@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
            Italians buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
            6 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 armour and 1 infantry moved from Syria to Iraq
            2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 :  1/2 hits
                    British roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Bessarabia
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Bessarabia, round 2 :  2/4 hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 bomber and 7 submarines
                British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                    Italians roll dice for 7 submarines in 91 Sea Zone, round 2 :  1/7 hits
                Units damaged: 1 carrier owned by the Americans
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 :  2/5 hits
                    1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                    Italians roll dice for 5 submarines in 91 Sea Zone, round 3 :  3/5 hits
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 3 :  1/1 hits
                    Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 3 :  2/4 hits
                    2 submarines owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
                3 submarines owned by the Italians retreated to 92 Sea Zone
                Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is 24
                Casualties for British: 1 destroyer
                Casualties for Italians: 4 submarines
                Casualties for Americans: 1 carrier, 1 cruiser and 2 submarines
                2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 fighter moved from Southern Italy to 99 Sea Zone
Place Units - Italians
            3 submarines placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 17 PUs; end with 20 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
            2 fighters moved from New South Wales to 63 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
            2 fighters moved from New South Wales to 63 Sea Zone
Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            2 fighters moved from 63 Sea Zone to New South Wales
Place Units - ANZAC
            2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
            EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry
            EDIT: Changing ownership of Tobruk from Italians to ANZAC
            EDIT: Turning off Edit Mode
Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
            Germans buy 4 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour and 1 infantry moved from Syria to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Baltic States to Belarus
            1 bomber and 2 fighters moved from Western Germany to 113 Sea Zone
            3 armour and 1 mech_infantry moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            4 armour, 6 artilleries and 25 infantry moved from Archangel to Belarus
            1 bomber and 1 fighter moved from Western Germany to 113 Sea Zone
Combat - Germans
            Battle in Belarus
                Germans attack with 4 armour, 8 artilleries and 27 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 4 armour, 8 artilleries and 27 infantry in Belarus, round 2 :  8/39 hits
                    Russians roll dice for 4 infantry in Belarus, round 2 :  1/4 hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 4 armour, 8 artilleries and 26 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                Germans win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Malta
                Germans attack with 1 armour and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Malta, round 2 :  1/2 hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                    1 aaGun owned by the British lost in Malta
                    Germans roll dice for 1 armour and 1 infantry in Malta, round 3 :  0/2 hits
                    British roll dice for 1 infantry in Malta, round 3 :  1/1 hits
                    1 infantry owned by the Germans lost in Malta
                    Germans roll dice for 1 armour in Malta, round 4 :  0/1 hits
                    British roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                    Germans roll dice for 1 armour in Malta, round 5 :  0/1 hits
                    British roll dice for 1 infantry in Malta, round 5 :  1/1 hits
                    1 armour owned by the Germans lost in Malta
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for British: 1 aaGun
            Battle in 113 Sea Zone
                Germans attack with 2 bombers and 3 fighters
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 bombers and 3 fighters in 113 Sea Zone, round 2 :  1/5 hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
Non Combat Move - Germans
            2 armour moved from Western Germany to 112 Sea Zone
            2 armour and 2 transports moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from Poland to 114 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 armour and 1 infantry moved from 115 Sea Zone to Novgorod
            1 cruiser moved from 112 Sea Zone to 115 Sea Zone
            1 fighter moved from 113 Sea Zone to Novgorod
            1 fighter moved from 113 Sea Zone to Bessarabia
            1 fighter moved from 113 Sea Zone to Bessarabia
            2 bombers moved from 113 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone
            1 fighter moved from 99 Sea Zone to Bessarabia
            2 fighters and 1 tactical_bomber moved from Syria to Bessarabia
            1 artillery and 9 infantry moved from Romania to Bessarabia
            2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
            2 armour and 4 artilleries moved from Novgorod to Belarus
            3 aaGuns moved from Archangel to Belarus
            3 artilleries moved from Poland to Baltic States
            2 armour moved from Germany to Romania
            2 submarines moved from 93 Sea Zone to 92 Sea Zone
Place Units - Germans
            1 destroyer placed in 115 Sea Zone
            2 artilleries placed in Novgorod
            1 submarine placed in 93 Sea Zone
            4 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
            Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
            Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
Combat - Russians
Non Combat Move - Russians
            17 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 infantry moved from Samara to Novosibirsk
            2 aaGuns moved from Novosibirsk to Samara
            1 infantry moved from Samara to Vologda
            2 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            2 mech_infantrys moved from Bryansk to Ukraine
            1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Bryansk to Smolensk
            2 armour moved from Bryansk to Samara
            2 mech_infantrys moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
            4 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            3 infantry placed in Ukraine
            2 infantry placed in Russia
Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 2 armour, 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 armour moved from Manchuria to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 5 Sea Zone to Soviet Far East
            1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 infantry moved from Kansu to Suiyuyan
            1 artillery and 2 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Sikang
            2 bombers moved from French Indo China to Sikang
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            3 infantry moved from Kiangsu to Kiangsi
            4 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
            1 fighter moved from 42 Sea Zone to Kwangsi
            1 fighter moved from Kiangsu to Kwangsi
            1 fighter moved from Kiangsu to Kiangsi
            1 artillery moved from French Indo China to Kwangsi
            4 armour and 1 mech_infantry moved from Kiangsu to Shantung
            1 tactical_bomber moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Olgiy to Suiyuyan
            1 fighter and 2 tactical_bombers moved from Dutch New Guinea to 37 Sea Zone
Combat - Japanese
            Battle in Sikang
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 :  1/3 hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                retreated to Sikang
                Chinese win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Americans defend with 1 aaGun, 1 bomber, 2 fighters and 3 infantry
                    AA fire in Soviet Far East :  1/2 hits
                    1 fighter owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Soviet Far East, round 2 :  2/9 hits
                    Russians roll dice for 1 aaGun, 1 bomber, 2 fighters and 3 infantry in Soviet Far East, round 2 :  2/6 hits
                    1 aaGun owned by the Americans , 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Soviet Far East, round 3 :  3/7 hits
                    Russians roll dice for 2 fighters and 3 infantry in Soviet Far East, round 3 :  2/5 hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Soviet Far East, round 4 :  3/5 hits
                    Russians roll dice for 2 fighters in Soviet Far East, round 4 :  0/2 hits
                    2 fighters owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 fighter and 4 infantry
                Casualties for Americans: 1 aaGun, 1 bomber, 2 fighters and 3 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 :  2/4 hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 3 Sea Zone
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 :  1/1 hits
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kwangsi
                Japanese attack with 1 artillery and 2 fighters
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 fighters in Kwangsi, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  3/8 hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 :  1/3 hits
                    3 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Kiangsi
                Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 1 artillery and 5 infantry
                    Japanese roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Kiangsi, round 2 :  4/12 hits
                    Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 :  2/6 hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Kiangsi, round 3 :  6/10 hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  1/2 hits
                    1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 artillery and 5 infantry
            Battle in Shantung
                Japanese attack with 4 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour and 1 mech_infantry in Shantung, round 2 :  3/5 hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            2 carriers moved from 42 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            5 fighters and 4 tactical_bombers moved from Kiangsi to Kiangsu
            1 carrier moved from 19 Sea Zone to 5 Sea Zone
            1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Suiyuyan to Olgiy
            1 infantry moved from Timguska to Olgiy
            1 infantry moved from Evenkiyskiy to Timguska
            2 bombers moved from Sikang to French Indo China
Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 artilleries placed in Kiangsu
            1 armour, 1 artillery and 2 infantry placed in Japan
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 mech_infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 mech_infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 3 destroyers and 2 submarines
                Germans defend with 1 submarine
                Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
Non Combat Move - Americans
            3 infantry moved from Algeria to Tunisia
            1 aaGun moved from Algeria to Tunisia
            1 fighter moved from Gibraltar to Tunisia
            1 fighter moved from Gibraltar to United Kingdom
            2 infantry moved from Morocco to Algeria
            1 transport moved from 101 Sea Zone to 102 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun moved from British Columbia to Western United States
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 artillery and 7 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            2 infantry placed in Western United States
            Americans undo move 1.
