Fischer Variant A&A alpha III Sensoy Battle


  • on u


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kwangtung to Kiangsi
                4 infantry moved from Hunan to Kiangsi
                1 artillery moved from Hunan to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 5 infantry
                    Japanese defend with 1 armour, 1 artillery and 2 infantry
                        Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 :  4/6 hits
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 :  0/4 hits
                        1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Anhwe
                1 artillery placed in Hopei
                1 artillery placed in Sikang
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • maybe a couple of scrambles here.

    germ scramble.tsvg


  • 2 (1 fighter + 1 other) to sz 112 + 1 to sz 113


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 5 and gets 0 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 armour moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                3 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to 113 Sea Zone
                1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                3 fighters moved from United Kingdom to Holland Belgium
                4 infantry moved from Normandy Bordeaux to Holland Belgium
                2 bombers moved from United Kingdom to France
                1 infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                1 fighter moved from Java to Kwangsi
                2 fighters moved from Malaya to Kwangsi
                1 armour moved from Szechwan to Shensi
                1 bomber moved from Kwangtung to Shensi
                4 infantry moved from Burma to Yunnan
                5 infantry moved from India to Burma

    Combat - British
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 tactical_bomber and 1 transport
                        British roll dice for 1 bomber in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber in 113 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the British and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    Germans win with 1 transport remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 bomber
                Battle in 112 Sea Zone
                    British attack with 1 tactical_bomber
                    Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                        British roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 :  3/3 hits
                        1 tactical_bomber owned by the British lost in 112 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for British: 1 tactical_bomber
                Battle in Holland Belgium
                    British attack with 1 armour, 3 fighters and 7 infantry
                    Germans defend with 1 bomber, 2 fighters and 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 :  1/2 hits
                        British roll dice for 1 armour, 3 fighters and 7 infantry in Holland Belgium, round 2 :  1/11 hits
                        Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 :  3/6 hits
                        3 infantry owned by the British , 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Holland Belgium
                        British roll dice for 1 armour, 3 fighters and 4 infantry in Holland Belgium, round 3 :  2/8 hits
                        Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 :  3/4 hits
                        3 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 1 armour, 3 fighters and 1 infantry in Holland Belgium, round 4 :  2/5 hits
                        Germans roll dice for 2 fighters in Holland Belgium, round 4 :  1/2 hits
                        1 infantry owned by the British and 2 fighters owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 bomber, 2 fighters and 3 infantry
                    Casualties for British: 7 infantry
                Strategic bombing raid in France
                        AA fire in France :  0/2 hits
                    Bombing raid in France rolls: 4,8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Shensi
                    British attack with 1 armour and 1 bomber
                    Japanese defend with 2 armour
                        British roll dice for 1 armour and 1 bomber in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 2 armour in Shensi, round 2 :  2/2 hits
                        1 bomber owned by the British , 1 armour owned by the British and 1 armour owned by the Japanese lost in Shensi
                    Japanese win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 armour and 1 bomber
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 aaGun moved from West India to India
                1 fighter moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 bombers moved from France to United Kingdom
                3 fighters moved from Holland Belgium to United Kingdom

    Place Units - British
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 32 PUs (3 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 armour
                    Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 artilleries and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from Tunisia to Tobruk
                2 infantry moved from Southern France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from British
                1 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 1 armour in Holland Belgium, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry; Americans defend with 1 fighter
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 :  2/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 artilleries placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to Dutch New Guinea
                2 fighters moved from Queensland to Dutch New Guinea

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                3 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans repair 9 damage on 9 factory_majors; Remaining resources: 53 PUs;
                Germans buy 5 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour moved from Vologda to Russia
                7 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 armour moved from Urals to Russia
                1 tactical_bomber moved from Belarus to Russia
                1 bomber moved from Belarus to Russia
                1 fighter moved from Belarus to Russia
                2 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Bessarabia to Russia
                1 tactical_bomber moved from Bessarabia to Russia
                3 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 infantry moved from Archangel to Vologda
                2 artilleries moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                2 infantry moved from Poland to Eastern Poland
                1 fighter moved from Germany to Eastern Poland
                1 fighter moved from Germany to Bessarabia

    Combat - Germans
                Battle in Russia
                    Germans attack with 14 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 artillery, 1 factory_major, 20 infantry and 2 mech_infantrys
                        Germans roll dice for 14 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 :  12/23 hits
                        Russians roll dice for 1 artillery, 20 infantry and 2 mech_infantrys in Russia, round 2 :  4/23 hits
                        12 infantry owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Russia, round 3 :  12/19 hits
                        Russians roll dice for 1 artillery, 8 infantry and 2 mech_infantrys in Russia, round 3 :  3/11 hits
                        8 infantry owned by the Russians , 3 armour owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Russia
                    Germans captures 28PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 11 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Germans: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery, 20 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                2 fighters moved from Russia to Smolensk
                1 bomber moved from Russia to Novgorod
                2 tactical_bombers moved from Russia to Smolensk

    Place Units - Germans
                5 infantry placed in Western Germany
                1 armour placed in Western Germany
                2 armour and 1 mech_infantry placed in Novgorod
                2 armour placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - Russians
                1 armour moved from Bryansk to Bessarabia
                11 infantry moved from Ukraine to Bessarabia
                4 infantry moved from Western Ukraine to Bessarabia
                2 infantry moved from Tambov to Rostov
                4 infantry moved from Bryansk to Western Ukraine
                7 infantry moved from Amur to Korea
                1 artillery moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 1 artillery and 7 infantry
                    Japanese defend with 4 infantry
                        Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 :  1/8 hits
                        Japanese roll dice for 4 infantry in Korea, round 2 :  3/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 1 artillery and 4 infantry in Korea, round 3 :  1/5 hits
                        Japanese roll dice for 3 infantry in Korea, round 3 :  0/3 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 1 artillery and 4 infantry in Korea, round 4 :  2/5 hits
                        Japanese roll dice for 2 infantry in Korea, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour and 15 infantry
                    Germans defend with 4 armour, 2 artilleries, 1 fighter and 5 infantry; Italians defend with 1 armour, 1 artillery and 4 infantry
                        Russians roll dice for 1 armour and 15 infantry in Bessarabia, round 2 :  5/16 hits
                        Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 9 infantry in Bessarabia, round 2 :  8/18 hits
                        8 infantry owned by the Russians , 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Bessarabia
                        Russians roll dice for 1 armour and 7 infantry in Bessarabia, round 3 :  2/8 hits
                        Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 4 infantry in Bessarabia, round 3 :  8/13 hits
                        7 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                    Germans win with 5 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -30
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 armour and 15 infantry
                    Casualties for Italians: 4 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Ukraine to Rostov

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - Russians
                1 armour moved from Bryansk to Bessarabia
                11 infantry moved from Ukraine to Bessarabia
                4 infantry moved from Western Ukraine to Bessarabia
                2 infantry moved from Tambov to Rostov
                4 infantry moved from Bryansk to Western Ukraine
                7 infantry moved from Amur to Korea
                1 artillery moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 1 artillery and 7 infantry
                    Japanese defend with 4 infantry
                        Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 :  1/8 hits
                        Japanese roll dice for 4 infantry in Korea, round 2 :  3/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 1 artillery and 4 infantry in Korea, round 3 :  1/5 hits
                        Japanese roll dice for 3 infantry in Korea, round 3 :  0/3 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 1 artillery and 4 infantry in Korea, round 4 :  2/5 hits
                        Japanese roll dice for 2 infantry in Korea, round 4 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour and 15 infantry
                    Germans defend with 4 armour, 2 artilleries, 1 fighter and 5 infantry; Italians defend with 1 armour, 1 artillery and 4 infantry
                        Russians roll dice for 1 armour and 15 infantry in Bessarabia, round 2 :  5/16 hits
                        Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 9 infantry in Bessarabia, round 2 :  8/18 hits
                        8 infantry owned by the Russians , 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Bessarabia
                        Russians roll dice for 1 armour and 7 infantry in Bessarabia, round 3 :  2/8 hits
                        Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 4 infantry in Bessarabia, round 3 :  8/13 hits
                        7 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                    Germans win with 5 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -30
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 armour and 15 infantry
                    Casualties for Italians: 4 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Ukraine to Rostov

