That’s what I thought. Thanks for clarifying!
Fischer Variant A&A alpha III Sensoy Battle
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France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13Rolling 13d25:
(6, 9, 13, 13, 13, 15, 15, 16, 19, 20, 23, 24, 25)
Mechanized Infantry = 0Rolling 0d25:
()
Tank = 1Rolling 1d25:
(1)
Artillery = 3Rolling 3d25:
(10, 18, 23)
AAA = 1Rolling 1d25:
(12)UK Tank = 1
Rolling 1d25:
(1)
UK Artillery = 1Rolling 1d25:
(9)France Sea Resources:
Transport = 0Rolling 0d24:
()
Submarine = 0Rolling 0d24:
()
Destroyer = 2Rolling 2d24:
(12, 20)
Cruiser = 2Rolling 2d24:
(7, 21)
Battleship = 0Rolling 0d24:
()
Aircraft Carrier = 0Rolling 0d24:
()France Air Resources:
Fighter = 1Rolling 1d21:
(16)
Tactical Bomber = 0Rolling 0d21:
()
Strategic Bomber = 0Rolling 0d21:
()China Land Resources:
Infantry = 17Rolling 17d12:
(1, 1, 2, 2, 3, 3, 4, 5, 7, 9, 10, 10, 10, 10, 12, 12, 12)China Air Resources:
Fighter = 1Rolling 1d12:
(11)China Land Resources:
Infantry = 17Rolling 17d12:
(1, 2, 3, 4, 4, 6, 6, 7, 7, 7, 8, 9, 9, 10, 10, 10, 11)China Air Resources:
Fighter = 1Rolling 1d12:
(6) -
ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5Rolling 5d15:
(3, 4, 6, 7, 12)
Mechanized Infantry = 0Rolling 0d15:
()
Tank = 0Rolling 0d15:
()
Artillery = 1Rolling 1d15:
(4)
AAA = 2Rolling 2d15:
(11, 11)ANZAC Sea Resources:
Transport =1Rolling 1d17:
(6)
Submarine = 0Rolling 0d17:
()
Destroyer = 1Rolling 1d17:
(10)
Cruiser = 1Rolling 1d17:
(15)
Battleship = 0Rolling 0d17:
()
Aircraft Carrier = 0Rolling 0d17:
()ANZAC Air Resources:
Fighter = 3Rolling 3d16:
(3, 11, 12)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 0Rolling 0d16:
() -
OK. All set up. It took longer than 45 minutes to set it up.
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Dont forget to exit edit mode. I forgot and saved the game that way.
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scram?
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scramble all. Take first hit off battleship the rest off fighters.
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too big to post
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Buryatia
1 artillery moved from Sakha to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 mech_infantry moved from Yenisey to Urals
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Ukraine
1 armour moved from Western Ukraine to Smolensk
6 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 armour moved from Turkmenistan to Volgograd
1 fighter moved from Caucasus to Russia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Karelia
2 infantry moved from Nenetsia to Archangel
3 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Vologda to Archangel
1 fighter moved from Soviet Far East to Yakut S.S.R.Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Evenkiyskiy to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Buryatia
1 artillery moved from Sakha to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 mech_infantry moved from Yenisey to Urals
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Ukraine
1 armour moved from Western Ukraine to Smolensk
6 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 armour moved from Turkmenistan to Volgograd
1 fighter moved from Caucasus to Russia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Karelia
2 infantry moved from Nenetsia to Archangel
3 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Vologda to Archangel
1 fighter moved from Soviet Far East to Yakut S.S.R.Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Evenkiyskiy to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Adding units owned by Japanese to Iwo Jima: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Adding units owned by Japanese to Marshall Islands: 1 fighter
EDIT: Adding units owned by Japanese to Marianas: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Formosa: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode -
forgot to deploy your japanese airforce.
