You are now paired up on the signup sheet.
We have 6 so far and will not start until we have at least 8.
I’ll wait a little longer before I try recruiting.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to 110 Sea Zone
1 destroyer and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 infantry moved from Syria to Iraq
2 fighters moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Novgorod to Archangel
need scramble orders from UK
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 fighters moved from Western Germany to 110 Sea Zone
1 destroyer and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 infantry moved from Syria to Iraq
2 fighters moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 2 mech_infantrys
Germans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits
British roll dice for 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/3 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Iraq
retreated to Iraq
British win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for French: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters and 5 submarines
British defend with 2 destroyers; Americans defend with 3 destroyers and 1 transport
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 2 bombers, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 5 destroyers and 1 transport in 110 Sea Zone, round 2 : 2/5 hits
3 destroyers owned by the Americans , 1 transport owned by the Americans , 2 destroyers owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer, 3 fighters and 3 submarines remaining. Battle score for attacker is 35
Casualties for Germans: 2 submarines
Casualties for British: 2 destroyers
Casualties for Americans: 3 destroyers and 1 transport
Non Combat Move - Germans
3 aaGuns, 7 armour, 4 artilleries, 22 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 artillery and 9 infantry moved from Bessarabia to Romania
2 armour moved from Poland to Novgorod
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
2 bombers moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 artillery moved from Vyborg to Novgorod
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Syria
1 fighter moved from Iraq to 99 Sea Zone
1 infantry moved from Western Germany to Northern Italy
3 artilleries and 1 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Novgorod
1 armour placed in Western Germany
1 armour placed in Western Germany
2 armour placed in Germany
3 submarines placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
13 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
7 infantry moved from Timguska to Kansu
1 fighter moved from Russia to Kansu
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
13 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
7 infantry moved from Timguska to Kansu
1 fighter moved from Russia to Kansu
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 7 infantry
Japanese defend with 3 artilleries and 3 infantry
Russians win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 19 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 19 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Vologda
27 infantry moved from Smolensk to Russia
2 artilleries moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Western Ukraine
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
4 infantry moved from Russia to Samara
3 infantry moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Kansu to Samara
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
13 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
7 infantry moved from Timguska to Kansu
1 fighter moved from Russia to Kansu
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 7 infantry
Japanese defend with 3 artilleries and 3 infantry
Russians win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 19 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 19 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Vologda
27 infantry moved from Smolensk to Russia
2 artilleries moved from Smolensk to Russia
1 aaGun moved from Smolensk to Russia
1 infantry moved from Bryansk to Smolensk
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Western Ukraine
2 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
4 infantry moved from Russia to Samara
3 infantry moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Kansu to Samara
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 2 aaGuns
EDIT: Adding units owned by Russians to Novosibirsk: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning off Edit Mode
Turning on Edit Mode
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 artillery and 7 infantry moved from Olgiy to Kansu
EDIT: 1 artillery and 1 infantry moved from Kwangsi to Kiangsi
EDIT: 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
EDIT: 1 tactical_bomber moved from Chahar to Kansu
EDIT: 1 armour and 1 mech_infantry moved from French Indo China to Shan State
EDIT: 2 bombers moved from French Indo China to Shan State
EDIT: 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
EDIT: 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to New Guinea
EDIT: 2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
EDIT: 2 infantry moved from 63 Sea Zone to New Zealand
EDIT: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
EDIT: 2 fighters moved from 36 Sea Zone to 37 Sea Zone
EDIT: Japanese undo move 16.
EDIT: 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
EDIT: Battle in New Guinea
EDIT: Japanese attack with 1 fighter and 2 tactical_bombers
EDIT: ANZAC defend with 1 fighter
EDIT: 1/3 hits
EDIT: 0/1 hits
EDIT: 1 fighter owned by the ANZAC lost in New Guinea
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 10
EDIT: Battle in 42 Sea Zone
EDIT: Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
EDIT: ANZAC defend with 1 destroyer and 1 submarine
EDIT: 1/1 hits
EDIT: 0/1 hits
EDIT: 3/7 hits
EDIT: 0/1 hits
EDIT: 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
EDIT: Japanese takes 42 Sea Zone from Neutral
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 14
EDIT: Battle in Kiangsi
EDIT: Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
EDIT: Chinese defend with 1 infantry
EDIT: 0/4 hits
EDIT: 0/1 hits
EDIT: 2/4 hits
EDIT: 1/1 hits
EDIT: 1 infantry owned by the Chinese lost in Kiangsi
EDIT: Japanese takes Kiangsi from Chinese
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 1 artillery, 7 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 7 infantry and 1 tactical_bomber in Kansu, round 2 : 0/9 hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Kansu, round 3 : 4/8 hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 4 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 3 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
Americans defend with 1 destroyer, 3 submarines and 1 transport
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 3 destroyers in 3 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 3 Sea Zone
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 destroyers in 3 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 3 destroyers in 3 Sea Zone, round 4 : 3/3 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer, 3 submarines and 1 transport
Battle in New Zealand
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
4 armour and 3 mech_infantrys moved from Kwangsi to Kiangsu
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from French Indo China to Kiangsu
1 fighter and 2 tactical_bombers moved from New Guinea to Dutch New Guinea
3 carriers moved from 54 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to Kiangsu
1 carrier and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kansu to Olgiy
1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
1 fighter moved from Chahar to Kiangsu
1 infantry moved from Sikang to Tsinghai
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
I did some of my turn in edit mode unaware of this. Maybe I ought to go to bed soon…
But the only place something weird happend due to this was in Kiangsi where I didn’t lose the INF from your chinese hit. I removed it later in the NC movement. Hope this make sense.
Sorry
no p man im just here to play
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
2 fighters moved from 1 Sea Zone to 3 Sea Zone
2 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Hawaiian Islands to 3 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
2 fighters moved from 1 Sea Zone to 3 Sea Zone
2 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Hawaiian Islands to 3 Sea Zone
Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 3 destroyers
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 3 destroyers
Casualties for Americans: 2 submarines
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 destroyer and 3 submarines
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 3 submarines
Casualties for Americans: 2 submarines
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
3 infantry moved from Morocco to Algeria
1 aaGun moved from Morocco to Algeria
3 transports moved from 91 Sea Zone to 102 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 4 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 submarine moved from 7 Sea Zone to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 3 Sea Zone to Soviet Far East
1 carrier moved from 1 Sea Zone to 10 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
6 infantry placed in Eastern United States
2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 fighter moved from Szechwan to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
5 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 fighter moved from Szechwan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
7 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Jehol
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 fighters moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to Burma
2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Eastern Persia
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
3 destroyers and 1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry
I need OOL out from Gibralta. One hit from the subs in the first round.
standard ool, save figs for last, land them on gibralter if necessary
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - Italians
6 submarines moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour and 1 infantry moved from Syria to Iraq
2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Iraq
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber and 7 submarines
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 7 submarines in 91 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/5 hits
1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 5 submarines in 91 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 2/4 hits
2 submarines owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
3 submarines owned by the Italians retreated to 92 Sea Zone
Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is 24
Casualties for British: 1 destroyer
Casualties for Italians: 4 submarines
Casualties for Americans: 1 carrier, 1 cruiser and 2 submarines
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from Southern Italy to 99 Sea Zone
Place Units - Italians
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to 63 Sea Zone