dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Fischer Variant A&A alpha III Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 1 factory_minor and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 fighters moved from Southern Italy to Gibraltar
5 infantry moved from Greater Southern Germany to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
1 bomber moved from France to Yugoslavia
1 bomber moved from France to Yugoslavia
4 infantry moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
1 tactical_bomber moved from Romania to Bulgaria
1 artillery moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Kazakhstan to Northwest Persia
2 artilleries moved from Tambov to Volgograd
3 infantry moved from France to Southern France
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 bombers moved from Russia to Northwest Persia
1 bomber moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Yugoslavia
Germans attack with 2 bombers, 2 fighters and 5 infantry
British defend with 6 infantry
Germans roll dice for 2 bombers, 2 fighters and 5 infantry in Yugoslavia, round 2 : 2/9 hits
British roll dice for 6 infantry in Yugoslavia, round 2 : 1/6 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 bombers, 2 fighters and 4 infantry in Yugoslavia, round 3 : 3/8 hits
British roll dice for 4 infantry in Yugoslavia, round 3 : 2/4 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Yugoslavia, round 4 : 3/6 hits
British roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits
1 infantry owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for British: 6 infantry
Battle in Bulgaria
Germans attack with 1 armour, 4 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/6 hits
British roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits
2 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Yugoslavia to Southern Italy
2 bombers moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Bulgaria to Northwest PersiaPlace Units - Germans
1 factory_minor placed in Caucasus
2 armour placed in Western Germany
3 armour placed in Volgograd
2 armour and 1 bomber placed in Russia
4 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - Russians
2 infantry moved from West India to Eastern PersiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
3 armour moved from Kiangsu to Jehol
2 fighters moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
4 tactical_bombers moved from Kiangsu to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 4 tactical_bombers
British defend with 1 infantry; Chinese defend with 1 artillery and 2 infantry; Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 4 tactical_bombers in Anhwe, round 2 : 4/6 hits
Chinese roll dice for 1 armour, 1 artillery and 4 infantry in Anhwe, round 2 : 3/6 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 infantry owned by the Chinese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Anhwe
Japanese roll dice for 3 tactical_bombers in Anhwe, round 3 : 3/3 hits
Chinese roll dice for 1 armour and 1 artillery in Anhwe, round 3 : 0/2 hits
1 artillery owned by the Chinese and 1 armour owned by the Americans lost in Anhwe
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Jehol
Japanese attack with 3 armour and 2 fighters
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 3 armour and 2 fighters in Jehol, round 2 : 1/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 armour and 2 fighters in Jehol, round 3 : 4/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits
1 artillery owned by the Chinese , 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters moved from Jehol to Kiangsu
3 tactical_bombers moved from Anhwe to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,3,5,2,1,5,3,5,3,4,4,1,5,6,5,6,2,3,2,3,1,4,1,6,6,3,5,3
Japanese collect 10 PUs (8 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,4 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 battleships, 2 bombers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Tunisia to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Tunisia to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
1 transport moved from 88 Sea Zone to 101 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 battleship moved from 91 Sea Zone to 109 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
2 armour moved from Western United States to Eastern United States
1 artillery moved from Amur to Sakha
Americans take Sakha from Japanese
1 artillery moved from Amur to Buryatia
Americans take Buryatia from Germans
1 armour moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Soviet Far East to 5 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Shantung
1 bomber moved from Korea to Jehol
2 transports moved from 3 Sea Zone to 2 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 battleship moved from 3 Sea Zone to 5 Sea Zone
1 mech_infantry moved from Alaska to Western United StatesCombat - Americans
Battle in Shantung
Battle in Jehol
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Jehol, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans win, taking Shantung from Japanese, taking Jehol from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 2 fighters; Italians defend with 2 artilleries and 1 harbour
Americans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 1/6 hits
Italians roll dice for 2 artilleries and 2 fighters in Gibraltar, round 2 : 2/4 hits
1 artillery owned by the Italians and 2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 3/4 hits
Italians roll dice for 1 artillery and 2 fighters in Gibraltar, round 3 : 1/3 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 2 fighters owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters
Casualties for Italians: 2 artilleries
Casualties for Americans: 3 infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter and 3 submarines
Italians defend with 1 destroyer, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 1/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 6 : 0/1 hits
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 2 submarines
Turning on Edit Mode
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 aaGun moved from British Guiana to 88 Sea Zone
1 aaGun and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 aaGuns moved from Central United States to Eastern United States
1 artillery moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 33 Sea Zone to 29 Sea Zone
1 bomber moved from Jehol to Korea
2 fighters moved from Korea to 6 Sea ZonePlace Units - Americans
2 battleships placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Americans collect 5 PUs from War Bonds; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to JeholNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
7 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 bombers moved from United Kingdom to Western Germany
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
5 armour moved from Eastern Persia to Northwest Persia
4 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 36 Sea Zone to 41 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 2/3 hits
2 bombers killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Northwest Persia
British attack with 5 armour, 1 artillery and 1 infantry
Germans defend with 3 armour, 2 artilleries, 3 bombers, 1 infantry and 2 tactical_bombers
British roll dice for 5 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 2/7 hits
Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/11 hits
1 infantry owned by the British , 4 armour owned by the British , 2 bombers owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
1 armour owned by the British retreated to Iraq
Germans win with 3 armour, 2 artilleries, 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 bombers
Casualties for British: 4 armour, 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from West India to Eastern Persia
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
2 armour, 2 artilleries, 1 bomber and 1 mech_infantry placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 armour, 1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour, 1 bomber and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 95 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 3 infantry moved from Marianas to 22 Sea Zone
1 armour, 3 infantry and 2 transports moved from 22 Sea Zone to 17 Sea Zone
1 armour and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Korea to Iwo Jima
1 bomber moved from Guam to Iwo JimaCombat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 armour, 2 bombers and 3 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 armour, 2 bombers and 3 infantry in Iwo Jima, round 2 : 2/6 hits
Japanese roll dice for 1 armour in Iwo Jima, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
2 bombers moved from Iwo Jima to Korea
1 bomber moved from New South Wales to Guam
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Yunnan to KwangsiPlace Units - ANZAC
3 armour placed in Korea
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - French
3 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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scramble?
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none. no scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 89 PUs;
Germans buy 5 armour, 1 artillery, 1 battleship, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
8 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 battleships moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
2 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from British
3 armour moved from Volgograd to Kazakhstan
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 armour moved from Northwest Persia to Persia
2 tactical_bombers moved from Northwest Persia to Iraq
2 artilleries moved from Volgograd to Kazakhstan
1 bomber moved from Northwest Persia to Iraq
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
4 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 armour moved from Bulgaria to Bessarabia
1 bomber moved from Russia to Western GermanyCombat - Germans
Battle in Scotland
Germans attack with 8 infantry
British defend with 1 airfield and 2 infantry
Germans win, taking Scotland from British with 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Greece
Germans attack with 1 fighter and 4 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Greece from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Persia
Germans attack with 3 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Persia from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers
French defend with 3 infantry; British defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery, 1 infantry and 2 tactical_bombers
Casualties for French: 3 infantry
Casualties for British: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 battleship and 1 destroyer
Americans defend with 1 destroyer
Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from Iraq to Kazakhstan
1 fighter moved from Greece to Southern Italy
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 battleship, 3 submarines and 2 transports placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
3 armour placed in Caucasus
2 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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if you want to move those russians, you can edit in ya
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Shantung
2 fighters moved from Kiangsu to Shantung
2 tactical_bombers moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to AnhweCombat - Japanese
Battle in Shantung
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 7 infantry; Americans defend with 1 armour
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shantung, round 2 : 1/7 hits
Chinese roll dice for 1 armour and 7 infantry in Shantung, round 2 : 1/8 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shantung, round 3 : 1/6 hits
Chinese roll dice for 1 armour and 6 infantry in Shantung, round 3 : 2/7 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
retreated to Shantung
Chinese win with 1 armour and 5 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters moved from Shantung to Kiangsu
2 tactical_bombers moved from Shantung to KiangsuPlace Units - Japanese
