dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Fischer Variant A&A alpha III Sensoy Battle
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ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5
Rolling 5d15:
(3, 4, 6, 7, 12)
Mechanized Infantry = 0
Rolling 0d15:
()
Tank = 0
Rolling 0d15:
()
Artillery = 1
Rolling 1d15:
(4)
AAA = 2
Rolling 2d15:
(11, 11)ANZAC Sea Resources:
Transport =1
Rolling 1d17:
(6)
Submarine = 0
Rolling 0d17:
()
Destroyer = 1
Rolling 1d17:
(10)
Cruiser = 1
Rolling 1d17:
(15)
Battleship = 0
Rolling 0d17:
()
Aircraft Carrier = 0
Rolling 0d17:
()ANZAC Air Resources:
Fighter = 3
Rolling 3d16:
(3, 11, 12)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 0
Rolling 0d16:
() -
OK. All set up. It took longer than 45 minutes to set it up.
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Dont forget to exit edit mode. I forgot and saved the game that way.
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scram?
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scramble all. Take first hit off battleship the rest off fighters.
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too big to post
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Buryatia
1 artillery moved from Sakha to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 mech_infantry moved from Yenisey to Urals
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Ukraine
1 armour moved from Western Ukraine to Smolensk
6 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 armour moved from Turkmenistan to Volgograd
1 fighter moved from Caucasus to Russia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Karelia
2 infantry moved from Nenetsia to Archangel
3 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Vologda to Archangel
1 fighter moved from Soviet Far East to Yakut S.S.R.Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Evenkiyskiy to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Buryatia
1 artillery moved from Sakha to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 mech_infantry moved from Yenisey to Urals
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Ukraine
1 armour moved from Western Ukraine to Smolensk
6 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 armour moved from Turkmenistan to Volgograd
1 fighter moved from Caucasus to Russia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Karelia
2 infantry moved from Nenetsia to Archangel
3 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Vologda to Archangel
1 fighter moved from Soviet Far East to Yakut S.S.R.Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Evenkiyskiy to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Adding units owned by Japanese to Iwo Jima: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Adding units owned by Japanese to Marshall Islands: 1 fighter
EDIT: Adding units owned by Japanese to Marianas: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Formosa: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode -
forgot to deploy your japanese airforce.
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go Carl.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
3 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Formosa to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to 37 Sea Zone
1 tactical_bomber moved from Caroline Islands to Kwangsi
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 battleship moved from 6 Sea Zone to 2 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 32 Sea Zone to 25 Sea Zone
4 infantry moved from Jehol to Chahar
2 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Manchuria to Jehol
1 fighter moved from Jehol to Chahar
1 fighter moved from Manchuria to Chahar
1 bomber moved from Japan to Anhwe
3 fighters moved from Japan to Kwangsi
3 tactical_bombers moved from Japan to KwangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 4 infantry in Chahar, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Midway
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese win, taking Midway from Americans with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 2 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship and 1 destroyer in 2 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 1 battleship and 1 destroyer in 2 Sea Zone, round 3 : 2/2 hits
1 transport owned by the Americans lost in 2 Sea Zone
Japanese win, taking 2 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to Siam
1 bomber moved from 37 Sea Zone to Siam
1 fighter moved from Iwo Jima to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 fighter moved from Chahar to Jehol
1 fighter moved from Chahar to Kiangsu
1 fighter moved from Jehol to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Adding units owned by Japanese to Philippines: 2 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover War BondsActivate Technology - Americans
Americans activating War BondsPurchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 11 Sea Zone
1 fighter moved from Mexico to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 armour moved from Southeast Mexico to Western United States
1 fighter moved from Central America to Western United States
1 mech_infantry moved from Western United States to AlaskaNon Combat Move - Americans
2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Americans collect 1 PU from War Bonds; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Hopei
4 infantry moved from Tsinghai to Shensi
1 infantry moved from Hunan to Yunnan
2 infantry moved from Szechwan to Yunnan
3 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to ShensiNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
2 fighters moved from Scotland to 118 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 destroyer moved from 106 Sea Zone to 118 Sea Zone
1 bomber moved from Ontario to 118 Sea Zone
2 infantry moved from Ontario to Quebec
1 infantry moved from Newfoundland Labrador to Quebec
1 infantry moved from British Columbia to Alaska
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 carrier moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 tactical_bomber moved from 82 Sea Zone to Egypt
1 infantry moved from Scotland to United KingdomCombat - British
Battle in 118 Sea Zone
British attack with 1 bomber, 2 destroyers and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 bomber, 2 destroyers and 2 fighters in 118 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 118 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
British attack with 2 battleships and 1 transport
Germans defend with 1 cruiser
British roll dice for 2 battleships and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
British win with 2 battleships and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Borneo: 1 fighter
EDIT: Adding units owned by UK_Pacific to India: 1 fighter
EDIT: Removing units owned by UK_Pacific from 37 Sea Zone: 2 cruisers and 1 transport
EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 2 cruisers and 1 transport
EDIT: Removing units owned by UK_Pacific from Borneo: 1 infantry
EDIT: Adding units owned by UK_Pacific to Sumatra: 1 infantry
EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific
EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 2 destroyers
EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 2 destroyers
EDIT: Removing units owned by UK_Pacific from West India: 1 armour
EDIT: Adding units owned by UK_Pacific to Persia: 1 armour
EDIT: Changing ownership of Persia from Neutral_Allies to UK_Pacific
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Adding units owned by UK_Pacific to Persia: 2 infantry
EDIT: Changing ownership of Eastern Persia from Neutral_Allies to UK_Pacific
EDIT: Turning off Edit Mode
2 fighters moved from 118 Sea Zone to United Kingdom
1 bomber moved from 118 Sea Zone to United Kingdom
1 aaGun moved from Alberta Saskatchewan Manitoba to Ontario
2 aaGuns moved from British Columbia to Alberta Saskatchewan Manitoba
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to EgyptPlace Units - British
1 armour placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 bomber and 1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 aaGun, 1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Units Change Ownership
Some Units in Fiji change ownership: 2 infantry
Some Units in Shan State change ownership: 1 artillery and 1 infantry
Some Units in India change ownership: 1 aaGun, 1 armour, 2 fighters and 2 infantry
Some Units in Malaya change ownership: 1 infantry
Some Units in Borneo change ownership: 1 aaGun
Some Units in Kwangtung change ownership: 1 infantry
Some Units in Sumatra change ownership: 1 infantry
Some Units in 41 Sea Zone change ownership: 2 cruisers, 2 destroyers and 1 transport -
something is wrong in the pacific. Units don’t move.
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C:/program files/TripleA/triplea_1_7_0_3/maps/World War II Global.zip
delete this file. It’s probably massive.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
3 infantry moved from 92 Sea Zone to Morocco
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Italian Somaliland to Ethiopia
2 fighters moved from Northern Italy to Tobruk
1 bomber moved from Albania to TobrukCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 3 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/4 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the French lost in Morocco
Italians roll dice for 1 armour and 3 infantry in Morocco, round 3 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Trans-JordanNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 armour moved from Albania to Bulgaria
1 aaGun moved from Albania to BulgariaPlace Units - Italians
1 artillery placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Western Australia to Sumatra
1 fighter moved from South Australia to Western Australia
1 fighter moved from New South Wales to Western Australia
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
german turn attached. the french just frolicked about.





