dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Fischer Variant A&A alpha III Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from French Indo China to Siam
French take Siam from Japanese
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from Syria to Trans-Jordan
1 cruiser moved from 70 Sea Zone to 83 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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scramble?
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scramble none
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 submarines moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
5 infantry moved from Karelia to Novgorod
2 armour moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 fighter moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Baltic States to Novgorod
6 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
3 armour moved from Baltic States to Novgorod
4 infantry moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
7 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
5 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from Greater Southern Germany to Poland
1 bomber moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from Bessarabia to Novgorod
2 infantry moved from Western Germany to Greater Southern Germany
3 infantry moved from Holland Belgium to Western GermanyCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 3 submarines and 1 transport
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 115 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 0/9 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 3 : 1/9 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 12 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 15 infantry and 1 tactical_bomber
AA fire in Novgorod : 0/3 hits
Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 12 infantry and 3 tactical_bombers in Novgorod, round 2 : 9/28 hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomber in Novgorod, round 2 : 7/19 hits
8 infantry owned by the Russians , 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers in Novgorod, round 3 : 13/21 hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 3 : 5/11 hits
7 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 5 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 4 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 12 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 1 fighter, 15 infantry and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Novgorod to Bessarabia
1 tactical_bomber moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Baltic StatesPlace Units - Germans
3 armour, 1 bomber, 1 fighter and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Buryatia to Amur
1 artillery moved from Buryatia to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
4 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
6 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 fighter moved from Vologda to Western Ukraine
5 infantry moved from Russia to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Vologda to Bryansk
5 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Iraq
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 1 fighter and 7 infantry
Germans defend with 2 artilleries and 6 infantry
Russians roll dice for 1 armour, 1 fighter and 7 infantry in Western Ukraine, round 2 : 2/9 hits
Germans roll dice for 2 artilleries and 6 infantry in Western Ukraine, round 2 : 2/8 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour, 1 fighter and 5 infantry in Western Ukraine, round 3 : 1/7 hits
Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 3 : 5/6 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour and 1 fighter in Western Ukraine, round 4 : 1/2 hits
Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 4 : 2/5 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Western Ukraine
Germans win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -25
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 1 fighter and 7 infantryNon Combat Move - Russians
1 aaGun moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs -
scrambkle?
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No Scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
3 infantry moved from Suiyuyan to Kansu
1 bomber moved from Chahar to Kansu
2 artilleries moved from Chahar to Suiyuyan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hopei to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 tactical_bomber moved from Hainan to Kwangsi
2 cruisers moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Manchuria to Korea
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 tactical_bomber moved from Manchuria to Kweichow
3 fighters moved from Manchuria to KweichowCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 battleship and 1 carrier
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 2/3 hits
1 battleship owned by the Americans and 1 carrier owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 36
Casualties for Americans: 1 battleship and 1 carrier
Battle in 54 Sea Zone
Japanese attack with 1 submarine
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 2 cruisers, 2 destroyers and 1 transport
Japanese roll dice for 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 3/7 hits
British roll dice for 2 cruisers, 2 destroyers and 1 transport in 39 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the British , 1 destroyer owned by the Japanese and 2 destroyers owned by the British lost in 39 Sea Zone
Japanese roll dice for 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 3 : 5/6 hits
British roll dice for 1 cruiser and 1 transport in 39 Sea Zone, round 3 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 1 destroyer
Casualties for British: 2 cruisers, 2 destroyers and 1 transport
Battle in Anhwe
Japanese attack with 3 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Anhwe, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 3 armour and 1 infantry in Anhwe, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kansu
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber and 3 infantry in Kansu, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
1 fighter moved from Kweichow to Hopei
1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kansu to HopeiPlace Units - Japanese
3 armour placed in Kiangsu
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
2 infantry and 1 transport moved from 84 Sea Zone to 82 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese defend with 3 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 4/5 hits
3 submarines owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Hawaiian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from 26 Sea Zone to Wake Island
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Americans collect 3 PUs from War Bonds; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Kansu
3 infantry moved from Shensi to Kansu
6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 6 infantry in Kwangsi, round 2 : 2/6 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Kweichow
1 artillery placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British roll 4 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 infantry moved from Quebec to New Brunswick Nova Scotia
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour moved from Belgian Congo to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 fighter moved from India to 42 Sea Zone
1 armour moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 bomber moved from India to Shan State
2 fighters moved from Persia to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Eastern Persia to Ukraine
1 fighter moved from Eastern Persia to IndiaCombat - British
Battle in Ethiopia
British attack with 1 armour and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 armour and 2 infantry in Ethiopia, round 2 : 0/3 hits
Italians roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 armour and 1 infantry in Ethiopia, round 3 : 1/2 hits
Italians roll dice for 2 infantry in Ethiopia, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour in Ethiopia, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits
British roll dice for 1 armour in Ethiopia, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Ethiopia, round 5 : 0/1 hits
British roll dice for 1 armour in Ethiopia, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Ethiopia, round 6 : 1/1 hits
1 armour owned by the British lost in Ethiopia
Italians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 cruiser and 2 fighters
Italians defend with 2 cruisers and 1 destroyer
British roll dice for 1 cruiser and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 cruisers and 1 destroyer in 98 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 2 cruisers in 98 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
British roll dice for 1 cruiser in 98 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 cruiser in 98 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 12
Casualties for British: 2 fighters
Casualties for Italians: 2 cruisers and 1 destroyer
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 armour, 1 bomber and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 12 damage total.Non Combat Move - British
2 bombers moved from Western Germany to United Kingdom
1 aaGun moved from Burma to India
1 bomber moved from Shan State to India
1 fighter moved from 42 Sea Zone to Java
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from Scotland to United Kingdom
1 aaGun moved from Ontario to Quebec
2 aaGuns moved from Alberta Saskatchewan Manitoba to OntarioPlace Units - British
2 transports placed in 110 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 fighter and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,6,2,4,1,1,6,1,6
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 fighter and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Sicily to Trans-Jordan
1 artillery moved from Greater Southern Germany to Western Germany
4 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to BessarabiaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
French defend with 2 destroyers; Americans defend with 1 carrier, 1 destroyer and 1 fighter
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 3 destroyers and 1 fighter in 91 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Italians lost in 91 Sea Zone
1 submarine owned by the Italians retreated to 92 Sea Zone
Americans win with 1 carrier, 3 destroyers and 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 fighter, 2 submarines and 1 transport
British defend with 1 cruiser
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Italians: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 artillery; British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 2/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Alexandria
1 fighter moved from 98 Sea Zone to AlexandriaPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 2 and gets 0 hits
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
3 fighters moved from Sumatra to 45 Sea Zone
3 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
3 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 fighters moved from Egypt to EthiopiaCombat - French
Battle in Ethiopia
French attack with 2 fighters and 3 infantry
Italians defend with 1 infantry
French roll dice for 2 fighters and 3 infantry in Ethiopia, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
French win, taking Ethiopia from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
2 fighters moved from Ethiopia to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
3 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 fighters moved from Egypt to EthiopiaCombat - French
Battle in Ethiopia
French attack with 2 fighters and 3 infantry
Italians defend with 1 infantry
French roll dice for 2 fighters and 3 infantry in Ethiopia, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
French win, taking Ethiopia from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
2 fighters moved from Ethiopia to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Siam: 1 infantry
EDIT: Adding units owned by French to French Indo China: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_major; Remaining resources: 55 PUs;
Germans buy 2 armour, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Baltic States to Belarus
4 armour moved from Baltic States to Belarus
2 artilleries moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
5 armour moved from Novgorod to Archangel
1 fighter moved from Finland to Archangel
3 submarines moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Baltic States to Bessarabia
2 tactical_bombers moved from Baltic States to Bessarabia
2 artilleries moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 armour moved from Poland to Bessarabia
5 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 bomber moved from Poland to Russia
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Finland to Norway
1 infantry moved from Denmark to 113 Sea Zone
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Germany to Eastern PolandCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Archangel
Germans attack with 5 armour, 2 artilleries and 1 fighter
Russians defend with 2 infantry
Germans roll dice for 5 armour, 2 artilleries and 1 fighter in Archangel, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 5 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 4 armour, 2 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Belarus, round 2 : 4/10 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from 113 Sea Zone to Norway
1 fighter moved from Archangel to NovgorodPlace Units - Germans
2 armour and 1 infantry placed in Novgorod
1 fighter and 2 infantry placed in Germany
3 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs; 0 techTokens;
Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Amur to Korea
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Buryatia to Amur
3 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Vologda
2 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to RussiaCombat - Russians
Battle in Korea
Russians attack with 1 artillery and 7 infantry
Japanese defend with 1 fighter and 4 infantry
Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 : 3/8 hits
Japanese roll dice for 1 fighter and 4 infantry in Korea, round 2 : 0/5 hits
3 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 7 infantry in Korea, round 3 : 1/8 hits
Japanese roll dice for 1 fighter and 1 infantry in Korea, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 7 infantry in Korea, round 4 : 4/8 hits
Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Buryatia to AmurPlace Units - Russians
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,4,3,6,6,4,2,6,1,5
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries moved from Suiyuyan to Kansu
1 bomber moved from Hopei to Tsinghai
1 tactical_bomber moved from Hopei to Kansu
1 artillery moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 fighter moved from Hopei to Kansu
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Anhwe
2 armour moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Jehol
1 tactical_bomber moved from Kwangtung to Kweichow
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 2 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 fighters in Shensi, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Japanese roll dice for 2 fighters in Shensi, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Tsinghai, round 3 : 1/1 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 bomber owned by the Japanese lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 5 submarines
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 5 submarines in 26 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 1/5 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship and 1 destroyer in 26 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/5 hits
1 destroyer owned by the Americans , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -38
Casualties for Japanese: 1 battleship, 1 destroyer and 5 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Kweichow
Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
2 fighters owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 fighter moved from Shensi to Anhwe
1 fighter moved from Kansu to Chahar
1 tactical_bomber moved from Kansu to Chahar
1 tactical_bomber moved from Kweichow to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
assumed youd want hits taken off carrier, as you had soem where to land. If not, you can remove a unit and revive the carrier
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Caroline IslandsNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to MaltaPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United States
2 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Americans collect 3 PUs from War Bonds; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs





