italians with 1 bomber and 4 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 artilleries and 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from Shan State to Kwangsi
2 fighters moved from Shan State to India
4 infantry moved from India to Burma
2 mech_infantrys moved from West India to Burma
3 infantry moved from West India to India
1 aaGun moved from India to Burma
4 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 infantry moved from Syria to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Tobruk to Egypt
3 infantry moved from Iraq to Persia
2 mech_infantrys moved from Persia to Eastern Persia
Place Units - British
2 destroyers, 1 submarine and 1 transport placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,2,1,3,1,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
Italians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
4 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
Place Units - Italians
1 mech_infantry placed in Northern Italy
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 7 PUs (6 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
1 fighter moved from Belarus to Vologda
1 fighter moved from Belarus to Smolensk
1 bomber moved from Southern Italy to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Eastern Poland to Vologda
1 armour and 2 artilleries moved from Archangel to Nenetsia
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Nenetsia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Belarus
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to Archangel
2 artilleries and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Western Germany
1 bomber and 1 fighter moved from Holland Belgium to Western Germany
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Eastern Poland to Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 carrier and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
6 armour, 3 artilleries, 8 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
3 armour and 1 mech_infantry moved from Timguska to Tsinghai
2 armour moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
2 armour and 2 infantry placed in Germany
1 armour placed in Germany
5 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 armour moved from Bryansk to Bessarabia
2 mech_infantrys moved from Bryansk to Bessarabia
1 artillery moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 armour moved from Bryansk to Bessarabia
2 mech_infantrys moved from Bryansk to Bessarabia
1 artillery moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bessarabia
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 armour
Russians win, taking Bessarabia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Tambov to Volgograd
3 artilleries moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
27 infantry moved from Bryansk to Russia
1 tactical_bomber moved from Western Ukraine to Russia
3 infantry moved from Bryansk to Ukraine
12 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Vologda to Russia
2 fighters moved from Smolensk to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Place Units - Russians
2 infantry placed in Ukraine
2 infantry placed in Volgograd
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 fighter, 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Anhwe to Szechwan
Japanese take Kweichow from Chinese
Japanese take Szechwan from Chinese
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Olgiy to Yakut S.S.R.
2 infantry moved from Kansu to Shensi
1 artillery moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Olgiy to Shensi
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from French Indo China to Shan State
2 fighters moved from Java to Shan State
1 artillery moved from Anhwe to Hunan
Japanese take Hunan from Chinese
3 armour moved from Kiangsu to Kwangsi
1 armour, 1 artillery and 1 mech_infantry moved from Kiangsi to Kwangsi
1 infantry moved from French Indo China to Shan State
1 armour, 2 artilleries, 4 fighters and 4 tactical_bombers moved from French Indo China to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from 45 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 bomber, 3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
2 battleships and 2 cruisers moved from 37 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Shan State
Japanese attack with 2 fighters and 3 infantry
British defend with 3 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 3 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 1/4 hits
UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 4 : 1/3 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 4 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 5 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 5 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Aleutian Islands
Battle in Kwangsi
Japanese attack with 6 armour, 5 artilleries, 1 bomber, 9 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers
British defend with 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber; Chinese defend with 3 artilleries and 17 infantry
AA fire in Kwangsi : 0/3 hits
Japanese roll dice for 2 battleships and 2 cruisers in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 6 armour, 5 artilleries, 1 bomber, 9 fighters, 5 infantry, 1 mech_infantry and 8 tactical_bombers in Kwangsi, round 2 : 12/35 hits
Chinese roll dice for 1 aaGun, 4 artilleries, 21 infantry and 1 tactical_bomber in Kwangsi, round 2 : 10/26 hits
5 infantry owned by the Japanese , 13 infantry owned by the Chinese , 1 aaGun owned by the British , 4 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 6 armour, 1 artillery, 1 bomber, 9 fighters and 8 tactical_bombers in Kwangsi, round 3 : 14/25 hits
Chinese roll dice for 4 artilleries, 8 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/13 hits
4 infantry owned by the British , 1 tactical_bomber owned by the British , 3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 1 artillery owned by the British , 4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
Japanese win, taking Aleutian Islands from Americans, taking Kwangsi from Chinese with 5 armour, 1 bomber, 9 fighters and 8 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery, 4 infantry and 1 tactical_bomber
Casualties for Chinese: 3 artilleries and 17 infantry
Non Combat Move - Japanese
1 carrier moved from 45 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 2 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Japan to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 8 Sea Zone
1 bomber moved from Shensi to French Indo China
1 aaGun moved from Olgiy to Dzavhan
1 tactical_bomber moved from Yakut S.S.R. to Central Mongolia
1 mech_infantry moved from Jehol to Central Mongolia
1 mech_infantry moved from Anhwe to Szechwan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 fighters moved from Kwangsi to Malaya
2 fighters moved from Shan State to Malaya
2 fighters moved from Kwangsi to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to French Indo China
6 tactical_bombers moved from Kwangsi to French Indo China
Place Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 armour and 1 infantry placed in Kiangsu
2 transports placed in 6 Sea Zone
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 9 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 9 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 transport moved from 101 Sea Zone to 102 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 aaGun moved from Libya to Tunisia
2 infantry moved from Libya to Tobruk
2 infantry moved from Libya to Tunisia
1 infantry moved from Central United States to Western United States
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
Place Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 6 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
3 infantry placed in Western United States
Americans undo move 4.
1 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
4 infantry placed in Kweichow
Chinese undo move 2.
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Algeria from Americans
French take Syria from British
French take Tunisia from Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians