@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
14L-G40 UnknownSoldier (Axis) vs. tcnance (Allies+9), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Novgorod
2 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Karelia
3 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
1 aaGun moved from Russia to Bryansk
1 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Vologda
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,2,4
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
2 submarines moved from 42 Sea Zone to 55 Sea Zone
2 submarines moved from 42 Sea Zone to 56 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
1 armour moved from Yenisey to Timguska
1 armour moved from Yakut S.S.R. to Evenkiyskiy
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Sikang
1 armour moved from Tsinghai to Sikang
1 armour moved from Tsinghai to Shensi
1 armour moved from Tsinghai to Kansu
2 armour and 1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Shan State to Burma
2 fighters moved from 38 Sea Zone to Burma
1 bomber moved from French Indo China to BurmaCombat - Japanese
Battle in Aleutian Islands
Battle in Guam
Battle in Wake Island
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking Guam from Americans, taking Wake Island from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Japanese roll dice for 4 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 2/5 hits
1 destroyer owned by the ANZAC and 2 fighters owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 4/4 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Battle in Sikang
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Evenkiyskiy, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Timguska
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 tactical_bomber moved from Kansu to Kweichow
1 bomber moved from Burma to Shan State
1 fighter and 2 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
2 submarines and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 infantry placed in French Indo China
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kwangsi : 1 flag
Korea : 1 aaGun
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Kweichow : 1 flag, 2 armour, 1 bomber, 2 fighters and 3 tactical_bombers
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag, 2 armour and 1 mech_infantry
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 armour
Anhwe : 1 flag
Shan State : 1 flag, 3 armour, 4 artilleries, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 flag, 1 airfield and 1 infantry
Alaska : 1 flag
Aleutian Islands : 1 flag, 1 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer and 2 submarines
31 Sea Zone : 1 destroyer, 1 submarine and 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
39 Sea Zone : 1 submarine
21 Sea Zone : 1 transport
8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 submarines and 2 transports
56 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 tactical_bombers
55 Sea Zone : 1 destroyer and 2 submarines
Novosibirsk : 1 flag, 1 armour
80 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 43 / 51
Russians : 32 / 39
Japanese : 76 / 81
Americans : 54 / 67
Chinese : 2 / 4
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 20 / 30
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 8 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Tunisia
4 transports moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 1 transport
Italians defend with 1 transport
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Battle in Libya
Battle in Tunisia
Battle in Southern FranceNon Combat Move - Americans
1 submarine moved from 108 Sea Zone to 105 Sea Zone
1 submarine moved from 107 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 107 Sea Zone to 91 Sea Zone
1 submarine moved from 121 Sea Zone to 106 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 destroyers, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 6 infantry placed in Eastern United States
2 infantry placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tobruk to EgyptCombat - British
Battle in Egypt
British attack with 2 artilleries and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
2 fighters moved from Burma to India
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 artillery moved from Ontario to Alberta Saskatchewan ManitobaPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
3 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 fighter moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Italians attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 96 Sea Zone
1 transport owned by the Americans lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
1 fighter and 1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Northern Italy : 1 artillery and 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
96 Sea Zone : 1 destroyer and 1 submarine
95 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 2 transports
Greece : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 32 / 39
Japanese : 71 / 81
Americans : 61 / 79
Chinese : 4 / 4
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 17 / 22
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,2,5,5,1,1,5,4,4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to 93 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from Americans
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Normandy Bordeaux to 93 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 105 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 1 fighter in 105 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 2 : 3/5 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from 105 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
4 transports moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
1 bomber moved from 93 Sea Zone to Southern FrancePlace Units - Germans
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in France
4 artilleries, 4 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 bomber and 1 fighter
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Poland : 1 aaGun, 3 armour, 6 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germany : 4 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 1 artillery
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 submarine and 4 transports
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 46 / 49
Russians : 31 / 39
Japanese : 71 / 81
Americans : 57 / 79
Chinese : 4 / 4
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 17 / 22
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not a bump…just keeping track of our game is all.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 destroyer and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Finland to Norway
Russians take Norway from Germans
9 infantry moved from Belarus to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
3 armour moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 fighter moved from Novgorod to 113 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries, 25 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 submarine and 4 transports
1 submarine owned by the Germans Submerged
Russians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transportsNon Combat Move - Russians
1 fighter moved from 113 Sea Zone to Finland
1 infantry moved from Karelia to Finland
1 tactical_bomber moved from Ukraine to Volgograd
1 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Russia
1 infantry moved from Ukraine to Bessarabia
5 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Vologda to Urals
1 aaGun moved from Russia to Vologda
1 fighter moved from Russia to UkrainePlace Units - Russians
1 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Russia
2 infantry placed in Volgograd
1 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,3,2
Russians collect 29 PUs (7 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 destroyer and 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Finland to Norway
Russians take Norway from Germans
9 infantry moved from Belarus to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
4 infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
3 armour moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 fighter moved from Novgorod to 113 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries, 25 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 submarine and 4 transports
1 submarine owned by the Germans Submerged
Russians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transportsNon Combat Move - Russians
1 fighter moved from 113 Sea Zone to Finland
1 infantry moved from Karelia to Finland
1 tactical_bomber moved from Ukraine to Volgograd
1 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Russia
1 infantry moved from Ukraine to Bessarabia
5 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Vologda to Urals
1 aaGun moved from Russia to Vologda
1 fighter moved from Russia to UkrainePlace Units - Russians
1 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Russia
2 infantry placed in Volgograd
1 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Novgorod
1 destroyer placed in 115 Sea Zone
1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,3,2
Russians collect 29 PUs (7 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 armour, 3 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Novosibirsk to Vologda
1 armour moved from Evenkiyskiy to Urals
1 armour moved from Timguska to Urals
2 armour and 1 mech_infantry moved from Shantung to Chahar
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
1 armour moved from Kansu to Kazakhstan
1 armour moved from Shensi to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 bomber moved from Kweichow to Kazakhstan
2 fighters and 2 tactical_bombers moved from Kweichow to Kazakhstan
1 armour and 1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 bomber moved from Shan State to Burma
3 armour, 3 artilleries and 2 mech_infantrys moved from Shan State to Yunnan
1 armour moved from Kweichow to Szechwan
1 armour moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Kazakhstan
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert IslandsCombat - Japanese
Battle in Urals
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese roll dice for 2 armour in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Urals, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Burma, round 3 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in New Guinea
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in New Guinea, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Queensland, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 2 : 1/4 hits
ANZAC roll dice for 1 fighter in Queensland, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Vologda
Japanese attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Yunnan
Japanese attack with 4 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/10 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gilbert Islands
Battle in Kazakhstan
Japanese attack with 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers
Russians defend with 2 armour, 2 infantry and 1 mech_infantry
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Kazakhstan, round 2 : 3/9 hits
Russians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits
2 infantry owned by the Russians , 2 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Kazakhstan, round 3 : 3/7 hits
Russians roll dice for 2 armour in Kazakhstan, round 3 : 0/2 hits
2 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Gilbert Islands from UK_Pacific, taking Kazakhstan from Russians with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour
Casualties for Russians: 2 armour, 2 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 3 submarines
Americans roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone
retreated to 10 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 25 Sea Zone to 13 Sea Zone
1 destroyer and 1 submarine moved from 31 Sea Zone to 13 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 55 Sea Zone to 62 Sea Zone
2 submarines moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 36 Sea Zone to 33 Sea Zone
1 bomber moved from Burma to French Indo China
1 artillery moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Kazakhstan to Kweichow
2 fighters and 3 tactical_bombers moved from Kazakhstan to TsinghaiPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Malaya
Japanese undo move 2.
2 artilleries and 1 infantry placed in French Indo China
1 infantry placed in Malaya
3 armour placed in Shantung
Japanese undo move 2.
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
Japanese undo move 4.
3 armour placed in Malaya
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 3 armour and 1 factory_minor
Kwangsi : 1 flag
Korea : 1 aaGun
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 4 armour, 3 artilleries, 1 infantry and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 bomber
Hunan : 1 flag
Kansu : 1 flag, 1 armour
Hopei : 1 flag
Tsinghai : 1 flag, 2 fighters and 3 tactical_bombers
Szechwan : 1 flag, 2 armour
Chahar : 1 flag, 2 armour and 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 artillery
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 2 infantry
New Guinea : 1 flag, 2 artilleries and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Aleutian Islands : 1 flag
Midway : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
48 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
37 Sea Zone : 1 flag, 2 submarines
39 Sea Zone : 1 submarine
13 Sea Zone : 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 carrier and 1 destroyer
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
62 Sea Zone : 2 submarines
Urals : 1 flag, 2 armour
Novosibirsk : 1 flag
Vologda : 1 flag, 1 armour
80 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 42 / 49
Russians : 33 / 39
Japanese : 80 / 85
Americans : 57 / 79
Chinese : 0 / 4
British : 18 / 0
UK_Pacific : 5 / 3
Italians : 17 / 22
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 13 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 artillery moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
6 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
1 infantry moved from Gibraltar to Spain
2 infantry moved from 91 Sea Zone to PortugalCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Portugal
Americans attack with 1 artillery, 1 fighter and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 2 artilleries, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 infantry moved from British Columbia to Western United States
1 aaGun moved from British Columbia to Western United States
1 armour moved from Western United States to Central United States
1 infantry moved from New Brunswick Nova Scotia to Eastern United States
1 bomber moved from 98 Sea Zone to IraqPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
5 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
Americans undo move 3.
1 artillery and 2 infantry placed in Central United States
4 infantry placed in Western United States
2 infantry placed in Central United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
Are the British giving up? :-o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Trans-Jordan to Persia
1 artillery moved from Alberta Saskatchewan Manitoba to Central United States
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
2 fighters moved from Burma to IndiaPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
3 infantry moved from Southern France to Spain
2 fighters moved from 95 Sea Zone to Spain
1 bomber moved from Southern Italy to Spain
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to SpainCombat - Italians
Battle in Spain
Italians attack with 1 artillery, 1 bomber, 2 fighters and 4 infantry
Americans defend with 2 artilleries, 4 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 4 infantry in Spain, round 2 : 3/8 hits
Americans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Spain, round 2 : 3/7 hits
3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Spain
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Spain, round 3 : 1/5 hits
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Spain, round 3 : 3/4 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans , 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Spain
Americans win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Italians: 1 artillery, 1 bomber and 4 infantry
Casualties for Americans: 4 infantry
2 fighters owned by the Italians retreatedNon Combat Move - Italians
2 fighters moved from Spain to 93 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
1 artillery moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Southern France
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag, 1 infantry
Egypt : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Turkey : 1 flag, 1 artillery and 9 infantry
Switzerland : 1 flag, 1 artillery and 2 infantry
93 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 1 transport
Greece : 1 flag
99 Sea Zone : 1 transport
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 42 / 49
Russians : 33 / 39
Japanese : 79 / 85
Americans : 60 / 75
Chinese : 0 / 1
British : 16 / 0
UK_Pacific : 6 / 3
Italians : 21 / 31
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland -
just moving it up in case you forgot to roll the dice sir