dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Fischer Variant A&A alpha III Sensoy Battle
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Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(1, 1, 7, 8, 10) -
Germany Air Resources:
Fighter = 5
Rolling 5d32:
(9, 9, 10, 15, 29)
Tactical Bomber = 5
Rolling 5d32:
(2, 14, 15, 30, 31)
Strategic Bomber = 2
Rolling 2d32:
(18, 22) -
USSR Land Resources:
Infantry = 45
Rolling 45d44:
(1, 3, 3, 3, 4, 5, 8, 9, 9, 9, 10, 11, 12, 14, 14, 15, 15, 18, 19, 20, 20, 22, 23, 23, 26, 26, 26, 28, 29, 30, 30, 31, 32, 34, 35, 35, 37, 38, 39, 39, 40, 41, 42, 43, 43)
Mechanized Infantry = 2
Rolling 2d44:
(38, 39)
Tank = 2
Rolling 2d44:
(15, 35)
Artillery = 3
Rolling 3d44:
(12, 29, 41)
AAA = 6
Rolling 6d44:
(6, 13, 19, 24, 37, 40)USSR Sea Resources:
Transport = 0
Rolling 0d23:
()
Submarine = 2
Rolling 2d23:
(3, 11)
Destroyer = 0
Rolling 0d23:
()
Cruiser = 1
Rolling 1d23:
(18)
Battleship = 0
Rolling 0d23:
()
Aircraft Carrier = 0
Rolling 0d23:
()USSR Air Resources:
Fighter = 2
Rolling 2d43:
(21, 43)
Tactical Bomber = 1
Rolling 1d43:
(4)
Strategic Bomber = 0
Rolling 0d43:
() -
USA Land Resources:
Infantry = 8
Rolling 8d63:
(2, 6, 8, 9, 10, 21, 29, 56)
Mechanized Infantry = 4
Rolling 4d63:
(27, 28, 39, 54)
Tank = 1
Rolling 1d63:
(60)
Artillery = 2
Rolling 2d63:
(23, 40)
AAA = 4
Rolling 4d63:
(7, 33, 43, 62)USA Sea Resources:
Transport = 3
Rolling 3d68:
(9, 27, 60)
Submarine = 2
Rolling 2d68:
(10, 28)
Destroyer = 3
Rolling 3d68:
(30, 31, 44)
Cruiser = 3
Rolling 3d68:
(21, 52, 65)
Battleship = 1
Rolling 1d68:
(59)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1
Rolling 1d68:
(13)USA Air Resources:
Fighter = 5
Rolling 5d67:
(6, 35, 37, 63, 65)
Tactical Bomber = 0
Rolling 0d67:
()
Strategic Bomber = 1
Rolling 1d67:
(42) -
UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28
Rolling 28d62:
(3, 4, 5, 9, 9, 10, 10, 11, 15, 16, 17, 19, 19, 22, 25, 34, 38, 41, 43, 47, 48, 49, 51, 54, 55, 60, 60, 62)
Mechanized Infantry = 2
Rolling 2d62:
(18, 18)
Tank = 2
Rolling 2d62:
(3, 27)
Artillery = 4
Rolling 4d62:
(19, 26, 51, 54)
AAA = 9
Rolling 9d62:
(6, 8, 8, 9, 28, 40, 55, 62, 62)ANZAC Infantry = 3
Rolling 3d62:
(18, 21, 34)
French Infantry = 2
Rolling 2d62:
(39, 44)UK Sea Resources:
Transport = 4
Rolling 4d88:
(1, 4, 28, 37)
Submarine = 0
Rolling 0d88:
()
Destroyer = 6
Rolling 6d88:
(11, 23, 40, 41, 46, 48)
Cruiser = 5
Rolling 5d88:
(36, 37, 50, 72, 85)
Battleship = 3
Rolling 3d88:
(24, 49, 56)
Aircraft Carrier + 1 Tactical Bomber = 1
Rolling 1d88:
(63)UK Air Resources:
Fighter = 7
Rolling 7d62:
(9, 9, 31, 42, 42, 52, 58)
Tactical Bomber = 1
Rolling 1d62:
(13)
Strategic Bomber = 1
Rolling 1d62:
(16)
French Fighter = 1
Rolling 1d62:
(26) -
Italy Land Resources:
Infantry = 17
Rolling 17d17:
(1, 1, 2, 2, 3, 4, 5, 6, 7, 7, 8, 13, 13, 14, 15, 17, 17)
Mechanized Infantry = 1
Rolling 1d17:
(16)
Tank = 3
Rolling 3d17:
(9, 11, 13)
Artillery = 5
Rolling 5d17:
(1, 2, 4, 5, 11)
AAA = 4
Rolling 4d17:
(5, 11, 16, 17)Italy Sea Resources:
Transport =3
Rolling 3d25:
(5, 7, 15)
Submarine = 1
Rolling 1d25:
(18)
Destroyer = 2
Rolling 2d25:
(1, 14)
Cruiser = 2
Rolling 2d25:
(15, 21)
Battleship = 1
Rolling 1d25:
(11)
Aircraft Carrier = 0
Rolling 0d25:
()Italy Air Resources:
Fighter = 2
Rolling 2d16:
(6, 9)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 1
Rolling 1d16:
(10) -
Japan Land Resources:
Infantry = 37
Rolling 37d33:
(2, 2, 4, 4, 5, 6, 7, 7, 8, 8, 8, 9, 9, 10, 12, 12, 12, 12, 13, 14, 14, 18, 19, 19, 19, 19, 23, 23, 25, 26, 26, 27, 27, 27, 32, 33, 33)
Mechanized Infantry = 1
Rolling 1d33:
(11)
Tank = 1
Rolling 1d33:
(11)
Artillery = 8
Rolling 8d33:
(3, 8, 9, 16, 16, 22, 24, 29)
AAA = 5
Rolling 5d33:
(1, 3, 5, 23, 31)Japan Sea Resources:
Transport = 3
Rolling 3d34:
(3, 14, 31)
Submarine = 2
Rolling 2d34:
(10, 23)
Destroyer = 4
Rolling 4d34:
(12, 15, 15, 15)
Cruiser = 2
Rolling 2d34:
(20, 28)
Battleship = 2
Rolling 2d34:
(5, 34)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3
Rolling 3d34:
(4, 28, 32)Japan Air Resources:
Fighter = 8
Rolling 8d34:
(1, 8, 10, 11, 16, 19, 33, 34)
Tactical Bomber = 5
Rolling 5d34:
(2, 9, 9, 25, 31)
Strategic Bomber = 2
Rolling 2d34:
(2, 28) -
France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13
Rolling 13d25:
(6, 9, 13, 13, 13, 15, 15, 16, 19, 20, 23, 24, 25)
Mechanized Infantry = 0
Rolling 0d25:
()
Tank = 1
Rolling 1d25:
(1)
Artillery = 3
Rolling 3d25:
(10, 18, 23)
AAA = 1
Rolling 1d25:
(12)UK Tank = 1
Rolling 1d25:
(1)
UK Artillery = 1
Rolling 1d25:
(9)France Sea Resources:
Transport = 0
Rolling 0d24:
()
Submarine = 0
Rolling 0d24:
()
Destroyer = 2
Rolling 2d24:
(12, 20)
Cruiser = 2
Rolling 2d24:
(7, 21)
Battleship = 0
Rolling 0d24:
()
Aircraft Carrier = 0
Rolling 0d24:
()France Air Resources:
Fighter = 1
Rolling 1d21:
(16)
Tactical Bomber = 0
Rolling 0d21:
()
Strategic Bomber = 0
Rolling 0d21:
()China Land Resources:
Infantry = 17
Rolling 17d12:
(1, 1, 2, 2, 3, 3, 4, 5, 7, 9, 10, 10, 10, 10, 12, 12, 12)China Air Resources:
Fighter = 1
Rolling 1d12:
(11)China Land Resources:
Infantry = 17
Rolling 17d12:
(1, 2, 3, 4, 4, 6, 6, 7, 7, 7, 8, 9, 9, 10, 10, 10, 11)China Air Resources:
Fighter = 1
Rolling 1d12:
(6) -
ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5
Rolling 5d15:
(3, 4, 6, 7, 12)
Mechanized Infantry = 0
Rolling 0d15:
()
Tank = 0
Rolling 0d15:
()
Artillery = 1
Rolling 1d15:
(4)
AAA = 2
Rolling 2d15:
(11, 11)ANZAC Sea Resources:
Transport =1
Rolling 1d17:
(6)
Submarine = 0
Rolling 0d17:
()
Destroyer = 1
Rolling 1d17:
(10)
Cruiser = 1
Rolling 1d17:
(15)
Battleship = 0
Rolling 0d17:
()
Aircraft Carrier = 0
Rolling 0d17:
()ANZAC Air Resources:
Fighter = 3
Rolling 3d16:
(3, 11, 12)
Tactical Bomber = 0
Rolling 0d16:
()
Strategic Bomber = 0
Rolling 0d16:
() -
OK. All set up. It took longer than 45 minutes to set it up.
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Dont forget to exit edit mode. I forgot and saved the game that way.
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scram?
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scramble all. Take first hit off battleship the rest off fighters.
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too big to post
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Buryatia
1 artillery moved from Sakha to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 mech_infantry moved from Yenisey to Urals
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Ukraine
1 armour moved from Western Ukraine to Smolensk
6 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 armour moved from Turkmenistan to Volgograd
1 fighter moved from Caucasus to Russia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Karelia
2 infantry moved from Nenetsia to Archangel
3 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Vologda to Archangel
1 fighter moved from Soviet Far East to Yakut S.S.R.Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Evenkiyskiy to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 3 and gets 0 hits
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
2 infantry moved from Siberia to Amur
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
2 infantry moved from Yakut S.S.R. to Buryatia
1 artillery moved from Sakha to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 mech_infantry moved from Yenisey to Urals
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Rostov to Ukraine
1 armour moved from Western Ukraine to Smolensk
6 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 armour moved from Turkmenistan to Volgograd
1 fighter moved from Caucasus to Russia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Karelia
2 infantry moved from Nenetsia to Archangel
3 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Vologda to Archangel
1 fighter moved from Soviet Far East to Yakut S.S.R.Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Evenkiyskiy to YeniseyPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Adding units owned by Japanese to Iwo Jima: 1 fighter
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Adding units owned by Japanese to Marshall Islands: 1 fighter
EDIT: Adding units owned by Japanese to Marianas: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Formosa: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode -
forgot to deploy your japanese airforce.
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go Carl.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 mech_infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
3 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Formosa to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to 37 Sea Zone
1 tactical_bomber moved from Caroline Islands to Kwangsi
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 battleship moved from 6 Sea Zone to 2 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 32 Sea Zone to 25 Sea Zone
4 infantry moved from Jehol to Chahar
2 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from Manchuria to Jehol
1 fighter moved from Jehol to Chahar
1 fighter moved from Manchuria to Chahar
1 bomber moved from Japan to Anhwe
3 fighters moved from Japan to Kwangsi
3 tactical_bombers moved from Japan to KwangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 4 infantry in Chahar, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Midway
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese win, taking Midway from Americans with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 2 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship and 1 destroyer in 2 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 1 battleship and 1 destroyer in 2 Sea Zone, round 3 : 2/2 hits
1 transport owned by the Americans lost in 2 Sea Zone
Japanese win, taking 2 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to Siam
1 bomber moved from 37 Sea Zone to Siam
1 fighter moved from Iwo Jima to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 fighter moved from Chahar to Jehol
1 fighter moved from Chahar to Kiangsu
1 fighter moved from Jehol to KoreaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Changing ownership of Philippines from Americans to Japanese
EDIT: Adding units owned by Japanese to Philippines: 2 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total





