dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Fischer Variant A&A alpha III Sensoy Battle
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here are the planes I want to scramble. I posted it in this file.
your evil plan will fail…
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1 tactical_bomber owned by the British , 5 armour owned by the British , 1 armour owned by the Germans and 2 armour owned by the Americans lost in United Kingdom
Ill change loss selection and put the 1 armour back and remove a bomber
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Germany to United Kingdom
12 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
6 infantry moved from Western Germany to 113 Sea Zone
6 armour moved from Western Germany to 113 Sea Zone
2 battleships moved from 113 Sea Zone to 110 Sea Zone
6 armour, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United Kingdom
6 armour moved from 110 Sea Zone to United Kingdom
3 destroyers moved from 113 Sea Zone to 110 Sea Zone
5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bulgaria to RomaniaCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 battleships, 3 destroyers and 6 transports
British defend with 1 fighter; Americans defend with 2 fighters
Germans roll dice for 2 battleships, 3 destroyers and 6 transports in 110 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits
Units damaged: 2 battleships owned by the Germans
2 fighters owned by the Americans , 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 2 battleships, 2 destroyers and 6 transports remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Casualties for Americans: 2 fighters
Battle in United Kingdom
Germans attack with 6 armour, 15 bombers, 1 fighter and 6 infantry
British defend with 4 aaGuns, 1 airfield, 6 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 2 armour and 1 artillery
AA fire in United Kingdom : 1/12 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 6 armour, 15 bombers and 6 infantry in United Kingdom, round 2 : 14/27 hits
British roll dice for 4 aaGuns, 8 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/18 hits
5 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the Americans , 6 infantry owned by the Germans , 2 armour owned by the Germans , 2 artilleries owned by the British , 1 mech_infantry owned by the British and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour and 15 bombers in United Kingdom, round 3 : 16/19 hits
British roll dice for 7 armour and 1 tactical_bomber in United Kingdom, round 3 : 1/8 hits
1 tactical_bomber owned by the British , 5 armour owned by the British , 1 armour owned by the Germans and 2 armour owned by the Americans lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour and 15 bombers remaining. Battle score for attacker is 64
Casualties for Germans: 3 armour, 1 fighter and 6 infantry
Casualties for British: 4 aaGuns, 6 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 armour and 1 artillery
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
12 bombers moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Normandy BordeauxPlace Units - Germans
1 armour, 1 fighter and 1 infantry placed in Novgorod
3 infantry placed in Russia
1 artillery and 2 infantry placed in Western Germany
2 bombers placed in Germany
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2,6,1,1,3,1
Germans collect 55 PUs (6 lost to blockades); end with 94 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to United Kingdom: 1 armour
EDIT: Turning off Edit Mode -
1 tactical_bomber owned by the British , 5 armour owned by the British , 1 armour owned by the Germans and 2 armour owned by the Americans lost in United Kingdom
I changed 1 loss selection and put the 1 armour back and removed a bomber
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,4,3,1,2,1,4,3,5,6,1,1,5,4,5,6,4,1,2,2,4,3,3,4,1,5,6,2,2,4,6,5,6,1,4,5,2,1
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
thought u did the yank move :?
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I forgot to post it. duhh…
I’ll do it again. maybe you’ll fair better… :evil:
booo huuu huuaaaaa
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Germany to United Kingdom
12 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
6 infantry moved from Western Germany to 113 Sea Zone
6 armour moved from Western Germany to 113 Sea Zone
2 battleships moved from 113 Sea Zone to 110 Sea Zone
6 armour, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United Kingdom
6 armour moved from 110 Sea Zone to United Kingdom
3 destroyers moved from 113 Sea Zone to 110 Sea Zone
5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bulgaria to RomaniaCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 battleships, 3 destroyers and 6 transports
British defend with 1 fighter; Americans defend with 2 fighters
Germans roll dice for 2 battleships, 3 destroyers and 6 transports in 110 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Germans
2 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 battleships, 3 destroyers and 6 transports in 110 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 2 battleships, 2 destroyers and 6 transports remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Casualties for Americans: 2 fighters
Battle in United Kingdom
Germans attack with 6 armour, 15 bombers, 1 fighter and 6 infantry
British defend with 4 aaGuns, 1 airfield, 6 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 2 armour and 1 artillery
AA fire in United Kingdom : 3/12 hits
2 bombers owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 6 armour, 13 bombers and 6 infantry in United Kingdom, round 2 : 11/25 hits
British roll dice for 4 aaGuns, 8 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/18 hits
5 infantry owned by the British , 1 artillery owned by the Americans , 5 bombers owned by the Germans , 3 infantry owned by the Germans , 1 mech_infantry owned by the British and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 8 bombers and 3 infantry in United Kingdom, round 3 : 10/17 hits
British roll dice for 8 armour, 2 artilleries and 1 tactical_bomber in United Kingdom, round 3 : 3/11 hits
6 armour owned by the British , 3 bombers owned by the Germans , 2 artilleries owned by the British and 2 armour owned by the Americans lost in United Kingdom
Germans roll dice for 6 armour, 5 bombers and 3 infantry in United Kingdom, round 4 : 8/14 hits
British roll dice for 1 tactical_bomber in United Kingdom, round 4 : 0/1 hits
1 tactical_bomber owned by the British lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 5 bombers and 3 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 10 bombers, 1 fighter and 3 infantry
Casualties for British: 4 aaGuns, 6 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 armour and 1 artillery
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
5 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Russia
1 armour and 4 artilleries placed in Germany
2 bombers and 1 fighter placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,4,5,6,5,6
Germans collect 59 PUs (2 lost to blockades); end with 98 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,2,5,5,4,4,2,4,3,6,2,1,1,1,4,1,6,2,5,2,1,1,2,2,3,2,6,6,6,1,2,1,3,2,1,6,3,1
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 bombers, 1 cruiser, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 armour moved from 109 Sea Zone to United Kingdom
3 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 submarine moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Tobruk to 95 Sea Zone
1 bomber moved from Tobruk to 95 Sea Zone
1 bomber moved from Trans-Jordan to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 armour moved from Samara to Archangel
1 armour moved from Vologda to Archangel
1 armour moved from Caucasus to Bryansk
Americans take Bryansk from Germans
1 infantry moved from Caucasus to Rostov
1 armour moved from Evenkiyskiy to Vologda
2 artilleries moved from Yenisey to Timguska
1 bomber moved from Kansu to Archangel
1 battleship moved from 91 Sea Zone to 109 Sea Zone
2 cruisers moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 transports moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Archangel
Americans attack with 2 armour and 1 bomber
Germans defend with 1 artillery
Americans roll dice for 2 armour and 1 bomber in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 95 Sea Zone
Americans attack with 1 battleship, 3 bombers and 1 cruiser
Italians defend with 3 destroyers and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers in 95 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 3 destroyers in 95 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Italians , 1 submarine owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
Americans win with 1 battleship and 3 bombers remaining. Battle score for attacker is 18
Casualties for Italians: 3 destroyers and 1 submarine
Casualties for Americans: 1 cruiser
Battle in 110 Sea Zone
Americans attack with 3 cruisers, 2 destroyers and 1 submarine
Germans defend with 2 battleships, 2 destroyers and 6 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 cruisers and 2 destroyers in 110 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 2 battleships, 2 destroyers and 6 transports in 110 Sea Zone, round 2 : 2/4 hits
2 destroyers owned by the Americans and 2 destroyers owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 cruisers in 110 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Germans lost in 110 Sea Zone
6 transports owned by the Germans lost in 110 Sea Zone
Americans win with 3 cruisers remaining. Battle score for attacker is 76
Casualties for Germans: 2 battleships, 2 destroyers and 6 transports
Casualties for Americans: 2 destroyers and 1 submarine
Battle in United Kingdom
Americans attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 airfield, 6 armour, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 battleships in United Kingdom, round 2 : 3/3 hits
Americans roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in United Kingdom, round 2 : 3/8 hits
Germans roll dice for 6 armour and 3 infantry in United Kingdom, round 2 : 5/9 hits
1 artillery owned by the Americans , 3 infantry owned by the Germans , 3 armour owned by the Germans , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour and 1 bomber in United Kingdom, round 3 : 2/3 hits
Germans roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits
2 armour owned by the Germans , 1 armour owned by the Americans and 1 bomber owned by the Americans lost in United Kingdom
Germans win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 5 armour and 3 infantry
Casualties for Americans: 2 armour, 1 artillery, 1 bomber and 3 infantryNon Combat Move - Americans
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 bomber moved from Archangel to Kazakhstan
1 fighter moved from Caucasus to Nenetsia
3 bombers moved from 95 Sea Zone to AlgeriaPlace Units - Americans
1 battleship, 1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone
2 armour, 2 bombers and 1 infantry placed in Eastern United States
3 infantry placed in CaucasusTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Americans collect 4 PUs from War Bonds; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Ontario to Quebec
1 armour moved from Kazakhstan to Tambov
1 armour moved from Kazakhstan to Vologda
1 armour moved from Volgograd to Vologda
1 armour moved from Volgograd to Vologda
1 mech_infantry moved from Northwest Persia to Volgograd
1 infantry moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Syria to Northwest Persia
4 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to AlgeriaCombat - British
Battle in United Kingdom
British attack with 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits
Germans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Kazakhstan to VolgogradTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 armour placed in India
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Russia
1 armour moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 fighter
Americans defend with 1 armour
Italians roll dice for 2 armour and 1 fighter in Bryansk, round 2 : 1/3 hits
Americans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Americans lost in Bryansk
Italians win, taking Bryansk from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 fighter moved from Bryansk to RussiaPlace Units - Italians
1 armour and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
3 armour moved from Nenetsia to Novgorod
1 armour moved from Vologda to Novgorod
1 bomber moved from Shan State to Urals
3 armour moved from Suiyuyan to Novosibirsk
3 armour moved from Jehol to Suiyuyan
1 bomber moved from Korea to Urals
1 fighter moved from Korea to Suiyuyan
1 armour moved from Korea to Jehol
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 transports moved from 41 Sea Zone to 56 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 56 Sea Zone to 41 Sea Zone
1 armour moved from New South Wales to Western Australia
1 infantry moved from Kazakhstan to Samara
1 artillery moved from Turkmenistan to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Eastern Persia to TurkmenistanCombat - ANZAC
Battle in Novgorod
ANZAC attack with 4 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 4 armour in Novgorod, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 armour owned by the ANZAC lost in Novgorod
ANZAC roll dice for 3 armour in Novgorod, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 armour owned by the ANZAC lost in Novgorod
ANZAC win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for ANZAC: 2 armourNon Combat Move - ANZAC
2 aaGuns moved from Eastern Persia to Turkmenistan
1 infantry moved from 79 Sea Zone to West IndiaPlace Units - ANZAC
3 armour placed in Korea
1 bomber and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - French
2 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Tsinghai to KazakhstanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 battleships, 5 infantry, 5 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Germans
3 infantry moved from Germany to Poland
4 artilleries moved from Germany to Poland
5 infantry moved from Ukraine to Rostov
1 infantry moved from Romania to Bessarabia
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 armour moved from Russia to Vologda
4 bombers moved from Western Germany to Vologda
1 armour moved from Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 armour moved from Russia to Samara
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to NovgorodCombat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/3 hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Novgorod causes 15 damage total. Damaged units is as follows: factory_minor = 3, harbour = 6, airfield = 6
Battle in Vologda
Germans attack with 2 armour, 4 bombers and 2 infantry
British defend with 3 armour; Americans defend with 1 armour
Germans roll dice for 2 armour, 4 bombers and 2 infantry in Vologda, round 2 : 5/8 hits
Americans roll dice for 4 armour in Vologda, round 2 : 1/4 hits
3 armour owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Vologda
Germans win, taking Vologda from Americans with 2 armour, 4 bombers and 1 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for British: 3 armour
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 5 infantry
Americans defend with 1 infantry
Germans roll dice for 5 infantry in Rostov, round 2 : 0/5 hits
British roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 4 infantry in Rostov, round 3 : 1/4 hits
British roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from British with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Samara
Germans win, taking Samara from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
4 bombers moved from Vologda to Russia
3 bombers moved from Novgorod to Baltic StatesPlace Units - Germans
3 infantry placed in Russia
2 battleships, 5 submarines and 2 transports placed in 113 Sea Zone
1 armour and 2 infantry placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,5,4,5,1,5,6,3,5,3,4,5,4,5,1,2,4,1,2,4,2,2,6,6,2,4,4,3,5,6,1,1,3,2,2,4,4,2
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 battleship, 2 bombers, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 108 Sea Zone
2 battleships moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone
1 battleship moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 cruiser moved from 101 Sea Zone to 108 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 49 Sea Zone to 50 Sea Zone
2 artilleries moved from Timguska to Urals
3 infantry moved from Caucasus to Rostov
1 bomber moved from Kazakhstan to Rostov
1 fighter moved from Nenetsia to Bryansk
1 armour moved from Archangel to Belarus
Americans take Belarus from Germans
1 armour moved from Archangel to Smolensk
Americans take Smolensk from Germans
1 armour moved from Belarus to Bryansk
1 armour moved from Smolensk to Bryansk
2 armour moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Algeria to Southern Italy
2 bombers moved from Algeria to Northern Italy
2 bombers moved from Eastern United States to United Kingdom
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 79 Sea ZoneCombat - Americans
Battle in Bryansk
Americans attack with 2 armour and 1 fighter
Italians defend with 2 armour
Americans roll dice for 2 armour and 1 fighter in Bryansk, round 2 : 1/3 hits
Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Bryansk
Americans roll dice for 1 armour and 1 fighter in Bryansk, round 3 : 0/2 hits
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 fighter in Bryansk, round 4 : 1/2 hits
Italians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Italians lost in Bryansk
Americans win, taking Bryansk from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 2 armour
Casualties for Americans: 1 armour and 1 fighter
Battle in Rostov
Americans attack with 1 bomber and 3 infantry
Germans defend with 4 infantry
Americans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/5 hits
Germans roll dice for 4 infantry in Rostov, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Rostov
Americans roll dice for 1 bomber and 3 infantry in Rostov, round 3 : 1/5 hits
Germans roll dice for 3 infantry in Rostov, round 3 : 2/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Rostov
Americans roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Rostov, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Rostov
Americans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Rostov, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 infantry
Casualties for Americans: 1 bomber and 3 infantry
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 6,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits
Bombing raid in Northern Italy rolls: 6,4,8,3 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.Non Combat Move - Americans
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
2 aaGuns and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 aaGuns moved from 109 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
2 bombers moved from Northern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 mech_infantry moved from 79 Sea Zone to West IndiaPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Caucasus
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States
1 battleship, 1 carrier and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Americans collect 1 PU from War Bonds; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs





