dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Fischer Variant A&A alpha III Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kwangtung to Kiangsi
4 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 : 4/6 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 0/4 hits
1 armour owned by the Japanese , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 1 artillery and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Anhwe
1 artillery placed in Hopei
1 artillery placed in Sikang
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
maybe a couple of scrambles here.
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2 (1 fighter + 1 other) to sz 112 + 1 to sz 113
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - British
British spend 5 on tech rolls
British roll 5 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
3 fighters moved from United Kingdom to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from United Kingdom to France
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 fighter moved from Java to Kwangsi
2 fighters moved from Malaya to Kwangsi
1 armour moved from Szechwan to Shensi
1 bomber moved from Kwangtung to Shensi
4 infantry moved from Burma to Yunnan
5 infantry moved from India to BurmaCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 bomber
Germans defend with 1 tactical_bomber and 1 transport
British roll dice for 1 bomber in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the British and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber
Battle in 112 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
British roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits
1 tactical_bomber owned by the British lost in 112 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for British: 1 tactical_bomber
Battle in Holland Belgium
British attack with 1 armour, 3 fighters and 7 infantry
Germans defend with 1 bomber, 2 fighters and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 1 armour, 3 fighters and 7 infantry in Holland Belgium, round 2 : 1/11 hits
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/6 hits
3 infantry owned by the British , 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 3 fighters and 4 infantry in Holland Belgium, round 3 : 2/8 hits
Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 3/4 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 3 fighters and 1 infantry in Holland Belgium, round 4 : 2/5 hits
Germans roll dice for 2 fighters in Holland Belgium, round 4 : 1/2 hits
1 infantry owned by the British and 2 fighters owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber, 2 fighters and 3 infantry
Casualties for British: 7 infantry
Strategic bombing raid in France
AA fire in France : 0/2 hits
Bombing raid in France rolls: 4,8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Shensi
British attack with 1 armour and 1 bomber
Japanese defend with 2 armour
British roll dice for 1 armour and 1 bomber in Shensi, round 2 : 1/2 hits
Japanese roll dice for 2 armour in Shensi, round 2 : 2/2 hits
1 bomber owned by the British , 1 armour owned by the British and 1 armour owned by the Japanese lost in Shensi
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour
Casualties for British: 1 armour and 1 bomber
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 aaGun moved from West India to India
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from France to United Kingdom
3 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 armour, 1 artillery, 1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 32 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Tunisia to Tobruk
2 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry; Americans defend with 1 fighter
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 battleship; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 bomber moved from New South Wales to Dutch New Guinea
2 fighters moved from Queensland to Dutch New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 9 factory_majors; Remaining resources: 53 PUs;
Germans buy 5 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from Vologda to Russia
7 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Smolensk to Russia
1 armour moved from Urals to Russia
1 tactical_bomber moved from Belarus to Russia
1 bomber moved from Belarus to Russia
1 fighter moved from Belarus to Russia
2 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to Russia
1 tactical_bomber moved from Bessarabia to Russia
3 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Germany to BessarabiaCombat - Germans
Battle in Russia
Germans attack with 14 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 20 infantry and 2 mech_infantrys
Germans roll dice for 14 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Russia, round 2 : 12/23 hits
Russians roll dice for 1 artillery, 20 infantry and 2 mech_infantrys in Russia, round 2 : 4/23 hits
12 infantry owned by the Russians , 2 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 14 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Russia, round 3 : 12/19 hits
Russians roll dice for 1 artillery, 8 infantry and 2 mech_infantrys in Russia, round 3 : 3/11 hits
8 infantry owned by the Russians , 3 armour owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 20 infantry and 2 mech_infantrysNon Combat Move - Germans
2 fighters moved from Russia to Smolensk
1 bomber moved from Russia to Novgorod
2 tactical_bombers moved from Russia to SmolenskPlace Units - Germans
5 infantry placed in Western Germany
1 armour placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
2 armour placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - Russians
1 armour moved from Bryansk to Bessarabia
11 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Tambov to Rostov
4 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Amur to Korea
1 artillery moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 1 artillery and 7 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 : 1/8 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 4 : 2/5 hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 armour and 15 infantry
Germans defend with 4 armour, 2 artilleries, 1 fighter and 5 infantry; Italians defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 1 armour and 15 infantry in Bessarabia, round 2 : 5/16 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 9 infantry in Bessarabia, round 2 : 8/18 hits