            Americans undo move 2.
            1 submarine placed in 10 Sea Zone
            2 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            3 infantry moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            3 infantry moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Kwangsi to Yunnan
            5 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
Place Units - Chinese
            1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,6,3,3,3
            Chinese collect 13 PUs (1 lost to blockades); end with 14 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
            3 infantry moved from Burma to Shan State
            2 fighters moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
            1 infantry moved from Persia to Iraq
            1 bomber moved from Eastern Persia to Iraq
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Italians
            2 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
            British buy 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
            3 infantry moved from Burma to Shan State
            2 fighters moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
            1 infantry moved from Persia to Iraq
            1 bomber moved from Eastern Persia to Iraq
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Italians
            2 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in Shan State
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                British win, taking 109 Sea Zone from Germans, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 bomber and 3 infantry
                Italians defend with 1 armour
                British win, taking Iraq from Italians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
Non Combat Move - British
            1 mech_infantry moved from Eastern Persia to India
            3 infantry moved from Eastern Persia to West India
            3 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 fighter moved from Shan State to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 fighter moved from Shan State to India
            1 tactical_bomber moved from Shan State to India
            2 mech_infantrys moved from Persia to West India
            1 bomber moved from Iraq to Egypt
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Tobruk
            2 infantry moved from Egypt to Alexandria
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Egypt
            2 infantry moved from Trans-Jordan to Egypt
            2 infantry moved from Egypt to Alexandria
Place Units - British
            1 destroyer and 2 transports placed in 109 Sea Zone
            1 mech_infantry placed in Union of South Africa
            1 submarine placed in 98 Sea Zone
            2 infantry placed in Egypt
Turn Complete - British
            British collect 34 PUs; end with 34 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,3,1,5,6,6,2,5,5,1,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
            Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
            Italians buy 4 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
            1 bomber moved from Southern France to 91 Sea Zone
            3 submarines moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 fighter moved from 96 Sea Zone to Tobruk
            1 fighter moved from Southern Italy to Tobruk
submerge subs outside gibralta?
no
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
            Italians buy 4 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
            1 bomber moved from Southern France to 91 Sea Zone
            3 submarines moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
            1 fighter moved from 96 Sea Zone to Tobruk
            1 fighter moved from Southern Italy to Tobruk
Combat - Italians
            Battle in Eastern Poland
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 :  1/4 hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tobruk
                Italians attack with 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry; British defend with 1 mech_infantry
                    Italians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Tobruk, round 2 :  3/6 hits
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Tobruk, round 2 :  1/2 hits
                    1 infantry owned by the ANZAC , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                Italians win, taking Tobruk from ANZAC with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 bomber and 4 submarines
                Americans defend with 3 destroyers, 2 submarines and 3 transports
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                    Italians roll dice for 4 submarines in 91 Sea Zone, round 2 :  0/4 hits
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 3 destroyers and 3 transports in 91 Sea Zone, round 2 :  0/3 hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                    Italians roll dice for 4 submarines in 91 Sea Zone, round 3 :  2/4 hits
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 3 :  1/1 hits
                    Americans roll dice for 2 destroyers and 3 transports in 91 Sea Zone, round 3 :  1/2 hits
                    2 submarines owned by the Americans , 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 4 :  2/3 hits
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 4 :  1/1 hits
                    Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 4 :  1/1 hits
                    1 destroyer owned by the Americans , 1 submarine owned by the Italians and 2 transports owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 5 :  1/2 hits
                Italians win with 1 bomber and 2 submarines remaining. Battle score for attacker is 45
                Casualties for Italians: 2 submarines
                Casualties for Americans: 3 destroyers, 2 submarines and 3 transports
Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Southern France
            2 fighters moved from Tobruk to 96 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
            4 submarines placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 14 PUs; end with 17 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 9 PUs total