@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Fischer Variant A&A alpha III Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - Russians
1 armour moved from Bryansk to Bessarabia
11 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Tambov to Rostov
4 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Amur to Korea
1 artillery moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 1 artillery and 7 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 : 1/8 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 4 : 2/5 hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 armour and 15 infantry
Germans defend with 4 armour, 2 artilleries, 1 fighter and 5 infantry; Italians defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 1 armour and 15 infantry in Bessarabia, round 2 : 5/16 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 9 infantry in Bessarabia, round 2 : 8/18 hits
8 infantry owned by the Russians , 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 armour and 7 infantry in Bessarabia, round 3 : 2/8 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 4 infantry in Bessarabia, round 3 : 8/13 hits
7 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win with 5 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 15 infantry
Casualties for Italians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Ukraine to RostovTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - Russians
1 armour moved from Bryansk to Bessarabia
11 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Tambov to Rostov
4 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Amur to Korea
1 artillery moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 1 artillery and 7 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 : 1/8 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 4 : 2/5 hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 armour and 15 infantry
Germans defend with 4 armour, 2 artilleries, 1 fighter and 5 infantry; Italians defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 1 armour and 15 infantry in Bessarabia, round 2 : 5/16 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 9 infantry in Bessarabia, round 2 : 8/18 hits
8 infantry owned by the Russians , 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 armour and 7 infantry in Bessarabia, round 3 : 2/8 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 4 infantry in Bessarabia, round 3 : 8/13 hits
7 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win with 5 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 15 infantry
Casualties for Italians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Ukraine to RostovTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Korea: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
2 fighters moved from Chahar to Korea
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
1 artillery moved from Tsinghai to Sikang
2 tactical_bombers moved from Kansu to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Russians defend with 2 aaGuns, 1 artillery and 3 infantry
AA fire in Korea : 0/2 hits
Japanese roll dice for 2 cruisers in Korea, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Korea, round 2 : 2/6 hits
Russians roll dice for 2 aaGuns, 1 artillery and 3 infantry in Korea, round 2 : 3/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery and 2 fighters in Korea, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery and 2 fighters in Korea, round 4 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Korea, round 4 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 3 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 armour moved from Jehol to Kiangsu
2 tactical_bombers moved from Sikang to KansuPlace Units - Japanese
3 infantry placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,5 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 2 bombers, 1 cruiser, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Eastern United States to Morocco
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Trans-Jordan to 95 Sea Zone
4 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 cruiser moved from 32 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Wake Island to Dutch New Guinea
1 fighter moved from Western United States to Hawaiian Islands
1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Italians defend with 4 submarines and 1 transport
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 31
Casualties for Italians: 4 submarines and 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 3 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 3 infantry in Morocco, round 2 : 3/3 hits
1 armour owned by the Americans , 1 infantry owned by the Americans , 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 bomber and 1 infantryNon Combat Move - Americans
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New GuineaPlace Units - Americans
1 cruiser and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Americans collect 3 PUs from War Bonds; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
cinese
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Anhwe
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
scram
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no sir
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 5 on tech rolls
British roll 2 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 armour moved from India to Eastern Persia
2 armour moved from India to YunnanCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
British attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Air Battle in Western Germany
British attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Cleaning up after air battlesNon Combat Move - British
2 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry -
errr how did the americans get into southern italy? They have to own gibrlatar & morocco to pass through?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
1 fighter moved from Tobruk to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to Western Germany
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to UkraineCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is -24
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Battle in Ukraine
Italians attack with 1 armour and 1 artillery
British defend with 1 tactical_bomber; Russians defend with 1 factory_minor
Italians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 tactical_bomber in Ukraine, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 battleship moved from 62 Sea Zone to 46 Sea Zone
1 bomber moved from Dutch New Guinea to Kwangtung
2 fighters moved from Dutch New Guinea to Kwangtung
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea ZoneNon Combat Move - French
Turn Complete - French
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Gibraltar is the gateway to the Mediterranean. Remember the ‘Guns of Navarone.’
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shit.,.thought u had to own both!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 11 damage on 9 factory_majors and 2 factory_minors; Remaining resources: 84 PUs;
Germans buy 3 battleships and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Western Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
2 armour moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
3 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
4 armour moved from Russia to Tambov
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 bomber moved from Novgorod to Holland Belgium
2 armour moved from Germany to Holland Belgium
1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 4 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 3 infantry
Germans roll dice for 4 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/12 hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/5 hits
3 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 4 armour
Russians defend with 1 infantry
Germans roll dice for 4 armour in Tambov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 4 armour in Tambov, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 artillery, 1 fighter and 6 infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Western Ukraine, round 2 : 3/10 hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Western Ukraine, round 3 : 3/9 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Southern Italy
1 fighter moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
3 battleships placed in 93 Sea Zone
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
japan
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Shantung
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Japan to Shantung
1 artillery moved from Sikang to Shensi
1 armour moved from Sikang to Shensi
2 tactical_bombers moved from Kansu to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Siberia from Russians with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in AmurNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Shantung to Kiangsu
1 tactical_bomber moved from Shantung to Kiangsu
2 tactical_bombers moved from Shensi to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
1 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
4 infantry moved from Alexandria to Tobruk
Americans take Tobruk from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
2 cruisers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 artillery moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from New Guinea to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 cruiser moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Dutch New Guinea to Shantung
1 bomber moved from Dutch New Guinea to Manchuria
1 artillery and 1 transport moved from 26 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 3 battleships
Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Germans
Germans roll dice for 3 battleships in 93 Sea Zone, round 2 : 3/3 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier and 2 fighters in 93 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 3 battleships in 93 Sea Zone, round 3 : 3/3 hits
2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 3 battleships in 93 Sea Zone, round 4 : 1/3 hits
1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 fighter in 93 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 2 battleships in 93 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 93 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -22
Casualties for Germans: 2 battleships
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 25 Sea Zone
Americans attack with 1 battleship, 3 cruisers and 5 fighters
Japanese defend with 2 destroyers
Americans roll dice for 1 battleship, 3 cruisers and 5 fighters in 25 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 3 cruisers and 5 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Morocco
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shantung
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Shantung, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shantung
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Manchuria
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Manchuria to Jehol
1 bomber moved from Shantung to Jehol
1 bomber moved from 5 Sea Zone to Soviet Far East
3 fighters moved from 25 Sea Zone to Midway
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 47 Sea Zone to New Britain
1 bomber moved from Morocco to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Americans collect 3 PUs from War Bonds; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kiangsi to Kiangsu
1 artillery moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Kiangsu
4 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 aaGun, 4 armour, 1 factory_minor, 1 fighter, 4 infantry and 3 tactical_bombers
Chinese roll dice for 2 artilleries and 9 infantry in Kiangsu, round 2 : 4/11 hits
Japanese roll dice for 1 aaGun, 4 armour, 1 fighter, 4 infantry and 3 tactical_bombers in Kiangsu, round 2 : 6/12 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 3 infantry in Kiangsu, round 3 : 0/5 hits
Japanese roll dice for 4 armour, 1 fighter, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 4/9 hits
1 artillery owned by the Chinese and 3 infantry owned by the Chinese lost in Kiangsu
1 artillery owned by the Chinese retreated to Kiangsi
Japanese win with 4 armour, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Chinese: 1 artillery and 9 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Kiangsi
1 infantry placed in Shantung
1 infantry placed in Anhwe
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs





