@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
            Americans buy 3 destroyers, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 mech_infantry moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            2 fighters moved from 1 Sea Zone to 3 Sea Zone
            2 submarines moved from 10 Sea Zone to 3 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 bomber moved from Hawaiian Islands to 3 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
            Americans buy 3 destroyers, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 mech_infantry moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            2 fighters moved from 1 Sea Zone to 3 Sea Zone
            2 submarines moved from 10 Sea Zone to 3 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 bomber moved from Hawaiian Islands to 3 Sea Zone
Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
                Japanese defend with 3 destroyers
                Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 3 destroyers
                Casualties for Americans: 2 submarines
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 2 submarines
                Germans defend with 1 destroyer and 3 submarines
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 3 submarines
                Casualties for Americans: 2 submarines
Non Combat Move - Americans
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Algeria to Tunisia
            3 infantry moved from Morocco to Algeria
            1 aaGun moved from Morocco to Algeria
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Morocco
            1 submarine moved from 7 Sea Zone to 16 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from 3 Sea Zone to Soviet Far East
            1 bomber moved from 3 Sea Zone to Soviet Far East
            1 carrier moved from 1 Sea Zone to 10 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
            6 infantry placed in Eastern United States
            2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Hopei to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Anhwe to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            5 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Anhwe to Kiangsi
            1 fighter moved from Szechwan to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Hopei to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Anhwe to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            5 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Anhwe to Kiangsi
            1 fighter moved from Szechwan to Kiangsi
Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery, 1 fighter and 5 infantry
                Japanese defend with 1 artillery
                Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
            7 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
            1 infantry placed in Shensi
            4 infantry placed in Hunan
Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
            2 fighters moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
            British buy 3 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
            2 fighters moved from Burma to Shan State
Combat - British
            Battle in Shan State
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 mech_infantry
                British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
            2 fighters moved from Shan State to India
            1 tactical_bomber moved from Shan State to India
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from Eastern Persia to Persia
            2 infantry moved from West India to Eastern Persia
            2 infantry moved from India to Burma
            2 mech_infantrys moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            4 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 infantry moved from Union of South Africa to Rhodesia
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 bomber moved from Egypt to Eastern Persia
Place Units - British
            2 infantry and 1 mech_infantry placed in Egypt
            3 destroyers and 1 submarine placed in 109 Sea Zone
Turn Complete - British
            British collect 33 PUs; end with 33 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs total
            Some Units in India change ownership: 2 infantry
I need OOL out from Gibralta. One hit from the subs in the first round.
standard ool, save figs for last, land them on gibralter if necessary
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
            Italians buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
            6 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 armour and 1 infantry moved from Syria to Iraq
            2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
Combat - Italians
            Battle in Iraq
                Italians attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 :  1/2 hits
                    British roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Bessarabia
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Bessarabia, round 2 :  2/4 hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 bomber and 7 submarines
                British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                    Italians roll dice for 7 submarines in 91 Sea Zone, round 2 :  1/7 hits
                Units damaged: 1 carrier owned by the Americans
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 :  2/5 hits
                    1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                    Italians roll dice for 5 submarines in 91 Sea Zone, round 3 :  3/5 hits
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 3 :  1/1 hits
                    Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 3 :  2/4 hits
                    2 submarines owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
                3 submarines owned by the Italians retreated to 92 Sea Zone
                Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is 24
                Casualties for British: 1 destroyer
                Casualties for Italians: 4 submarines
                Casualties for Americans: 1 carrier, 1 cruiser and 2 submarines
                2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 fighter moved from Southern Italy to 99 Sea Zone
Place Units - Italians
            3 submarines placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 17 PUs; end with 20 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
            2 fighters moved from New South Wales to 63 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
            2 fighters moved from New South Wales to 63 Sea Zone
Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 transport
                ANZAC win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            2 fighters moved from 63 Sea Zone to New South Wales
Place Units - ANZAC
            2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
            EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry
            EDIT: Changing ownership of Tobruk from Italians to ANZAC
            EDIT: Turning off Edit Mode
Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
            1 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
            Germans buy 4 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour and 1 infantry moved from Syria to 99 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Baltic States to Belarus
            1 bomber and 2 fighters moved from Western Germany to 113 Sea Zone
            3 armour and 1 mech_infantry moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            4 armour, 6 artilleries and 25 infantry moved from Archangel to Belarus
            1 bomber and 1 fighter moved from Western Germany to 113 Sea Zone
Combat - Germans
            Battle in Belarus
                Germans attack with 4 armour, 8 artilleries and 27 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 4 armour, 8 artilleries and 27 infantry in Belarus, round 2 :  8/39 hits
                    Russians roll dice for 4 infantry in Belarus, round 2 :  1/4 hits
                    4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 4 armour, 8 artilleries and 26 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 4 infantry
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                Germans win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Malta
                Germans attack with 1 armour and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Malta, round 2 :  1/2 hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                    1 aaGun owned by the British lost in Malta
                    Germans roll dice for 1 armour and 1 infantry in Malta, round 3 :  0/2 hits
                    British roll dice for 1 infantry in Malta, round 3 :  1/1 hits
                    1 infantry owned by the Germans lost in Malta
                    Germans roll dice for 1 armour in Malta, round 4 :  0/1 hits
                    British roll dice for 1 infantry in Malta, round 4 :  0/1 hits