3 artilleries placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4,3,6,1,3,5,4,5,3,5,5,6,6,2,6,2,1,1,3,2,4,1,6,2,6,6,4,6,2,2,5
Japanese collect 1 PU (12 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 bomber, 2 cruisers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Morocco to 110 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 119 Sea Zone
1 battleship moved from 109 Sea Zone to 119 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
2 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery and 3 transports moved from 91 Sea Zone to 119 Sea Zone
1 artillery moved from 119 Sea Zone to Scotland
2 armour moved from 119 Sea Zone to Scotland
1 battleship moved from 91 Sea Zone to 119 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 armour and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 battleships moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
1 armour moved from Jehol to Anhwe
1 armour moved from Shantung to Anhwe
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Germans
1 artillery moved from Sakha to Buryatia
1 infantry moved from Siberia to Amur
2 transports moved from 3 Sea Zone to 2 Sea Zone
2 mech_infantrys moved from Alaska to 2 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Line Islands to 29 Sea Zone
1 mech_infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Amur
1 bomber moved from Korea to Anhwe
2 transports moved from 19 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in Scotland
Americans attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield and 7 infantry
Americans roll dice for 2 battleships in Scotland, round 2 : 2/2 hits
Americans roll dice for 2 armour, 1 artillery and 2 infantry in Scotland, round 2 : 1/5 hits
Germans roll dice for 7 infantry in Scotland, round 2 : 3/7 hits
1 artillery owned by the Americans , 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Scotland
Americans roll dice for 2 armour in Scotland, round 3 : 2/2 hits
Germans roll dice for 4 infantry in Scotland, round 3 : 1/4 hits
2 infantry owned by the Germans and 1 armour owned by the Americans lost in Scotland
Americans roll dice for 1 armour in Scotland, round 4 : 1/1 hits
Germans roll dice for 2 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Scotland
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 6 infantry
Casualties for Americans: 2 armour, 1 artillery and 2 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Germans defend with 1 battleship and 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans and 1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 28
Casualties for Germans: 1 battleship and 1 destroyer
Battle in Anhwe
Americans attack with 2 armour and 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 2 armour and 1 bomber in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Americans win, taking Anhwe from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Anhwe to Tsinghai
2 bombers moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 armour moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
1 factory_minor placed in Brazil
1 battleship and 2 cruisers placed in 101 Sea Zone
1 armour, 1 artillery, 1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Americans collect 4 PUs from War Bonds; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 bomber moved from India to Persia
2 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
2 artilleries moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to ScotlandCombat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 7 and causes: 2 damage to unit: factory_minor
Bombing raid in Southern France causes 2 damage total.
Battle in Persia
British attack with 4 armour, 1 bomber and 1 mech_infantry
Germans defend with 3 armour and 1 artillery
British roll dice for 4 armour, 1 bomber and 1 mech_infantry in Persia, round 2 : 3/6 hits
Germans roll dice for 3 armour and 1 artillery in Persia, round 2 : 1/4 hits
2 armour owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Persia
British roll dice for 4 armour and 1 bomber in Persia, round 3 : 4/5 hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 4 armour and 1 bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour and 1 artillery
Casualties for British: 1 mech_infantry
Battle in Scotland
British attack with 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 tactical_bomber moved from Scotland to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 aaGun moved from Eastern Persia to Persia
1 bomber moved from Persia to Eastern Persia
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
3 armour, 1 bomber and 3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 bomber; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
1 armour and 3 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 3 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
2 bombers moved from Korea to Kiangsu
1 bomber moved from Guam to Kiangsu
1 armour, 1 artillery and 4 infantry moved from 19 Sea Zone to KiangsuCombat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 armour, 1 artillery, 3 bombers and 4 infantry
Japanese defend with 1 factory_minor, 2 fighters and 2 tactical_bombers
ANZAC roll dice for 1 armour, 1 artillery, 3 bombers and 4 infantry in Kiangsu, round 2 : 3/9 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kiangsu, round 2 : 4/4 hits
4 infantry owned by the ANZAC , 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Kiangsu
ANZAC roll dice for 1 armour, 1 artillery and 3 bombers in Kiangsu, round 3 : 3/5 hits
Japanese roll dice for 1 fighter in Kiangsu, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 armour and 3 bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 artillery and 4 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
3 bombers moved from Kiangsu to Shensi
1 bomber moved from Shensi to Tsinghai
3 armour moved from Korea to Jehol
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Kwangsi to YunnanPlace Units - ANZAC
3 armour placed in Korea
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - French
1 artillery and 2 infantry moved from Kiangsi to HunanNon Combat Move - French
Turn Complete - French





