That’s what I thought. Thanks for clarifying!
Fischer Variant A&A alpha III Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea ZoneNon Combat Move - French
Turn Complete - French
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Gibraltar is the gateway to the Mediterranean. Remember the ‘Guns of Navarone.’
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shit.,.thought u had to own both!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 11 damage on 9 factory_majors and 2 factory_minors; Remaining resources: 84 PUs;
Germans buy 3 battleships and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Western Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
2 armour moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
3 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
4 armour moved from Russia to Tambov
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 bomber moved from Novgorod to Holland Belgium
2 armour moved from Germany to Holland Belgium
1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 4 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 3 infantry
Germans roll dice for 4 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/12 hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/5 hits
3 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 4 armour
Russians defend with 1 infantry
Germans roll dice for 4 armour in Tambov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 4 armour in Tambov, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 artillery, 1 fighter and 6 infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Western Ukraine, round 2 : 3/10 hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Western Ukraine, round 3 : 3/9 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Southern Italy
1 fighter moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
3 battleships placed in 93 Sea Zone
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
japan
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Shantung
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Japan to Shantung
1 artillery moved from Sikang to Shensi
1 armour moved from Sikang to Shensi
2 tactical_bombers moved from Kansu to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Siberia from Russians with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in AmurNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Shantung to Kiangsu
1 tactical_bomber moved from Shantung to Kiangsu
2 tactical_bombers moved from Shensi to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
1 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
4 infantry moved from Alexandria to Tobruk
Americans take Tobruk from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
2 cruisers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 artillery moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from New Guinea to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 cruiser moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Dutch New Guinea to Shantung
1 bomber moved from Dutch New Guinea to Manchuria
1 artillery and 1 transport moved from 26 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 3 battleships
Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Germans
Germans roll dice for 3 battleships in 93 Sea Zone, round 2 : 3/3 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier and 2 fighters in 93 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 3 battleships in 93 Sea Zone, round 3 : 3/3 hits
2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 3 battleships in 93 Sea Zone, round 4 : 1/3 hits
1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 fighter in 93 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 2 battleships in 93 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 93 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -22
Casualties for Germans: 2 battleships
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 25 Sea Zone
Americans attack with 1 battleship, 3 cruisers and 5 fighters
Japanese defend with 2 destroyers
Americans roll dice for 1 battleship, 3 cruisers and 5 fighters in 25 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 3 cruisers and 5 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Morocco
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shantung
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Shantung, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shantung
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Manchuria
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Manchuria to Jehol
1 bomber moved from Shantung to Jehol
1 bomber moved from 5 Sea Zone to Soviet Far East
3 fighters moved from 25 Sea Zone to Midway
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 47 Sea Zone to New Britain
1 bomber moved from Morocco to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Americans collect 3 PUs from War Bonds; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kiangsi to Kiangsu
1 artillery moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Kiangsu
4 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 aaGun, 4 armour, 1 factory_minor, 1 fighter, 4 infantry and 3 tactical_bombers
Chinese roll dice for 2 artilleries and 9 infantry in Kiangsu, round 2 : 4/11 hits
Japanese roll dice for 1 aaGun, 4 armour, 1 fighter, 4 infantry and 3 tactical_bombers in Kiangsu, round 2 : 6/12 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 3 infantry in Kiangsu, round 3 : 0/5 hits
Japanese roll dice for 4 armour, 1 fighter, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 4/9 hits
1 artillery owned by the Chinese and 3 infantry owned by the Chinese lost in Kiangsu
1 artillery owned by the Chinese retreated to Kiangsi
Japanese win with 4 armour, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Chinese: 1 artillery and 9 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Kiangsi
1 infantry placed in Shantung
1 infantry placed in Anhwe
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British roll 2 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to 93 Sea Zone
5 fighters moved from United Kingdom to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from Yunnan to Shensi
2 infantry moved from Szechwan to Shensi
2 infantry moved from Hunan to Anhwe
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from India to Eastern Persia
4 armour moved from India to Eastern Persia
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to TurkmenistanCombat - British
Battle in Holland Belgium
British attack with 5 fighters and 6 infantry
Germans defend with 4 armour and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 5 fighters and 6 infantry in Holland Belgium, round 2 : 1/11 hits
Germans roll dice for 4 armour and 3 infantry in Holland Belgium, round 2 : 3/7 hits
3 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
British roll dice for 5 fighters and 3 infantry in Holland Belgium, round 3 : 1/8 hits
Germans roll dice for 4 armour in Holland Belgium, round 3 : 2/4 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in Holland Belgium
