Fischer Variant A&A alpha III Sensoy Battle


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs; 0 techTokens;
                Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 artillery moved from Amur to Korea
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                4 infantry moved from Amur to Korea
                2 infantry moved from Amur to Korea
                1 infantry moved from Amur to Korea
                1 infantry moved from Buryatia to Amur
                3 infantry moved from Rostov to Ukraine
                3 infantry moved from Volgograd to Rostov
                2 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Smolensk to Vologda
                2 infantry moved from Smolensk to Russia
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Russia

    Combat - Russians
                Battle in Korea
                    Russians attack with 1 artillery and 7 infantry
                    Japanese defend with 1 fighter and 4 infantry
                        Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 :  3/8 hits
                        Japanese roll dice for 1 fighter and 4 infantry in Korea, round 2 :  0/5 hits
                        3 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 1 artillery and 7 infantry in Korea, round 3 :  1/8 hits
                        Japanese roll dice for 1 fighter and 1 infantry in Korea, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 1 artillery and 7 infantry in Korea, round 4 :  4/8 hits
                        Japanese roll dice for 1 fighter in Korea, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 fighter and 4 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Amur to Manchuria
                1 aaGun moved from Buryatia to Amur

    Place Units - Russians
                3 infantry placed in Volgograd
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,4,3,6,6,4,2,6,1,5
                Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries moved from Suiyuyan to Kansu
                1 bomber moved from Hopei to Tsinghai
                1 tactical_bomber moved from Hopei to Kansu
                1 artillery moved from Hopei to Shensi
                1 fighter moved from Hopei to Shensi
                1 fighter moved from Hopei to Shensi
                1 fighter moved from Hopei to Kansu
                1 infantry moved from Anhwe to Kweichow
                1 armour moved from Kiangsu to Anhwe
                2 armour moved from Anhwe to Kweichow
                1 armour moved from Kiangsu to Jehol
                1 tactical_bomber moved from Kwangtung to Kweichow
                5 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery and 2 fighters
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 fighters in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                        Japanese roll dice for 2 fighters in Shensi, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Shensi
                    Japanese win with 1 fighter remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery and 1 fighter
                    Casualties for Chinese: 2 infantry
                Battle in Tsinghai
                    Japanese attack with 1 bomber
                    Chinese defend with 1 fighter
                        Japanese roll dice for 1 bomber in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Tsinghai, round 3 :  1/1 hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 3 :  1/1 hits
                        1 fighter owned by the Chinese and 1 bomber owned by the Japanese lost in Tsinghai
                    Chinese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 bomber
                    Casualties for Chinese: 1 fighter
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 5 submarines
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
                        Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 :  0/5 hits
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 :  4/5 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 3 :  1/5 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 4 :  1/2 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 4 :  2/5 hits
                        1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -38
                    Casualties for Japanese: 1 battleship, 1 destroyer and 5 submarines
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in Kweichow
                    Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  3/4 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kansu
                    Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    2 fighters owned by the Americans forced to land in Hawaiian Islands

    Non Combat Move - Japanese
                1 fighter moved from Shensi to Anhwe
                1 fighter moved from Kansu to Chahar
                1 tactical_bomber moved from Kansu to Chahar
                1 tactical_bomber moved from Kweichow to Anhwe

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                3 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total


  • assumed youd want hits taken off carrier, as you had soem where to land.  If not, you can remove a unit and revive the carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 5 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 unit repaired.
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
                2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Caroline Islands

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to Malta

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 bomber placed in Western United States
                2 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Americans collect 3 PUs from War Bonds; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Yunnan to Kweichow
                3 infantry moved from Hunan to Kweichow
                1 artillery moved from Kwangsi to Hunan
                4 infantry moved from Kwangsi to Hunan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 2 armour in Kweichow, round 2 :  1/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai
                1 artillery and 2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 5 and gets 0 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                2 bombers moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 armour moved from Shan State to Szechwan
                4 infantry moved from India to Burma
                2 fighters moved from India to Malaya
                1 bomber moved from India to Kwangtung

    Combat - British
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/3 hits
                    Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Normandy Bordeaux rolls: 7,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 12 damage total.  Damaged units is as follows: harbour = 6, factory_minor = 6
                Battle in Normandy Bordeaux
                    British attack with 3 fighters and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  2/2 hits
                        British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 :  1/7 hits
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 3 :  2/7 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 :  0/2 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 :  1/2 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                2 bombers moved from Normandy Bordeaux to United Kingdom
                1 aaGun moved from India to West India

    Place Units - British
                1 destroyer and 1 transport placed in 110 Sea Zone
                1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,4,4,2,1,4,3,3
                UK_Pacific collect 19 PUs (4 lost to blockades); end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 5 infantry


  • So this time I’ll play Axis in new world order and show you how it’s done. You ready?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Northern Italy to France
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Morocco to Tunisia
                      Italians take Algeria from French
                1 infantry moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                1 bomber moved from Alexandria to Egypt
                1 artillery moved from Western Germany to France

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                    French defend with 2 fighters; British defend with 1 armour, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 :  4/4 hits
                        British roll dice for 1 armour, 2 fighters and 1 infantry in Egypt, round 2 :  3/4 hits
                        1 infantry owned by the British , 1 armour owned by the British , 1 fighter owned by the Italians , 2 fighters owned by the French , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for French: 2 fighters
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 armour, 1 bomber and 1 fighter
                Battle in Tunisia
                    Italians attack with 1 armour
                    French defend with 1 infantry
                        Italians roll dice for 1 armour in Tunisia, round 2 :  1/1 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Morocco to Tobruk

    Place Units - Italians
                3 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC roll 1 and gets 0 hits
                ANZAC removing all Technology Tokens after unsuccessful research.