8 infantry owned by the Russians , 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 armour and 7 infantry in Bessarabia, round 3 : 2/8 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 4 infantry in Bessarabia, round 3 : 8/13 hits
7 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win with 5 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 15 infantry
Casualties for Italians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Ukraine to RostovTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - Russians
1 armour moved from Bryansk to Bessarabia
11 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Tambov to Rostov
4 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Amur to Korea
1 artillery moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 1 artillery and 7 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 artillery and 7 infantry in Korea, round 2 : 1/8 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 3 : 1/5 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 artillery and 4 infantry in Korea, round 4 : 2/5 hits
Japanese roll dice for 2 infantry in Korea, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 4 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Russians attack with 1 armour and 15 infantry
Germans defend with 4 armour, 2 artilleries, 1 fighter and 5 infantry; Italians defend with 1 armour, 1 artillery and 4 infantry
Russians roll dice for 1 armour and 15 infantry in Bessarabia, round 2 : 5/16 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 9 infantry in Bessarabia, round 2 : 8/18 hits
8 infantry owned by the Russians , 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 armour and 7 infantry in Bessarabia, round 3 : 2/8 hits
Germans roll dice for 5 armour, 3 artilleries, 1 fighter and 4 infantry in Bessarabia, round 3 : 8/13 hits
7 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win with 5 armour, 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 15 infantry
Casualties for Italians: 4 infantryNon Combat Move - Russians
2 aaGuns moved from Ukraine to RostovTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Korea: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
2 fighters moved from Chahar to Korea
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
1 artillery moved from Tsinghai to Sikang
2 tactical_bombers moved from Kansu to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Russians defend with 2 aaGuns, 1 artillery and 3 infantry
AA fire in Korea : 0/2 hits
Japanese roll dice for 2 cruisers in Korea, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Korea, round 2 : 2/6 hits
Russians roll dice for 2 aaGuns, 1 artillery and 3 infantry in Korea, round 2 : 3/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery and 2 fighters in Korea, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Korea, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery and 2 fighters in Korea, round 4 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Korea, round 4 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 3 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 armour moved from Jehol to Kiangsu
2 tactical_bombers moved from Sikang to KansuPlace Units - Japanese
3 infantry placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,5 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 2 bombers, 1 cruiser, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Eastern United States to Morocco
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Trans-Jordan to 95 Sea Zone
4 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 cruiser moved from 32 Sea Zone to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Wake Island to Dutch New Guinea
1 fighter moved from Western United States to Hawaiian Islands
1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to GibraltarCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Italians defend with 4 submarines and 1 transport
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 31
Casualties for Italians: 4 submarines and 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 3 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Morocco, round 2 : 2/4 hits
Italians roll dice for 3 infantry in Morocco, round 2 : 3/3 hits
1 armour owned by the Americans , 1 infantry owned by the Americans , 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 bomber and 1 infantryNon Combat Move - Americans
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New GuineaPlace Units - Americans
1 cruiser and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Americans collect 3 PUs from War Bonds; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
cinese
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Anhwe
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
scram
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no sir
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 5 on tech rolls
British roll 2 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 armour moved from India to Eastern Persia
2 armour moved from India to YunnanCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
British attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Air Battle in Western Germany
British attacks with 2 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Cleaning up after air battlesNon Combat Move - British
2 bombers moved from Western Germany to United Kingdom
4 fighters moved from 112 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
1 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry -
errr how did the americans get into southern italy? They have to own gibrlatar & morocco to pass through?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
1 fighter moved from Tobruk to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to Western Germany
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Bessarabia to UkraineCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 2 submarines
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is -24
Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
Battle in Ukraine
Italians attack with 1 armour and 1 artillery
British defend with 1 tactical_bomber; Russians defend with 1 factory_minor
Italians roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 tactical_bomber in Ukraine, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 battleship moved from 62 Sea Zone to 46 Sea Zone
1 bomber moved from Dutch New Guinea to Kwangtung
2 fighters moved from Dutch New Guinea to Kwangtung
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs