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go Carl.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
3 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Formosa to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to 37 Sea Zone
1 tactical_bomber moved from Caroline Islands to Kwangsi
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 battleship moved from 6 Sea Zone to 2 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 32 Sea Zone to 25 Sea Zone
4 infantry moved from Jehol to Chahar
2 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Manchuria to Jehol
1 fighter moved from Jehol to Chahar
1 fighter moved from Manchuria to Chahar
1 bomber moved from Japan to Anhwe
3 fighters moved from Japan to Kwangsi
3 tactical_bombers moved from Japan to KwangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 4 infantry in Chahar, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Midway
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese win, taking Midway from Americans with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 2 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship and 1 destroyer in 2 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 1 battleship and 1 destroyer in 2 Sea Zone, round 3 : 2/2 hits
1 transport owned by the Americans lost in 2 Sea Zone
Japanese win, taking 2 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to Siam
1 bomber moved from 37 Sea Zone to Siam
1 fighter moved from Iwo Jima to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 fighter moved from Chahar to Jehol
1 fighter moved from Chahar to Kiangsu
1 fighter moved from Jehol to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Adding units owned by Japanese to Philippines: 2 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover War BondsActivate Technology - Americans
Americans activating War BondsPurchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 89 Sea Zone to 11 Sea Zone
1 fighter moved from Mexico to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 armour moved from Southeast Mexico to Western United States
1 fighter moved from Central America to Western United States
1 mech_infantry moved from Western United States to AlaskaNon Combat Move - Americans
2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Americans collect 1 PU from War Bonds; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Hopei
4 infantry moved from Tsinghai to Shensi
1 infantry moved from Hunan to Yunnan
2 infantry moved from Szechwan to Yunnan
3 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to ShensiNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
2 fighters moved from Scotland to 118 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 destroyer moved from 106 Sea Zone to 118 Sea Zone
1 bomber moved from Ontario to 118 Sea Zone
2 infantry moved from Ontario to Quebec
1 infantry moved from Newfoundland Labrador to Quebec
1 infantry moved from British Columbia to Alaska
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 carrier moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 tactical_bomber moved from 82 Sea Zone to Egypt
1 infantry moved from Scotland to United KingdomCombat - British
Battle in 118 Sea Zone
British attack with 1 bomber, 2 destroyers and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 bomber, 2 destroyers and 2 fighters in 118 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 118 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
British attack with 2 battleships and 1 transport
Germans defend with 1 cruiser
British roll dice for 2 battleships and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
British win with 2 battleships and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Borneo: 1 fighter
EDIT: Adding units owned by UK_Pacific to India: 1 fighter
EDIT: Removing units owned by UK_Pacific from 37 Sea Zone: 2 cruisers and 1 transport
EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 2 cruisers and 1 transport
EDIT: Removing units owned by UK_Pacific from Borneo: 1 infantry
EDIT: Adding units owned by UK_Pacific to Sumatra: 1 infantry
EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific
EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 2 destroyers
EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 2 destroyers
EDIT: Removing units owned by UK_Pacific from West India: 1 armour
EDIT: Adding units owned by UK_Pacific to Persia: 1 armour
EDIT: Changing ownership of Persia from Neutral_Allies to UK_Pacific
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Adding units owned by UK_Pacific to Persia: 2 infantry
EDIT: Changing ownership of Eastern Persia from Neutral_Allies to UK_Pacific
EDIT: Turning off Edit Mode
2 fighters moved from 118 Sea Zone to United Kingdom
1 bomber moved from 118 Sea Zone to United Kingdom
1 aaGun moved from Alberta Saskatchewan Manitoba to Ontario
2 aaGuns moved from British Columbia to Alberta Saskatchewan Manitoba
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to EgyptPlace Units - British
1 armour placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 bomber and 1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 aaGun, 1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Units Change Ownership
Some Units in Fiji change ownership: 2 infantry
Some Units in Shan State change ownership: 1 artillery and 1 infantry
Some Units in India change ownership: 1 aaGun, 1 armour, 2 fighters and 2 infantry
Some Units in Malaya change ownership: 1 infantry
Some Units in Borneo change ownership: 1 aaGun
Some Units in Kwangtung change ownership: 1 infantry
Some Units in Sumatra change ownership: 1 infantry
Some Units in 41 Sea Zone change ownership: 2 cruisers, 2 destroyers and 1 transport -
something is wrong in the pacific. Units don’t move.
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C:/program files/TripleA/triplea_1_7_0_3/maps/World War II Global.zip
delete this file. It’s probably massive.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
3 infantry moved from 92 Sea Zone to Morocco
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Italian Somaliland to Ethiopia
2 fighters moved from Northern Italy to Tobruk
1 bomber moved from Albania to TobrukCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 3 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/4 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the French lost in Morocco
Italians roll dice for 1 armour and 3 infantry in Morocco, round 3 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Trans-JordanNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 armour moved from Albania to Bulgaria
1 aaGun moved from Albania to BulgariaPlace Units - Italians
1 artillery placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Western Australia to Sumatra
1 fighter moved from South Australia to Western Australia
1 fighter moved from New South Wales to Western Australia
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total