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 fighters moved from Dutch New Guinea to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Japanese lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 armour and 1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • will get other map tomoz now


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                3 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French


  • scramble?

    scr.tsvg


  • scramble all


  • 1 tac bomber and 1 fighter tro land… normandy b or uk?


  • put in normandy…edit out to uk if u like


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_majors; Remaining resources: 58 PUs;
                Germans buy 1 armour, 2 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                4 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 artillery moved from Belarus to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Western Ukraine to Russia
                4 armour moved from Belarus to Smolensk
                4 armour moved from Archangel to Vologda
                2 armour moved from Novgorod to Vologda
                1 infantry moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Holland Belgium
                1 fighter moved from Germany to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                4 destroyers moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from Eastern Poland to 110 Sea Zone
                2 infantry moved from Germany to Poland
                3 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                3 armour moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Smolensk
                2 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/6 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 6 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 6 armour in Vologda, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 6 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 7 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 7 armour, 1 artillery, 4 infantry and 1 mech_infantry in Smolensk, round 2 :  4/13 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 7 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 4 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports; Russians defend with 1 submarine
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 2 :  0/3 hits
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 4 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  6/9 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 :  6/10 hits
                        1 submarine owned by the Russians , 3 destroyers owned by the Germans , 1 carrier owned by the British , 2 destroyers owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
                    1 destroyer owned by the Germans retreated to 112 Sea Zone
                    British win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 destroyers and 3 submarines
                    Casualties for Russians: 1 submarine
                    Casualties for British: 1 carrier and 2 destroyers
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                    1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Normandy Bordeaux

    Non Combat Move - Germans
                2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Russia to Belarus
                1 fighter moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Belarus

    Place Units - Germans
                1 armour placed in Western Germany
                2 fighters placed in Germany
                2 artilleries and 1 infantry placed in Novgorod
                3 infantry placed in France
                3 infantry placed in Southern France
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
                EDIT: Removing units owned by British from Normandy Bordeaux: 1 tactical_bomber
                EDIT: Adding units owned by British to United Kingdom: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
                Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Russians
                6 infantry moved from Korea to Amur
                1 infantry moved from Manchuria to Amur
                1 artillery moved from Korea to Amur
                3 infantry moved from Volgograd to Tambov
                3 infantry moved from Rostov to Bryansk
                4 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Bryansk
                4 infantry moved from Ukraine to Bryansk
                1 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from West India to India

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour and 7 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 1 armour and 7 infantry in Bryansk, round 2 :  3/8 hits
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                        Russians roll dice for 1 armour and 5 infantry in Bryansk, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery in Bryansk, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 4 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 infantry in Western Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Western Ukraine, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Manchuria to Amur
                1 infantry moved from Amur to Manchuria

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,3,6,6
                Russians collect 27 PUs (3 lost to blockades); end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 submarines moved from 6 Sea Zone to 26 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                2 armour moved from Anhwe to Shensi
                1 artillery moved from Kansu to Shensi
                1 artillery moved from Kansu to Tsinghai
                1 tactical_bomber moved from Chahar to Tsinghai
                1 fighter moved from Chahar to Shensi
                1 tactical_bomber moved from Anhwe to Tsinghai
                1 fighter moved from Anhwe to Shensi
                2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 armour moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 tactical_bombers in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Japanese attack with 2 armour, 1 artillery and 2 fighters
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 2 fighters in Shensi, round 2 :  3/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 :  1/3 hits
                        1 artillery owned by the Chinese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 26 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 26 Sea Zone, round 3 :  2/3 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is -18
                    Casualties for Japanese: 3 submarines
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea

    Non Combat Move - Japanese
                2 fighters moved from Shensi to Chahar
                2 tactical_bombers moved from Tsinghai to Kansu

    Place Units - Japanese
                1 armour and 2 infantry placed in Kiangsu
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 unit repaired.
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery moved from 25 Sea Zone to Midway
                2 fighters moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to Wake Island
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
                1 cruiser moved from 33 Sea Zone to 32 Sea Zone
                1 armour moved from 32 Sea Zone to Marshall Islands
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 fighter moved from 33 Sea Zone to Marshall Islands
                1 fighter moved from 33 Sea Zone to Marshall Islands
                1 fighter moved from Malta to Egypt
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt

    Combat - Americans
                Battle in Egypt
                    Americans attack with 1 fighter and 4 infantry
                    Italians defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 fighter and 4 infantry in Egypt, round 2 :  2/5 hits
                        Italians roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Egypt
                    Americans win, taking Egypt from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Midway
                Battle in Marshall Islands
                    Americans attack with 1 armour, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 cruiser in Marshall Islands, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Marshall Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Marshall Islands
                    Americans win, taking Midway from Japanese, taking Marshall Islands from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Marshall Islands to 33 Sea Zone
                1 fighter moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Western United States to British Columbia
                1 mech_infantry moved from British Columbia to Alaska
                1 artillery moved from Western United States to British Columbia
                1 mech_infantry moved from Eastern United States to Western United States

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Eastern United States
                1 artillery and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Americans collect 6 PUs from War Bonds; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


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