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns
                EDIT: Adding units owned by Russians to Korea: 2 aaGuns
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 artilleries moved from 6 Sea Zone to Korea
                2 fighters moved from Chahar to Korea
                1 armour moved from Shensi to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Szechwan to Sikang
                1 artillery moved from Tsinghai to Sikang
                2 tactical_bombers moved from Kansu to Sikang

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 :  0/2 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Korea
                    Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                    Russians defend with 2 aaGuns, 1 artillery and 3 infantry
                        AA fire in Korea :  0/2 hits
                        Japanese roll dice for 2 cruisers in Korea, round 2 :  1/2 hits
                        Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Korea, round 2 :  2/6 hits
                        Russians roll dice for 2 aaGuns, 1 artillery and 3 infantry in Korea, round 2 :  3/4 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Korea
                        Japanese roll dice for 1 artillery and 2 fighters in Korea, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Korea
                        Japanese roll dice for 1 artillery and 2 fighters in Korea, round 4 :  2/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Korea, round 4 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Russians: 2 aaGuns, 1 artillery and 3 infantry

    Non Combat Move - Japanese
                2 fighters moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 armour moved from Jehol to Kiangsu
                2 tactical_bombers moved from Sikang to Kansu

    Place Units - Japanese
                3 infantry placed in Kiangsu
                7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 6,5 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 2 bombers, 1 cruiser, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from Eastern United States to Morocco
                1 armour moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Trans-Jordan to 95 Sea Zone
                4 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                2 transports moved from 81 Sea Zone to 71 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour moved from Marshall Islands to 32 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 cruiser moved from 32 Sea Zone to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 cruiser moved from 33 Sea Zone to 46 Sea Zone
                1 carrier moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 bombers moved from Wake Island to Dutch New Guinea
                1 fighter moved from Western United States to Hawaiian Islands
                1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
                    Italians defend with 4 submarines and 1 transport
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        Italians roll dice for 3 submarines in 95 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 3 :  1/2 hits
                        1 transport owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 31
                    Casualties for Italians: 4 submarines and 1 transport
                Battle in Morocco
                    Americans attack with 1 armour, 1 bomber and 1 infantry
                    Italians defend with 3 infantry
                        Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 :  2/4 hits
                        Italians roll dice for 3 infantry in Morocco, round 2 :  3/3 hits
                        1 armour owned by the Americans , 1 infantry owned by the Americans , 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Italians win with 1 infantry remaining. Battle score for attacker is -15
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 1 bomber and 1 infantry

    Non Combat Move - Americans
                1 armour moved from 46 Sea Zone to New Guinea
                1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - Americans
                1 cruiser and 2 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 bomber placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Americans collect 3 PUs from War Bonds; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • cinese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 artillery moved from Kweichow to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Anhwe
                1 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs



  • no sir


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 2 and gets 0 hits
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                3 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Hunan
                3 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Shan State
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Kwangsi to Kwangtung
                1 armour moved from India to Eastern Persia
                2 armour moved from India to Yunnan

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium
                    British attack with 1 armour, 1 artillery and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 :  2/2 hits
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  0/3 hits
                        1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Air Battle in Western Germany
                    British attacks with 2 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Western Germany causes 9 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                2 bombers moved from Western Germany to United Kingdom
                4 fighters moved from 112 Sea Zone to United Kingdom
                4 infantry moved from Scotland to United Kingdom
                1 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6
                British collect 32 PUs (1 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                4 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 4 armour and 1 mech_infantry


  • errr how did the americans get into southern italy?  They have to own gibrlatar & morocco to pass through?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Tunisia
                1 fighter moved from Tobruk to 95 Sea Zone
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                2 artilleries moved from Northern Italy to Western Germany
                1 artillery moved from Bessarabia to Ukraine
                1 armour moved from Bessarabia to Ukraine

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 :  2/3 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is -24
                    Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
                Battle in Ukraine
                    Italians attack with 1 armour and 1 artillery
                    British defend with 1 tactical_bomber; Russians defend with 1 factory_minor
                        Italians roll dice for 1 armour and 1 artillery in Ukraine, round 2 :  1/2 hits
                        Russians roll dice for 1 tactical_bomber in Ukraine, round 2 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 7
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy
                2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

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