                    Germans roll dice for 1 armour in Malta, round 5 :  0/1 hits
                    British roll dice for 1 infantry in Malta, round 5 :  1/1 hits
                    1 armour owned by the Germans lost in Malta
                British win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for British: 1 aaGun
            Battle in 113 Sea Zone
                Germans attack with 2 bombers and 3 fighters
                Russians defend with 1 cruiser and 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 bombers and 3 fighters in 113 Sea Zone, round 2 :  1/5 hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
Non Combat Move - Germans
            2 armour moved from Western Germany to 112 Sea Zone
            2 armour and 2 transports moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from Poland to 114 Sea Zone
            2 armour, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 armour and 1 infantry moved from 115 Sea Zone to Novgorod
            1 cruiser moved from 112 Sea Zone to 115 Sea Zone
            1 fighter moved from 113 Sea Zone to Novgorod
            1 fighter moved from 113 Sea Zone to Bessarabia
            1 fighter moved from 113 Sea Zone to Bessarabia
            2 bombers moved from 113 Sea Zone to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone
            1 fighter moved from 99 Sea Zone to Bessarabia
            2 fighters and 1 tactical_bomber moved from Syria to Bessarabia
            1 artillery and 9 infantry moved from Romania to Bessarabia
            2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
            2 armour and 4 artilleries moved from Novgorod to Belarus
            3 aaGuns moved from Archangel to Belarus
            3 artilleries moved from Poland to Baltic States
            2 armour moved from Germany to Romania
            2 submarines moved from 93 Sea Zone to 92 Sea Zone
Place Units - Germans
            1 destroyer placed in 115 Sea Zone
            2 artilleries placed in Novgorod
            1 submarine placed in 93 Sea Zone
            4 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
            Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
            Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
Combat - Russians
Non Combat Move - Russians
            17 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 infantry moved from Samara to Novosibirsk
            2 aaGuns moved from Novosibirsk to Samara
            1 infantry moved from Samara to Vologda
            2 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            2 mech_infantrys moved from Bryansk to Ukraine
            1 infantry moved from Kazakhstan to Sikang
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Bryansk to Smolensk
            2 armour moved from Bryansk to Samara
            2 mech_infantrys moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
            4 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            3 infantry placed in Ukraine
            2 infantry placed in Russia
Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 2 armour, 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 armour moved from Manchuria to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 5 Sea Zone to Soviet Far East
            1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 infantry moved from Kansu to Suiyuyan
            1 artillery and 2 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Sikang
            2 bombers moved from French Indo China to Sikang
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            3 infantry moved from Kiangsu to Kiangsi
            4 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
            1 fighter moved from 42 Sea Zone to Kwangsi
            1 fighter moved from Kiangsu to Kwangsi
            1 fighter moved from Kiangsu to Kiangsi
            1 artillery moved from French Indo China to Kwangsi
            4 armour and 1 mech_infantry moved from Kiangsu to Shantung
            1 tactical_bomber moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from Olgiy to Suiyuyan
            1 fighter and 2 tactical_bombers moved from Dutch New Guinea to 37 Sea Zone
Combat - Japanese
            Battle in Sikang
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 2 :  1/3 hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                retreated to Sikang
                Chinese win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Americans defend with 1 aaGun, 1 bomber, 2 fighters and 3 infantry
                    AA fire in Soviet Far East :  1/2 hits
                    1 fighter owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Soviet Far East, round 2 :  2/9 hits
                    Russians roll dice for 1 aaGun, 1 bomber, 2 fighters and 3 infantry in Soviet Far East, round 2 :  2/6 hits
                    1 aaGun owned by the Americans , 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Soviet Far East, round 3 :  3/7 hits
                    Russians roll dice for 2 fighters and 3 infantry in Soviet Far East, round 3 :  2/5 hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Soviet Far East, round 4 :  3/5 hits
                    Russians roll dice for 2 fighters in Soviet Far East, round 4 :  0/2 hits
                    2 fighters owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 fighter and 4 infantry
                Casualties for Americans: 1 aaGun, 1 bomber, 2 fighters and 3 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 :  2/4 hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 3 Sea Zone
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 :  1/1 hits
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kwangsi
                Japanese attack with 1 artillery and 2 fighters
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 fighters in Kwangsi, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  3/8 hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 :  1/3 hits
                    3 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Kiangsi
                Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 1 artillery and 5 infantry
                    Japanese roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Kiangsi, round 2 :  4/12 hits
                    Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 :  2/6 hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 5 fighters, 1 infantry and 4 tactical_bombers in Kiangsi, round 3 :  6/10 hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  1/2 hits
                    1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 artillery and 5 infantry
            Battle in Shantung
                Japanese attack with 4 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour and 1 mech_infantry in Shantung, round 2 :  3/5 hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Shantung from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            2 carriers moved from 42 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            5 fighters and 4 tactical_bombers moved from Kiangsi to Kiangsu
            1 carrier moved from 19 Sea Zone to 5 Sea Zone
            1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Suiyuyan to Olgiy
            1 infantry moved from Timguska to Olgiy
            1 infantry moved from Evenkiyskiy to Timguska
            2 bombers moved from Sikang to French Indo China
Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            1 armour and 2 artilleries placed in Kiangsu
            1 armour, 1 artillery and 2 infantry placed in Japan
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 mech_infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 mech_infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 3 destroyers and 2 submarines
                Germans defend with 1 submarine
                Americans win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
Non Combat Move - Americans
            3 infantry moved from Algeria to Tunisia
            1 aaGun moved from Algeria to Tunisia
            1 fighter moved from Gibraltar to Tunisia
            1 fighter moved from Gibraltar to United Kingdom
            2 infantry moved from Morocco to Algeria
            1 transport moved from 101 Sea Zone to 102 Sea Zone
            6 infantry moved from Eastern United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 aaGun moved from British Columbia to Western United States
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Southeast Mexico
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
            1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
            1 artillery and 7 infantry placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
            2 infantry placed in Western United States
            Americans undo move 1.
            Americans undo move 2.
            1 submarine placed in 10 Sea Zone
            2 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6
            Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
            3 infantry moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi