dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Fischer Variant A&A alpha III Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,5,5,5,5,1,6,4,3,2,2,3,1,5,6,2,5,6,6,2,6,4,2,2,2,4,5,2,3,5,2,6,3,4,1,6,1,5
Japanese collect 1 PU (8 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 battleships, 1 bomber, 1 cruiser, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 battleships moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 bomber moved from Eastern United States to 119 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from United Kingdom to 97 Sea Zone
2 bombers moved from United Kingdom to 119 Sea Zone
2 armour moved from Morocco to Tunisia
2 infantry moved from Tobruk to Alexandria
3 infantry moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Egypt to Iraq
1 artillery moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Amur to Korea
3 mech_infantrys moved from Soviet Far East to Amur
1 bomber moved from Tsinghai to Yenisey
2 armour moved from Anhwe to Shensi
2 cruisers moved from 101 Sea Zone to 108 Sea Zone
1 battleship moved from 101 Sea Zone to 108 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 armour moved from Eastern United States to New Brunswick Nova Scotia
2 artilleries moved from Eastern United States to New Brunswick Nova Scotia
2 transports moved from 91 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Yenisey
Americans attack with 1 bomber
Germans defend with 2 armour
Americans roll dice for 1 bomber in Yenisey, round 2 : 1/2 hits
Germans roll dice for 2 armour in Yenisey, round 2 : 0/2 hits
1 armour owned by the Germans lost in Yenisey
Americans roll dice for 1 bomber in Yenisey, round 3 : 1/2 hits
Germans roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
1 armour owned by the Germans lost in Yenisey
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 119 Sea Zone
Americans attack with 2 battleships, 3 bombers, 1 fighter and 1 submarine
Germans defend with 4 battleships, 1 destroyer and 3 submarines
Germans roll dice for 3 submarines in 119 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 3 bombers and 1 fighter in 119 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 2 battleships in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 4 battleships and 1 destroyer in 119 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Germans , 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 119 Sea Zone
Germans roll dice for 2 submarines in 119 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 3 bombers in 119 Sea Zone, round 3 : 2/6 hits
Americans roll dice for 1 battleship in 119 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 3 battleships in 119 Sea Zone, round 3 : 2/3 hits
1 battleship owned by the Americans , 1 bomber owned by the Americans , 2 battleships owned by the Germans and 1 submarine owned by the Germans lost in 119 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 2 bombers in 119 Sea Zone, round 4 : 2/4 hits
Germans roll dice for 1 battleship in 119 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Germans lost in 119 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 4 battleships, 1 destroyer and 2 submarines
Casualties for Americans: 2 battleships, 2 bombers, 1 fighter and 1 submarineNon Combat Move - Americans
1 bomber moved from 119 Sea Zone to United Kingdom
2 transports moved from 35 Sea Zone to 32 Sea Zone
1 mech_infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 mech_infantry moved from 101 Sea Zone to Eastern United States
3 transports moved from 3 Sea Zone to 5 Sea Zone
1 bomber moved from Yenisey to Tsinghai
1 bomber moved from 97 Sea Zone to CyprusPlace Units - Americans
1 transport placed in 86 Sea Zone
1 armour and 1 infantry placed in Brazil
1 infantry placed in Eastern United States
2 battleships and 1 cruiser placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Americans collect 4 PUs from War Bonds; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shantung to KiangsuNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
Scramble!!
