That’s what I thought. Thanks for clarifying!
Fischer Variant A&A alpha III Sensoy Battle
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2 (1 fighter + 1 other) to sz 112 + 1 to sz 113
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - British
British spend 5 on tech rolls
British roll 5 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
3 fighters moved from United Kingdom to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from United Kingdom to France
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Java to Kwangsi
2 fighters moved from Malaya to Kwangsi
1 armour moved from Szechwan to Shensi
1 bomber moved from Kwangtung to Shensi
4 infantry moved from Burma to Yunnan
5 infantry moved from India to BurmaCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 bomber
Germans defend with 1 tactical_bomber and 1 transport
British roll dice for 1 bomber in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber
Battle in 112 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
British roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits
1 tactical_bomber owned by the British lost in 112 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for British: 1 tactical_bomber
Battle in Holland Belgium
British attack with 1 armour, 3 fighters and 7 infantry
Germans defend with 1 bomber, 2 fighters and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 armour, 3 fighters and 7 infantry in Holland Belgium, round 2 : 1/11 hits
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits
3 infantry owned by the British , 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 3 fighters and 4 infantry in Holland Belgium, round 3 : 2/8 hits
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 3/4 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 3 fighters and 1 infantry in Holland Belgium, round 4 : 2/5 hits
Germans roll dice for 2 fighters in Holland Belgium, round 4 : 1/2 hits
1 infantry owned by the British and 2 fighters owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber, 2 fighters and 3 infantry
Casualties for British: 7 infantry
Strategic bombing raid in France
AA fire in France : 0/2 hits
Bombing raid in France rolls: 4,8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Shensi
British attack with 1 armour and 1 bomber
Japanese defend with 2 armour
British roll dice for 1 armour and 1 bomber in Shensi, round 2 : 1/2 hits
Japanese roll dice for 2 armour in Shensi, round 2 : 2/2 hits
1 bomber owned by the British , 1 armour owned by the British and 1 armour owned by the Japanese lost in Shensi
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour
Casualties for British: 1 armour and 1 bomber
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 aaGun moved from West India to India
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from France to United Kingdom
3 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 armour, 1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 32 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Tunisia to Tobruk
2 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry; Americans defend with 1 fighter
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 bomber moved from New South Wales to Dutch New Guinea
2 fighters moved from Queensland to Dutch New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 9 factory_majors; Remaining resources: 53 PUs;
Germans buy 5 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from Vologda to Russia
7 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Smolensk to Russia
1 armour moved from Urals to Russia
1 tactical_bomber moved from Belarus to Russia
1 bomber moved from Belarus to Russia
1 fighter moved from Belarus to Russia
2 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Russia
1 tactical_bomber moved from Bessarabia to Russia
3 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Germany to BessarabiaCombat - Germans
Battle in Russia
Germans attack with 14 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 20 infantry and 2 mech_infantrys
Germans roll dice for 14 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 12/23 hits
Russians roll dice for 1 artillery, 20 infantry and 2 mech_infantrys in Russia, round 2 : 4/23 hits
12 infantry owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 14 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Russia, round 3 : 12/19 hits
Russians roll dice for 1 artillery, 8 infantry and 2 mech_infantrys in Russia, round 3 : 3/11 hits
8 infantry owned by the Russians , 3 armour owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 20 infantry and 2 mech_infantrysNon Combat Move - Germans
2 fighters moved from Russia to Smolensk
1 bomber moved from Russia to Novgorod
2 tactical_bombers moved from Russia to SmolenskPlace Units - Germans
5 infantry placed in Western Germany
1 armour placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
2 armour placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - Russians
1 armour moved from Bryansk to Bessarabia
11 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Tambov to Rostov
4 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Amur to Korea
1 artillery moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 1 artillery and 7 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 : 1/8 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 4 : 2/5 hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 armour and 15 infantry
Germans defend with 4 armour, 2 artilleries, 1 fighter and 5 infantry; Italians defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 1 armour and 15 infantry in Bessarabia, round 2 : 5/16 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 9 infantry in Bessarabia, round 2 : 8/18 hits
8 infantry owned by the Russians , 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 armour and 7 infantry in Bessarabia, round 3 : 2/8 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 4 infantry in Bessarabia, round 3 : 8/13 hits
7 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win with 5 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 15 infantry
Casualties for Italians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Ukraine to RostovTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - Russians
1 armour moved from Bryansk to Bessarabia
11 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Tambov to Rostov
4 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Amur to Korea
1 artillery moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 1 artillery and 7 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 : 1/8 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 4 : 2/5 hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 armour and 15 infantry
Germans defend with 4 armour, 2 artilleries, 1 fighter and 5 infantry; Italians defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 1 armour and 15 infantry in Bessarabia, round 2 : 5/16 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 9 infantry in Bessarabia, round 2 : 8/18 hits
8 infantry owned by the Russians , 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 armour and 7 infantry in Bessarabia, round 3 : 2/8 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 4 infantry in Bessarabia, round 3 : 8/13 hits
7 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win with 5 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 15 infantry
Casualties for Italians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Ukraine to RostovTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Korea: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
2 fighters moved from Chahar to Korea
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
1 artillery moved from Tsinghai to Sikang
2 tactical_bombers moved from Kansu to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Russians defend with 2 aaGuns, 1 artillery and 3 infantry
AA fire in Korea : 0/2 hits
Japanese roll dice for 2 cruisers in Korea, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Korea, round 2 : 2/6 hits
Russians roll dice for 2 aaGuns, 1 artillery and 3 infantry in Korea, round 2 : 3/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery and 2 fighters in Korea, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery and 2 fighters in Korea, round 4 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Korea, round 4 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 3 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 armour moved from Jehol to Kiangsu
2 tactical_bombers moved from Sikang to KansuPlace Units - Japanese
3 infantry placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,5 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 2 bombers, 1 cruiser, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Eastern United States to Morocco
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Trans-Jordan to 95 Sea Zone
4 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 cruiser moved from 32 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Wake Island to Dutch New Guinea
1 fighter moved from Western United States to Hawaiian Islands
1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Italians defend with 4 submarines and 1 transport
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 31
Casualties for Italians: 4 submarines and 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 3 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 3 infantry in Morocco, round 2 : 3/3 hits
1 armour owned by the Americans , 1 infantry owned by the Americans , 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 bomber and 1 infantryNon Combat Move - Americans
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New GuineaPlace Units - Americans
1 cruiser and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Americans collect 3 PUs from War Bonds; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
cinese
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Anhwe
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
scram
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no sir
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 5 on tech rolls
British roll 2 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 armour moved from India to Eastern Persia
2 armour moved from India to YunnanCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
British attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Air Battle in Western Germany
British attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Cleaning up after air battlesNon Combat Move - British
2 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry -
errr how did the americans get into southern italy? They have to own gibrlatar & morocco to pass through?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
1 fighter moved from Tobruk to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to Western Germany
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to UkraineCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is -24
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Battle in Ukraine
Italians attack with 1 armour and 1 artillery
British defend with 1 tactical_bomber; Russians defend with 1 factory_minor
Italians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 tactical_bomber in Ukraine, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 battleship moved from 62 Sea Zone to 46 Sea Zone
1 bomber moved from Dutch New Guinea to Kwangtung
2 fighters moved from Dutch New Guinea to Kwangtung
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea ZoneNon Combat Move - French
Turn Complete - French
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Gibraltar is the gateway to the Mediterranean. Remember the ‘Guns of Navarone.’