British roll dice for 5 fighters and 1 infantry in Holland Belgium, round 4 : 0/6 hits
Germans roll dice for 3 armour in Holland Belgium, round 4 : 3/3 hits
1 infantry owned by the British and 2 fighters owned by the British lost in Holland Belgium
British roll dice for 3 fighters in Holland Belgium, round 5 : 0/3 hits
Germans roll dice for 3 armour in Holland Belgium, round 5 : 0/3 hits
British roll dice for 3 fighters in Holland Belgium, round 6 : 3/3 hits
Germans roll dice for 3 armour in Holland Belgium, round 6 : 1/3 hits
3 armour owned by the Germans and 1 fighter owned by the British lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 4 armour and 3 infantry
Casualties for British: 3 fighters and 6 infantry
Battle in 93 Sea Zone
British attack with 2 bombers
Germans defend with 1 battleship
British roll dice for 2 bombers in 93 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship in 93 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Germans lost in 93 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship
Casualties for British: 1 bomber
Battle in Shensi
British attack with 2 armour and 2 infantry
Japanese defend with 1 armour
British roll dice for 2 armour and 2 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from 93 Sea Zone to Gibraltar
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
3 armour and 1 bomber placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour, 1 bomber and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 1 bomber and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 armour moved from Tunisia to MoroccoCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 submarines
French defend with 1 cruiser and 2 destroyers
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser and 2 destroyers in 95 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 cruiser in 95 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 5 : 0/1 hits
French roll dice for 1 cruiser in 95 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 6 : 0/1 hits
French roll dice for 1 cruiser in 95 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 4
Casualties for French: 2 destroyers
Casualties for Italians: 2 submarines
Battle in Morocco
Italians attack with 1 armour
Americans defend with 1 infantry
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 armour owned by the Italians lost in Morocco
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 bomber placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
scramble
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yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
1 cruiser moved from 95 Sea Zone to 97 Sea ZoneCombat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 cruiser
Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for French: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 61 / 81
Russians : 9 / 0
Japanese : 21 / 29
Americans : 55 / 83
Chinese : 18 / 23
British : 30 / 37
UK_Pacific : 23 / 28
Italians : 18 / 18
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
1 cruiser moved from 95 Sea Zone to 97 Sea ZoneCombat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 cruiser
Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 transport
French roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French lost in 97 Sea Zone
Italians win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for French: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 battleships and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Timguska
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
2 infantry moved from Ukraine to Rostov
2 armour moved from Volgograd to Caucasus
4 armour moved from Tambov to Caucasus
3 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 armour moved from Western Ukraine to Rostov
3 armour moved from Kazakhstan to Turkmenistan
2 tactical_bombers moved from Russia to Turkmenistan
2 fighters moved from Russia to Turkmenistan
2 armour moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Vologda to Kansu
1 mech_infantry moved from Vologda to Kansu
1 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Novgorod
2 artilleries moved from Archangel to Smolensk
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to VolgogradCombat - Germans
Battle in Turkmenistan
Germans attack with 3 armour, 2 fighters and 2 tactical_bombers
British defend with 1 armour and 1 infantry
Germans roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Turkmenistan, round 2 : 4/7 hits
Russians roll dice for 1 armour and 1 infantry in Turkmenistan, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Morocco
Germans attack with 1 fighter
Americans defend with 1 infantry
Germans roll dice for 1 fighter in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 fighter owned by the Germans lost in Morocco
Americans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Caucasus
Germans attack with 8 armour
Russians defend with 2 aaGuns and 2 infantry
Germans roll dice for 8 armour in Caucasus, round 2 : 2/8 hits
Russians roll dice for 2 aaGuns and 2 infantry in Caucasus, round 2 : 1/2 hits
1 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Caucasus
Germans roll dice for 7 armour in Caucasus, round 3 : 3/7 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for Russians: 2 aaGuns and 2 infantryNon Combat Move - Germans
2 fighters moved from Turkmenistan to Volgograd
2 tactical_bombers moved from Turkmenistan to VolgogradPlace Units - Germans
3 battleships placed in 113 Sea Zone
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
1 fighter moved from Korea to Soviet Far East
2 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Korea to Manchuria
2 fighters moved from 6 Sea Zone to Jehol
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
3 tactical_bombers moved from Kiangsu to AnhweCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Manchuria
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 2 armour and 3 tactical_bombers
British defend with 2 infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 3 tactical_bombers in Anhwe, round 2 : 4/5 hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
2 infantry owned by the British , 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 2 fighters
Americans defend with 2 bombers
Japanese roll dice for 2 fighters in Jehol, round 2 : 1/2 hits
Chinese roll dice for 2 bombers in Jehol, round 2 : 1/2 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Jehol
Japanese roll dice for 1 fighter in Jehol, round 3 : 1/1 hits
Chinese roll dice for 1 bomber in Jehol, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 bombersNon Combat Move - Japanese
1 fighter moved from Jehol to Kiangsu
1 fighter moved from Shantung to Kiangsu
3 tactical_bombers moved from Anhwe to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Soviet Far East to SiberiaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs total -
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depends what its up against oh! In this case ye
2 Kam attacks on ac carrier