No problem
Fischer Variant A&A alpha III Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 destroyers moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Ukraine to Tambov
1 armour moved from Ukraine to Rostov
1 fighter moved from Ukraine to Tambov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to RostovCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 fighter
British defend with 1 armour
Italians roll dice for 1 armour and 1 fighter in Tambov, round 2 : 0/2 hits
British roll dice for 1 armour in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Tambov, round 3 : 1/2 hits
British roll dice for 1 armour in Tambov, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour and 2 fighters
British defend with 1 armour
Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 0/3 hits
British roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 2 fighters in Rostov, round 3 : 2/2 hits
British roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Italians lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 1 armour
Casualties for Italians: 1 armour and 1 fighterNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from Tambov to UkrainePlace Units - Italians
2 armour and 1 fighter placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
3 armour moved from Timguska to Nenetsia
ANZAC take Nenetsia from Germans
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Kansu to Vologda
1 artillery moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from West India to Eastern Persia
1 transport moved from 35 Sea Zone to 56 Sea Zone
2 transports moved from 35 Sea Zone to 56 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 transports moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from New South Wales to Shan State
1 bomber moved from Tsinghai to Archangel
3 armour moved from Jehol to Suiyuyan
3 armour moved from Korea to JeholCombat - ANZAC
Battle in Archangel
ANZAC attack with 1 bomber
Germans defend with 1 artillery
ANZAC roll dice for 1 bomber in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 bomber owned by the ANZAC lost in Archangel
Germans win with 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
2 aaGuns moved from West India to Eastern Persia
2 armour moved from Western Australia to 56 Sea Zone
1 mech_infantry moved from Western Australia to 56 Sea ZonePlace Units - ANZAC
1 armour, 1 bomber and 1 fighter placed in Korea
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Combat Move - French
1 artillery and 2 infantry moved from Shensi to TsinghaiNon Combat Move - French
Turn Complete - French
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scramble
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here are the planes I want to scramble. I posted it in this file.
your evil plan will fail…
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1 tactical_bomber owned by the British , 5 armour owned by the British , 1 armour owned by the Germans and 2 armour owned by the Americans lost in United Kingdom
Ill change loss selection and put the 1 armour back and remove a bomber
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Germany to United Kingdom
12 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
6 infantry moved from Western Germany to 113 Sea Zone
6 armour moved from Western Germany to 113 Sea Zone
2 battleships moved from 113 Sea Zone to 110 Sea Zone
6 armour, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United Kingdom
6 armour moved from 110 Sea Zone to United Kingdom
3 destroyers moved from 113 Sea Zone to 110 Sea Zone
5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bulgaria to RomaniaCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 battleships, 3 destroyers and 6 transports
British defend with 1 fighter; Americans defend with 2 fighters
Germans roll dice for 2 battleships, 3 destroyers and 6 transports in 110 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits
Units damaged: 2 battleships owned by the Germans
2 fighters owned by the Americans , 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 2 battleships, 2 destroyers and 6 transports remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Casualties for Americans: 2 fighters
Battle in United Kingdom
Germans attack with 6 armour, 15 bombers, 1 fighter and 6 infantry
British defend with 4 aaGuns, 1 airfield, 6 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 2 armour and 1 artillery
AA fire in United Kingdom : 1/12 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 6 armour, 15 bombers and 6 infantry in United Kingdom, round 2 : 14/27 hits
British roll dice for 4 aaGuns, 8 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/18 hits
5 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the Americans , 6 infantry owned by the Germans , 2 armour owned by the Germans , 2 artilleries owned by the British , 1 mech_infantry owned by the British and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour and 15 bombers in United Kingdom, round 3 : 16/19 hits
British roll dice for 7 armour and 1 tactical_bomber in United Kingdom, round 3 : 1/8 hits
1 tactical_bomber owned by the British , 5 armour owned by the British , 1 armour owned by the Germans and 2 armour owned by the Americans lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour and 15 bombers remaining. Battle score for attacker is 64
Casualties for Germans: 3 armour, 1 fighter and 6 infantry
Casualties for British: 4 aaGuns, 6 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 armour and 1 artillery
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
12 bombers moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Normandy BordeauxPlace Units - Germans
1 armour, 1 fighter and 1 infantry placed in Novgorod
3 infantry placed in Russia
1 artillery and 2 infantry placed in Western Germany
2 bombers placed in Germany
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2,6,1,1,3,1
Germans collect 55 PUs (6 lost to blockades); end with 94 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to United Kingdom: 1 armour
EDIT: Turning off Edit Mode -
1 tactical_bomber owned by the British , 5 armour owned by the British , 1 armour owned by the Germans and 2 armour owned by the Americans lost in United Kingdom
I changed 1 loss selection and put the 1 armour back and removed a bomber
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,4,3,1,2,1,4,3,5,6,1,1,5,4,5,6,4,1,2,2,4,3,3,4,1,5,6,2,2,4,6,5,6,1,4,5,2,1
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
thought u did the yank move :?
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I forgot to post it. duhh…
I’ll do it again. maybe you’ll fair better… :evil:
booo huuu huuaaaaa
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Germany to United Kingdom
12 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
6 infantry moved from Western Germany to 113 Sea Zone
6 armour moved from Western Germany to 113 Sea Zone
2 battleships moved from 113 Sea Zone to 110 Sea Zone
6 armour, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United Kingdom
6 armour moved from 110 Sea Zone to United Kingdom
3 destroyers moved from 113 Sea Zone to 110 Sea Zone
5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bulgaria to RomaniaCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 battleships, 3 destroyers and 6 transports
British defend with 1 fighter; Americans defend with 2 fighters
Germans roll dice for 2 battleships, 3 destroyers and 6 transports in 110 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Germans
2 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 battleships, 3 destroyers and 6 transports in 110 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 2 battleships, 2 destroyers and 6 transports remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Casualties for Americans: 2 fighters
Battle in United Kingdom
Germans attack with 6 armour, 15 bombers, 1 fighter and 6 infantry
British defend with 4 aaGuns, 1 airfield, 6 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 2 armour and 1 artillery
AA fire in United Kingdom : 3/12 hits
2 bombers owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 6 armour, 13 bombers and 6 infantry in United Kingdom, round 2 : 11/25 hits
British roll dice for 4 aaGuns, 8 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/18 hits
5 infantry owned by the British , 1 artillery owned by the Americans , 5 bombers owned by the Germans , 3 infantry owned by the Germans , 1 mech_infantry owned by the British and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 8 bombers and 3 infantry in United Kingdom, round 3 : 10/17 hits
British roll dice for 8 armour, 2 artilleries and 1 tactical_bomber in United Kingdom, round 3 : 3/11 hits
6 armour owned by the British , 3 bombers owned by the Germans , 2 artilleries owned by the British and 2 armour owned by the Americans lost in United Kingdom
Germans roll dice for 6 armour, 5 bombers and 3 infantry in United Kingdom, round 4 : 8/14 hits
British roll dice for 1 tactical_bomber in United Kingdom, round 4 : 0/1 hits
1 tactical_bomber owned by the British lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 armour, 5 bombers and 3 infantry remaining. Battle score for attacker is -29
Casualties for Germans: 10 bombers, 1 fighter and 3 infantry
Casualties for British: 4 aaGuns, 6 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 armour and 1 artillery
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
5 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Russia
1 armour and 4 artilleries placed in Germany
2 bombers and 1 fighter placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,4,5,6,5,6
Germans collect 59 PUs (2 lost to blockades); end with 98 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,2,5,5,4,4,2,4,3,6,2,1,1,1,4,1,6,2,5,2,1,1,2,2,3,2,6,6,6,1,2,1,3,2,1,6,3,1
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 2 bombers, 1 cruiser, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 armour moved from 109 Sea Zone to United Kingdom
3 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 submarine moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Tobruk to 95 Sea Zone
1 bomber moved from Tobruk to 95 Sea Zone
1 bomber moved from Trans-Jordan to 95 Sea Zone
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 armour moved from Samara to Archangel
1 armour moved from Vologda to Archangel
1 armour moved from Caucasus to Bryansk
Americans take Bryansk from Germans
1 infantry moved from Caucasus to Rostov
1 armour moved from Evenkiyskiy to Vologda
2 artilleries moved from Yenisey to Timguska
1 bomber moved from Kansu to Archangel
1 battleship moved from 91 Sea Zone to 109 Sea Zone
2 cruisers moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 transports moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 26 Sea Zone to 64 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Archangel
Americans attack with 2 armour and 1 bomber
Germans defend with 1 artillery
Americans roll dice for 2 armour and 1 bomber in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 95 Sea Zone
Americans attack with 1 battleship, 3 bombers and 1 cruiser
Italians defend with 3 destroyers and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers in 95 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 3 destroyers in 95 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Italians , 1 submarine owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
Americans win with 1 battleship and 3 bombers remaining. Battle score for attacker is 18
Casualties for Italians: 3 destroyers and 1 submarine
Casualties for Americans: 1 cruiser
Battle in 110 Sea Zone
Americans attack with 3 cruisers, 2 destroyers and 1 submarine
Germans defend with 2 battleships, 2 destroyers and 6 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 cruisers and 2 destroyers in 110 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 2 battleships, 2 destroyers and 6 transports in 110 Sea Zone, round 2 : 2/4 hits
2 destroyers owned by the Americans and 2 destroyers owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 cruisers in 110 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Germans lost in 110 Sea Zone
6 transports owned by the Germans lost in 110 Sea Zone
Americans win with 3 cruisers remaining. Battle score for attacker is 76
Casualties for Germans: 2 battleships, 2 destroyers and 6 transports
Casualties for Americans: 2 destroyers and 1 submarine
Battle in United Kingdom
Americans attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 airfield, 6 armour, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 battleships in United Kingdom, round 2 : 3/3 hits
Americans roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in United Kingdom, round 2 : 3/8 hits
Germans roll dice for 6 armour and 3 infantry in United Kingdom, round 2 : 5/9 hits
1 artillery owned by the Americans , 3 infantry owned by the Germans , 3 armour owned by the Germans , 1 armour owned by the Americans and 3 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour and 1 bomber in United Kingdom, round 3 : 2/3 hits
Germans roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits
2 armour owned by the Germans , 1 armour owned by the Americans and 1 bomber owned by the Americans lost in United Kingdom
Germans win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 5 armour and 3 infantry
Casualties for Americans: 2 armour, 1 artillery, 1 bomber and 3 infantryNon Combat Move - Americans
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 bomber moved from Archangel to Kazakhstan
1 fighter moved from Caucasus to Nenetsia
3 bombers moved from 95 Sea Zone to AlgeriaPlace Units - Americans
1 battleship, 1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone
2 armour, 2 bombers and 1 infantry placed in Eastern United States
3 infantry placed in CaucasusTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Americans collect 4 PUs from War Bonds; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Ontario to Quebec
1 armour moved from Kazakhstan to Tambov
1 armour moved from Kazakhstan to Vologda
1 armour moved from Volgograd to Vologda
1 armour moved from Volgograd to Vologda
1 mech_infantry moved from Northwest Persia to Volgograd
1 infantry moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Syria to Northwest Persia
4 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to AlgeriaCombat - British
Battle in United Kingdom
British attack with 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits
Germans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Kazakhstan to VolgogradTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 armour placed in India
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Russia
1 armour moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 fighter
Americans defend with 1 armour
Italians roll dice for 2 armour and 1 fighter in Bryansk, round 2 : 1/3 hits
Americans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Americans lost in Bryansk
Italians win, taking Bryansk from Americans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 fighter moved from Bryansk to RussiaPlace Units - Italians
1 armour and 2 infantry placed in UkraineTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
3 armour moved from Nenetsia to Novgorod
1 armour moved from Vologda to Novgorod
1 bomber moved from Shan State to Urals
3 armour moved from Suiyuyan to Novosibirsk
3 armour moved from Jehol to Suiyuyan
1 bomber moved from Korea to Urals
1 fighter moved from Korea to Suiyuyan
1 armour moved from Korea to Jehol
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 transports moved from 41 Sea Zone to 56 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 56 Sea Zone to 41 Sea Zone
1 armour moved from New South Wales to Western Australia
1 infantry moved from Kazakhstan to Samara
1 artillery moved from Turkmenistan to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
2 infantry moved from Eastern Persia to TurkmenistanCombat - ANZAC
Battle in Novgorod
ANZAC attack with 4 armour
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 4 armour in Novgorod, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 armour owned by the ANZAC lost in Novgorod
ANZAC roll dice for 3 armour in Novgorod, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 armour owned by the ANZAC lost in Novgorod
ANZAC win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for ANZAC: 2 armourNon Combat Move - ANZAC
2 aaGuns moved from Eastern Persia to Turkmenistan
1 infantry moved from 79 Sea Zone to West IndiaPlace Units - ANZAC
3 armour placed in Korea
1 bomber and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - French
2 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Tsinghai to KazakhstanNon Combat Move - French
Turn Complete - French