@mike64 I’ll do the edit after you post… it shouldn’t affect any of your moves
Fischer Variant A&A alpha III Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 bomber; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
3 armour moved from Korea to Jehol
3 armour moved from Suiyuyan to Timguska
ANZAC take Timguska from Germans
1 armour moved from Hopei to Kansu
1 infantry moved from Szechwan to Sikang
3 transports moved from 19 Sea Zone to 35 Sea Zone
2 armour moved from New South Wales to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
1 transport moved from 79 Sea Zone to 41 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 bomber moved from Shan State to Volgograd
2 bombers moved from Tsinghai to VolgogradCombat - ANZAC
Battle in Volgograd
ANZAC attack with 3 bombers
Germans defend with 3 armour and 1 factory_minor
ANZAC roll dice for 3 bombers in Volgograd, round 2 : 3/3 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
2 bombers owned by the ANZAC and 3 armour owned by the Germans lost in Volgograd
ANZAC win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour
Casualties for ANZAC: 2 bombersNon Combat Move - ANZAC
1 bomber moved from Volgograd to Tsinghai
2 infantry moved from 79 Sea Zone to West India
2 aaGuns moved from 79 Sea Zone to West IndiaPlace Units - ANZAC
3 armour placed in Korea
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - French
1 artillery and 2 infantry moved from Kweichow to ShensiNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Novgorod to Western Germany
5 infantry moved from Romania to Bessarabia
1 artillery moved from Novgorod to ArchangelNon Combat Move - Germans
Place Units - Germans
3 armour placed in Russia
3 bombers placed in Western Germany
3 bombers placed in Germany
1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,3,4,1,1,1,4,5,2,2,3,5,5,1,1,1,5,3,5,2,4,1,3,2,5,3,6,5,1,3,6,4,5,5,1,4,2,2
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 mech_infantrys moved from Yakut S.S.R. to Yenisey
2 artilleries moved from Yakut S.S.R. to Yenisey
1 bomber moved from Tsinghai to Yenisey
1 armour moved from Caucasus to Samara
Americans take Samara from Germans
1 armour moved from Kazakhstan to Vologda
Americans take Vologda from Germans
1 armour moved from Novosibirsk to Evenkiyskiy
Americans take Urals from Germans
Americans take Evenkiyskiy from Germans
1 bomber moved from Tsinghai to Volgograd
2 armour moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 battleship moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from United Kingdom to Northern Italy
1 armour moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Morocco to United Kingdom
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour moved from Eastern United States to New Brunswick Nova Scotia
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 91 Sea Zone to 109 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 mech_infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits
Bombing raid in Northern Italy rolls: 6,4,8,8 and causes: 14 damage to unit: factory_major
Bombing raid in Northern Italy causes 14 damage total.
Battle in Southern France
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 3 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits
Italians roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern France, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Yenisey
Americans attack with 2 artilleries, 1 bomber and 2 mech_infantrys
Germans defend with 2 armour
Americans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Yenisey, round 2 : 1/6 hits
Germans roll dice for 2 armour in Yenisey, round 2 : 0/2 hits
1 armour owned by the Germans lost in Yenisey
Americans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Yenisey, round 3 : 0/6 hits
Germans roll dice for 1 armour in Yenisey, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Yenisey
Americans roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Yenisey, round 4 : 0/5 hits
Germans roll dice for 1 armour in Yenisey, round 4 : 0/1 hits
Americans roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Yenisey, round 5 : 4/5 hits
Germans roll dice for 1 armour in Yenisey, round 5 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Yenisey
Americans win, taking Yenisey from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for Americans: 2 mech_infantrys
Battle in Volgograd
Americans attack with 1 bomber
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber in Volgograd, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from Volgograd to Trans-Jordan
1 bomber moved from Yenisey to Kansu
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 bomber moved from Northern Italy to Tobruk
1 bomber moved from Northern Italy to TobrukPlace Units - Americans
1 armour, 1 fighter and 1 infantry placed in Caucasus
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Americans collect 3 PUs from War Bonds; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kansu
1 artillery and 1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
3 infantry placed in Kiangsu
2 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 battleship and 1 cruiser; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Northwest Persia to Rostov
British take Rostov from Italians
1 armour moved from Northwest Persia to Volgograd
British take Volgograd from Germans
1 armour moved from Kazakhstan to Samara
1 armour moved from Samara to Tambov
British take Tambov from Germans
1 armour moved from Kazakhstan to Volgograd
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Northwest Persia to Egypt
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour moved from Eastern Persia to Kazakhstan
1 armour moved from India to Eastern Persia
1 infantry moved from Eire to Scotland
1 infantry moved from Scotland to United Kingdom
1 artillery moved from Scotland to United Kingdom
1 artillery moved from Scotland to United KingdomCombat - British
Non Combat Move - British
1 aaGun moved from Turkmenistan to Kazakhstan
1 transport moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
1 battleship and 1 cruiser placed in 109 Sea Zone
1 armour placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,2,2,5
British collect 34 PUs (3 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
4 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 4 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 destroyers moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Ukraine to Tambov
1 armour moved from Ukraine to Rostov
1 fighter moved from Ukraine to Tambov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Ukraine to RostovCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 fighter
British defend with 1 armour
Italians roll dice for 1 armour and 1 fighter in Tambov, round 2 : 0/2 hits
British roll dice for 1 armour in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Tambov, round 3 : 1/2 hits
British roll dice for 1 armour in Tambov, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armour
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 armour and 1 mech_infantry in Southern France, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 1 armour owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Rostov
Italians attack with 1 armour and 2 fighters
British defend with 1 armour
Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 0/3 hits
British roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 2 fighters in Rostov, round 3 : 2/2 hits
British roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Italians lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 1 armour
Casualties for Italians: 1 armour and 1 fighterNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from Tambov to UkrainePlace Units - Italians
2 armour and 1 fighter placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
3 armour moved from Timguska to Nenetsia
ANZAC take Nenetsia from Germans
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Kansu to Vologda
1 artillery moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from West India to Eastern Persia
1 transport moved from 35 Sea Zone to 56 Sea Zone
2 transports moved from 35 Sea Zone to 56 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 transports moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from New South Wales to Shan State
1 bomber moved from Tsinghai to Archangel
3 armour moved from Jehol to Suiyuyan
3 armour moved from Korea to JeholCombat - ANZAC
Battle in Archangel
ANZAC attack with 1 bomber
Germans defend with 1 artillery
ANZAC roll dice for 1 bomber in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 bomber owned by the ANZAC lost in Archangel
Germans win with 1 artillery remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 bomberNon Combat Move - ANZAC
2 aaGuns moved from West India to Eastern Persia
2 armour moved from Western Australia to 56 Sea Zone
1 mech_infantry moved from Western Australia to 56 Sea ZonePlace Units - ANZAC
1 armour, 1 bomber and 1 fighter placed in Korea
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Combat Move - French
1 artillery and 2 infantry moved from Shensi to TsinghaiNon Combat Move - French
Turn Complete - French
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scramble
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here are the planes I want to scramble. I posted it in this file.
your evil plan will fail…
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1 tactical_bomber owned by the British , 5 armour owned by the British , 1 armour owned by the Germans and 2 armour owned by the Americans lost in United Kingdom
Ill change loss selection and put the 1 armour back and remove a bomber
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Germany to United Kingdom
12 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
6 infantry moved from Western Germany to 113 Sea Zone
6 armour moved from Western Germany to 113 Sea Zone
2 battleships moved from 113 Sea Zone to 110 Sea Zone
6 armour, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United Kingdom
6 armour moved from 110 Sea Zone to United Kingdom
3 destroyers moved from 113 Sea Zone to 110 Sea Zone
5 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bulgaria to RomaniaCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 battleships, 3 destroyers and 6 transports
British defend with 1 fighter; Americans defend with 2 fighters
Germans roll dice for 2 battleships, 3 destroyers and 6 transports in 110 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 2 : 3/3 hits
Units damaged: 2 battleships owned by the Germans
2 fighters owned by the Americans , 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 2 battleships, 2 destroyers and 6 transports remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Casualties for Americans: 2 fighters
Battle in United Kingdom
Germans attack with 6 armour, 15 bombers, 1 fighter and 6 infantry
British defend with 4 aaGuns, 1 airfield, 6 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 2 armour and 1 artillery
AA fire in United Kingdom : 1/12 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 6 armour, 15 bombers and 6 infantry in United Kingdom, round 2 : 14/27 hits
British roll dice for 4 aaGuns, 8 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/18 hits
5 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the Americans , 6 infantry owned by the Germans , 2 armour owned by the Germans , 2 artilleries owned by the British , 1 mech_infantry owned by the British and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour and 15 bombers in United Kingdom, round 3 : 16/19 hits
British roll dice for 7 armour and 1 tactical_bomber in United Kingdom, round 3 : 1/8 hits
1 tactical_bomber owned by the British , 5 armour owned by the British , 1 armour owned by the Germans and 2 armour owned by the Americans lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour and 15 bombers remaining. Battle score for attacker is 64
Casualties for Germans: 3 armour, 1 fighter and 6 infantry
Casualties for British: 4 aaGuns, 6 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 armour and 1 artillery
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
12 bombers moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Normandy BordeauxPlace Units - Germans
1 armour, 1 fighter and 1 infantry placed in Novgorod
3 infantry placed in Russia
1 artillery and 2 infantry placed in Western Germany
2 bombers placed in Germany
3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2,6,1,1,3,1
Germans collect 55 PUs (6 lost to blockades); end with 94 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to United Kingdom: 1 armour
EDIT: Turning off Edit Mode -
1 tactical_bomber owned by the British , 5 armour owned by the British , 1 armour owned by the Germans and 2 armour owned by the Americans lost in United Kingdom
I changed 1 loss selection and put the 1 armour back and removed a bomber
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,4,3,1,2,1,4,3,5,6,1,1,5,4,5,6,4,1,2,2,4,3,3,4,1,5,6,2,2,4,6,5,6,1,4,5,2,1
Japanese collect 0 PUs (8 lost to blockades); end with 0 PUs total -
thought u did the yank move :?
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I forgot to post it. duhh…
I’ll do it again. maybe you’ll fair better… :evil:
booo huuu huuaaaaa