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Ye max
sz119 battle…… shoulda destroyted all subs before battleships? -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Alberta Saskatchewan Manitoba to Ontario
4 armour moved from Persia to Caucasus
1 bomber moved from Eastern Persia to Caucasus
4 armour moved from India to Eastern Persia
2 armour moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from India to West India
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 bomber moved from United Kingdom to 114 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from United Kingdom to 119 Sea ZoneCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 2 bombers
Germans defend with 1 battleship, 2 fighters and 4 transports
British roll dice for 2 bombers in 113 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship, 2 fighters and 4 transports in 113 Sea Zone, round 2 : 3/3 hits
2 bombers owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 battleship, 1 fighter and 4 transports remaining. Battle score for attacker is -14
Casualties for Germans: 1 fighter
Casualties for British: 2 bombers
Battle in 114 Sea Zone
British attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 114 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 tactical_bomber in 119 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Germans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 4 armour and 1 bomber
Germans defend with 3 armour, 2 bombers, 1 factory_minor and 1 infantry
British roll dice for 4 armour and 1 bomber in Caucasus, round 2 : 1/5 hits
Germans roll dice for 3 armour, 2 bombers and 1 infantry in Caucasus, round 2 : 3/6 hits
3 armour owned by the British and 1 infantry owned by the Germans lost in Caucasus
British roll dice for 1 armour and 1 bomber in Caucasus, round 3 : 2/2 hits
Germans roll dice for 3 armour and 2 bombers in Caucasus, round 3 : 2/5 hits
1 bomber owned by the British , 1 armour owned by the British and 2 armour owned by the Germans lost in Caucasus
Germans win with 1 armour and 2 bombers remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour and 1 infantry
Casualties for British: 4 armour and 1 bomber
Battle in Turkmenistan
British attack with 2 armour and 1 mech_infantry
Germans defend with 3 armour and 2 artilleries
British roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 2 : 0/3 hits
Germans roll dice for 3 armour and 2 artilleries in Turkmenistan, round 2 : 0/5 hits
British roll dice for 2 armour and 1 mech_infantry in Turkmenistan, round 3 : 1/3 hits
Germans roll dice for 3 armour and 2 artilleries in Turkmenistan, round 3 : 1/5 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Turkmenistan
British roll dice for 2 armour in Turkmenistan, round 4 : 1/2 hits
Germans roll dice for 3 armour and 1 artillery in Turkmenistan, round 4 : 1/4 hits
1 armour owned by the British and 1 artillery owned by the Germans lost in Turkmenistan
British roll dice for 1 armour in Turkmenistan, round 5 : 1/1 hits
Germans roll dice for 3 armour in Turkmenistan, round 5 : 2/3 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Turkmenistan
Germans win with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 artilleries
Casualties for British: 2 armour and 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 bomber moved from 114 Sea Zone to Vyborg
1 tactical_bomber moved from 119 Sea Zone to United Kingdom
1 aaGun moved from Persia to Eastern PersiaPlace Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 109 Sea Zone
1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour, 1 fighter and 1 mech_infantry -
(SZ 119) I let the default selections choose casualties then submerged whatever was left to protect them from air attacks.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 armour moved from Korea to 6 Sea Zone
3 armour and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 armour moved from 19 Sea Zone to Okinawa
1 armour moved from Kiangsu to Hopei
3 armour moved from Jehol to Suiyuyan
1 infantry moved from Yunnan to Szechwan
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 45 Sea Zone to 41 Sea Zone
1 bomber moved from New South Wales to Shan State
2 bombers moved from Shensi to Volgograd
1 bomber moved from Tsinghai to VolgogradCombat - ANZAC
Battle in Volgograd
ANZAC attack with 3 bombers
Germans defend with 3 bombers and 1 factory_minor
ANZAC roll dice for 3 bombers in Volgograd, round 2 : 1/3 hits
Germans roll dice for 3 bombers in Volgograd, round 2 : 1/3 hits
1 bomber owned by the Germans and 1 bomber owned by the ANZAC lost in Volgograd
ANZAC roll dice for 2 bombers in Volgograd, round 3 : 2/2 hits
Germans roll dice for 2 bombers in Volgograd, round 3 : 0/2 hits
2 bombers owned by the Germans lost in Volgograd
ANZAC win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 3 bombers
Casualties for ANZAC: 1 bomber
Battle in Okinawa
ANZAC attack with 3 armour
Japanese defend with 4 infantry
ANZAC roll dice for 3 armour in Okinawa, round 2 : 1/3 hits
Japanese roll dice for 4 infantry in Okinawa, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in Okinawa
ANZAC roll dice for 1 armour in Okinawa, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Okinawa, round 3 : 1/3 hits
1 armour owned by the ANZAC lost in Okinawa
Japanese win with 3 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 armourNon Combat Move - ANZAC
2 bombers moved from Volgograd to Tsinghai
1 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West IndiaPlace Units - ANZAC
3 armour placed in Korea
2 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
1 artillery and 2 infantry moved from Hunan to KweichowNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 battleship, 3 destroyers, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novosibirsk to Vyborg
3 bombers moved from Novosibirsk to Novgorod
2 bombers moved from Caucasus to Western Germany
3 bombers moved from Germany to Western Germany
2 armour moved from Turkmenistan to Kazakhstan
2 armour moved from Novosibirsk to Yenisey
4 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Albania to Bulgaria
2 armour moved from Kazakhstan to Volgograd
1 armour moved from Rostov to VolgogradCombat - Germans
Battle in Vyborg
Germans attack with 1 bomber
British defend with 1 bomber
Germans roll dice for 1 bomber in Vyborg, round 2 : 1/1 hits
Russians roll dice for 1 bomber in Vyborg, round 2 : 0/1 hits
1 bomber owned by the British lost in Vyborg
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomberNon Combat Move - Germans
1 bomber moved from Vyborg to NovgorodPlace Units - Germans
1 battleship, 3 destroyers and 2 transports placed in 113 Sea Zone
2 armour and 4 infantry placed in Western Germany
3 infantry placed in Caucasus
1 artillery placed in NovgorodTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 2 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,6,5,2,2,3,4,5,6,5,3,3,1,5,3,5,2,1,4,4,1,4,2,2,1,3,3,4,3,2,4,6,4,3,1,1,1,2
Japanese collect 1 PU (8 lost to blockades); end with 3 PUs total -
german scrum
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yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 armour moved from Shensi to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Shensi to Kazakhstan
Americans take Kazakhstan from Germans
1 bomber moved from Tsinghai to Caucasus
1 bomber moved from Cyprus to Caucasus
2 infantry moved from Alexandria to Egypt
2 armour moved from Tunisia to Tobruk
1 bomber moved from United Kingdom to Western Germany
2 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Morocco
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 mech_infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Amur to 5 Sea Zone
1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery, 2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Okinawa
6 fighters moved from 6 Sea Zone to Okinawa
1 battleship moved from 108 Sea Zone to 109 Sea Zone
2 cruisers moved from 108 Sea Zone to 109 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/2 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Okinawa
Americans attack with 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 3 infantry
Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 2 mech_infantrys in Okinawa, round 2 : 7/11 hits
Japanese roll dice for 3 infantry in Okinawa, round 2 : 3/3 hits
1 mech_infantry owned by the Americans , 3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Okinawa
Americans win, taking Okinawa from Japanese with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Caucasus
Americans attack with 1 armour, 2 bombers and 3 infantry
Germans defend with 1 armour, 1 factory_minor and 3 infantry
Americans roll dice for 1 armour, 2 bombers and 3 infantry in Caucasus, round 2 : 3/8 hits
Germans roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 2/4 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Caucasus
Americans roll dice for 1 armour, 2 bombers and 1 infantry in Caucasus, round 3 : 4/6 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 3 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Caucasus to Tsinghai
6 fighters moved from Okinawa to 6 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
2 armour moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 transports moved from 32 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Americans undo move 1.
1 battleship, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 transport placed in 86 Sea Zone
1 armour and 1 infantry placed in Brazil
1 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Americans collect 2 PUs from War Bonds; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 battleship, 1 cruiser and 1 mech_infantry; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
British take Turkmenistan from Germans
1 armour moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Northwest Persia
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 infantry moved from United Kingdom to Scotland
2 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from Eastern Persia to TurkmenistanPlace Units - British
1 battleship and 1 cruiser placed in 98 Sea Zone
1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 cruiser and 1 destroyer placed in 39 Sea Zone
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
4 submarines moved from 95 Sea Zone to 98 Sea Zone
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 fighter moved from Northern Italy to Ukraine
1 fighter moved from Southern Italy to UkraineCombat - Italians
Battle in 98 Sea Zone
Italians attack with 3 destroyers and 4 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 3 destroyers in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians roll dice for 3 destroyers in 98 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 battleship in 98 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits
Italians roll dice for 3 destroyers in 98 Sea Zone, round 4 : 1/3 hits
British roll dice for 1 battleship in 98 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Italians and 1 battleship owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 3 destroyers and 1 submarine remaining. Battle score for attacker is 22
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Italians: 3 submarinesNon Combat Move - Italians
Place Units - Italians
2 armour and 1 fighter placed in UkraineTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 bomber; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
3 armour moved from Korea to Jehol
3 armour moved from Suiyuyan to Timguska
ANZAC take Timguska from Germans
1 armour moved from Hopei to Kansu
1 infantry moved from Szechwan to Sikang
3 transports moved from 19 Sea Zone to 35 Sea Zone
2 armour moved from New South Wales to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
1 transport moved from 79 Sea Zone to 41 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 bomber moved from Shan State to Volgograd
2 bombers moved from Tsinghai to VolgogradCombat - ANZAC
Battle in Volgograd
ANZAC attack with 3 bombers
Germans defend with 3 armour and 1 factory_minor
ANZAC roll dice for 3 bombers in Volgograd, round 2 : 3/3 hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits
2 bombers owned by the ANZAC and 3 armour owned by the Germans lost in Volgograd
ANZAC win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour
Casualties for ANZAC: 2 bombersNon Combat Move - ANZAC
1 bomber moved from Volgograd to Tsinghai
2 infantry moved from 79 Sea Zone to West India
2 aaGuns moved from 79 Sea Zone to West IndiaPlace Units - ANZAC
3 armour placed in Korea
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - French
1 artillery and 2 infantry moved from Kweichow to ShensiNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Novgorod to Western Germany
5 infantry moved from Romania to Bessarabia
1 artillery moved from Novgorod to ArchangelNon Combat Move - Germans
Place Units - Germans
3 armour placed in Russia
3 bombers placed in Western Germany
3 bombers placed in Germany
1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs





