Fischer Variant A&A alpha III Sensoy Battle


  • Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
    1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
    6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
    11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
    16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
    DiceRolling 5d20:
    (1, 1, 7, 8, 10)


  • Germany Air Resources:
    Fighter = 5DiceRolling 5d32:
    (9, 9, 10, 15, 29)  
    Tactical Bomber = 5DiceRolling 5d32:
    (2, 14, 15, 30, 31)  
    Strategic Bomber = 2DiceRolling 2d32:
    (18, 22)


  • USSR Land Resources:
    Infantry = 45DiceRolling 45d44:
    (1, 3, 3, 3, 4, 5, 8, 9, 9, 9, 10, 11, 12, 14, 14, 15, 15, 18, 19, 20, 20, 22, 23, 23, 26, 26, 26, 28, 29, 30, 30, 31, 32, 34, 35, 35, 37, 38, 39, 39, 40, 41, 42, 43, 43)  
    Mechanized Infantry = 2DiceRolling 2d44:
    (38, 39)  
    Tank = 2DiceRolling 2d44:
    (15, 35)  
    Artillery = 3DiceRolling 3d44:
    (12, 29, 41)  
    AAA = 6DiceRolling 6d44:
    (6, 13, 19, 24, 37, 40)

    USSR Sea Resources:
    Transport = 0DiceRolling 0d23:
    ()  
    Submarine = 2DiceRolling 2d23:
    (3, 11)  
    Destroyer = 0DiceRolling 0d23:
    ()  
    Cruiser = 1DiceRolling 1d23:
    (18)  
    Battleship = 0DiceRolling 0d23:
    ()  
    Aircraft Carrier = 0DiceRolling 0d23:
    ()

    USSR Air Resources:
    Fighter = 2DiceRolling 2d43:
    (21, 43)  
    Tactical Bomber = 1DiceRolling 1d43:
    (4)  
    Strategic Bomber = 0DiceRolling 0d43:
    ()


  • USA Land Resources:
    Infantry = 8DiceRolling 8d63:
    (2, 6, 8, 9, 10, 21, 29, 56)  
    Mechanized Infantry = 4DiceRolling 4d63:
    (27, 28, 39, 54)  
    Tank = 1DiceRolling 1d63:
    (60)  
    Artillery = 2DiceRolling 2d63:
    (23, 40)  
    AAA = 4DiceRolling 4d63:
    (7, 33, 43, 62)

    USA Sea Resources:
    Transport = 3DiceRolling 3d68:
    (9, 27, 60)  
    Submarine = 2DiceRolling 2d68:
    (10, 28)  
    Destroyer = 3DiceRolling 3d68:
    (30, 31, 44)  
    Cruiser = 3DiceRolling 3d68:
    (21, 52, 65)  
    Battleship = 1DiceRolling 1d68:
    (59)  
    Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1DiceRolling 1d68:
    (13)

    USA Air Resources:
    Fighter = 5DiceRolling 5d67:
    (6, 35, 37, 63, 65)  
    Tactical Bomber = 0DiceRolling 0d67:
    ()  
    Strategic Bomber = 1DiceRolling 1d67:
    (42)


  • UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
    Infantry = 28DiceRolling 28d62:
    (3, 4, 5, 9, 9, 10, 10, 11, 15, 16, 17, 19, 19, 22, 25, 34, 38, 41, 43, 47, 48, 49, 51, 54, 55, 60, 60, 62)  
    Mechanized Infantry = 2DiceRolling 2d62:
    (18, 18)  
    Tank = 2DiceRolling 2d62:
    (3, 27)  
    Artillery = 4DiceRolling 4d62:
    (19, 26, 51, 54)  
    AAA = 9DiceRolling 9d62:
    (6, 8, 8, 9, 28, 40, 55, 62, 62)

    ANZAC Infantry = 3DiceRolling 3d62:
    (18, 21, 34)  
    French Infantry = 2DiceRolling 2d62:
    (39, 44)

    UK Sea Resources:
    Transport = 4DiceRolling 4d88:
    (1, 4, 28, 37)  
    Submarine = 0DiceRolling 0d88:
    ()  
    Destroyer = 6DiceRolling 6d88:
    (11, 23, 40, 41, 46, 48)  
    Cruiser = 5DiceRolling 5d88:
    (36, 37, 50, 72, 85)  
    Battleship = 3DiceRolling 3d88:
    (24, 49, 56)  
    Aircraft Carrier + 1 Tactical Bomber = 1DiceRolling 1d88:
    (63)

    UK Air Resources:
    Fighter = 7DiceRolling 7d62:
    (9, 9, 31, 42, 42, 52, 58)  
    Tactical Bomber = 1DiceRolling 1d62:
    (13)  
    Strategic Bomber = 1DiceRolling 1d62:
    (16)  
    French Fighter = 1DiceRolling 1d62:
    (26)


  • Italy Land Resources:
    Infantry = 17DiceRolling 17d17:
    (1, 1, 2, 2, 3, 4, 5, 6, 7, 7, 8, 13, 13, 14, 15, 17, 17)  
    Mechanized Infantry = 1DiceRolling 1d17:
    (16)  
    Tank = 3DiceRolling 3d17:
    (9, 11, 13)  
    Artillery = 5DiceRolling 5d17:
    (1, 2, 4, 5, 11)  
    AAA = 4DiceRolling 4d17:
    (5, 11, 16, 17)

    Italy Sea Resources:
    Transport =3DiceRolling 3d25:
    (5, 7, 15)  
    Submarine = 1DiceRolling 1d25:
    (18)  
    Destroyer = 2DiceRolling 2d25:
    (1, 14)  
    Cruiser = 2DiceRolling 2d25:
    (15, 21)  
    Battleship = 1DiceRolling 1d25:
    (11)  
    Aircraft Carrier = 0DiceRolling 0d25:
    ()

    Italy Air Resources:
    Fighter = 2DiceRolling 2d16:
    (6, 9)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 1DiceRolling 1d16:
    (10)


  • Japan Land Resources:
    Infantry = 37DiceRolling 37d33:
    (2, 2, 4, 4, 5, 6, 7, 7, 8, 8, 8, 9, 9, 10, 12, 12, 12, 12, 13, 14, 14, 18, 19, 19, 19, 19, 23, 23, 25, 26, 26, 27, 27, 27, 32, 33, 33)  
    Mechanized Infantry = 1DiceRolling 1d33:
    (11)  
    Tank = 1DiceRolling 1d33:
    (11)  
    Artillery = 8DiceRolling 8d33:
    (3, 8, 9, 16, 16, 22, 24, 29)  
    AAA = 5DiceRolling 5d33:
    (1, 3, 5, 23, 31)

    Japan Sea Resources:
    Transport = 3DiceRolling 3d34:
    (3, 14, 31)  
    Submarine = 2DiceRolling 2d34:
    (10, 23)  
    Destroyer = 4DiceRolling 4d34:
    (12, 15, 15, 15)  
    Cruiser = 2DiceRolling 2d34:
    (20, 28)  
    Battleship = 2DiceRolling 2d34:
    (5, 34)  
    Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3DiceRolling 3d34:
    (4, 28, 32)

    Japan Air Resources:
    Fighter = 8DiceRolling 8d34:
    (1, 8, 10, 11, 16, 19, 33, 34)  
    Tactical Bomber = 5DiceRolling 5d34:
    (2, 9, 9, 25, 31)  
    Strategic Bomber = 2DiceRolling 2d34:
    (2, 28)


  • France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
    Infantry = 13DiceRolling 13d25:
    (6, 9, 13, 13, 13, 15, 15, 16, 19, 20, 23, 24, 25)  
    Mechanized Infantry = 0DiceRolling 0d25:
    ()  
    Tank = 1DiceRolling 1d25:
    (1)  
    Artillery = 3DiceRolling 3d25:
    (10, 18, 23)  
    AAA = 1DiceRolling 1d25:
    (12)

    UK Tank = 1DiceRolling 1d25:
    (1)  
    UK Artillery = 1DiceRolling 1d25:
    (9)

    France Sea Resources:
    Transport = 0DiceRolling 0d24:
    ()  
    Submarine = 0DiceRolling 0d24:
    ()  
    Destroyer = 2DiceRolling 2d24:
    (12, 20)  
    Cruiser = 2DiceRolling 2d24:
    (7, 21)  
    Battleship = 0DiceRolling 0d24:
    ()  
    Aircraft Carrier = 0DiceRolling 0d24:
    ()

    France Air Resources:
    Fighter = 1DiceRolling 1d21:
    (16)  
    Tactical Bomber = 0DiceRolling 0d21:
    ()  
    Strategic Bomber = 0DiceRolling 0d21:
    ()

    China Land Resources:
    Infantry = 17DiceRolling 17d12:
    (1, 1, 2, 2, 3, 3, 4, 5, 7, 9, 10, 10, 10, 10, 12, 12, 12)

    China Air Resources:
    Fighter = 1DiceRolling 1d12:
    (11)

    China Land Resources:
    Infantry = 17DiceRolling 17d12:
    (1, 2, 3, 4, 4, 6, 6, 7, 7, 7, 8, 9, 9, 10, 10, 10, 11)

    China Air Resources:
    Fighter = 1DiceRolling 1d12:
    (6)


  • ANZAC Land Resources (-3 infantry on UK territories):
    Infantry = 5DiceRolling 5d15:
    (3, 4, 6, 7, 12)  
    Mechanized Infantry = 0DiceRolling 0d15:
    ()  
    Tank = 0DiceRolling 0d15:
    ()  
    Artillery = 1DiceRolling 1d15:
    (4)  
    AAA = 2DiceRolling 2d15:
    (11, 11)

    ANZAC Sea Resources:
    Transport =1DiceRolling 1d17:
    (6)  
    Submarine = 0DiceRolling 0d17:
    ()  
    Destroyer = 1DiceRolling 1d17:
    (10)  
    Cruiser = 1DiceRolling 1d17:
    (15)  
    Battleship = 0DiceRolling 0d17:
    ()  
    Aircraft Carrier = 0DiceRolling 0d17:
    ()

    ANZAC Air Resources:
    Fighter = 3DiceRolling 3d16:
    (3, 11, 12)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 0DiceRolling 0d16:
    ()


  • OK. All set up. It took longer than 45 minutes to set it up.


  • Here is the game……

    good luck :mrgreen:

    Fischer variant 1.tsvg


  • Dont forget to exit edit mode. I forgot and saved the game that way.


  • scram?

    scr.tsvg


  • scramble all. Take first hit off battleship the rest off fighters.


  • too big to post

    g1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 3 and gets 0 hits
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Russians
                2 infantry moved from Siberia to Amur
                1 infantry moved from Sakha to Amur
                1 infantry moved from Buryatia to Amur
                2 infantry moved from Yakut S.S.R. to Buryatia
                1 artillery moved from Sakha to Buryatia
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                1 mech_infantry moved from Yenisey to Urals
                1 infantry moved from Evenkiyskiy to Yenisey
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Urals to Vologda
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                3 infantry moved from Rostov to Ukraine
                1 armour moved from Western Ukraine to Smolensk
                6 infantry moved from Russia to Smolensk
                1 infantry moved from Tambov to Bryansk
                1 armour moved from Turkmenistan to Volgograd
                1 fighter moved from Caucasus to Russia
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Novgorod to Karelia
                2 infantry moved from Nenetsia to Archangel
                3 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Volgograd
                1 artillery moved from Vologda to Archangel
                1 fighter moved from Soviet Far East to Yakut S.S.R.

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Volgograd to Rostov
                1 aaGun moved from Archangel to Novgorod
                1 aaGun moved from Evenkiyskiy to Yenisey

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 3 and gets 0 hits
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Russians
                2 infantry moved from Siberia to Amur
                1 infantry moved from Sakha to Amur
                1 infantry moved from Buryatia to Amur
                2 infantry moved from Yakut S.S.R. to Buryatia
                1 artillery moved from Sakha to Buryatia
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                1 mech_infantry moved from Yenisey to Urals
                1 infantry moved from Evenkiyskiy to Yenisey
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Urals to Vologda
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                3 infantry moved from Rostov to Ukraine
                1 armour moved from Western Ukraine to Smolensk
                6 infantry moved from Russia to Smolensk
                1 infantry moved from Tambov to Bryansk
                1 armour moved from Turkmenistan to Volgograd
                1 fighter moved from Caucasus to Russia
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Novgorod to Karelia
                2 infantry moved from Nenetsia to Archangel
                3 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Volgograd
                1 artillery moved from Vologda to Archangel
                1 fighter moved from Soviet Far East to Yakut S.S.R.

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Volgograd to Rostov
                1 aaGun moved from Archangel to Novgorod
                1 aaGun moved from Evenkiyskiy to Yenisey

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 3 fighters
                EDIT: Adding units owned by Japanese to Iwo Jima: 1 fighter
                EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
                EDIT: Adding units owned by Japanese to Jehol: 1 fighter
                EDIT: Adding units owned by Japanese to Marshall Islands: 1 fighter
                EDIT: Adding units owned by Japanese to Marianas: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 3 tactical_bombers
                EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Caroline Islands: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Formosa: 1 bomber
                EDIT: Adding units owned by Japanese to Japan: 1 bomber
                EDIT: Turning off Edit Mode


  • forgot to deploy your japanese airforce.


  • go Carl.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 mech_infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from 25 Sea Zone to Midway
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 22 Sea Zone to 35 Sea Zone
                1 fighter moved from 22 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
                3 destroyers moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Formosa to 37 Sea Zone
                1 tactical_bomber moved from Kiangsu to 37 Sea Zone
                1 tactical_bomber moved from Caroline Islands to Kwangsi
                1 submarine moved from 6 Sea Zone to 2 Sea Zone
                1 destroyer moved from 6 Sea Zone to 2 Sea Zone
                1 battleship moved from 6 Sea Zone to 2 Sea Zone
                1 carrier moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 battleship moved from 32 Sea Zone to 25 Sea Zone
                4 infantry moved from Jehol to Chahar
                2 infantry moved from Kiangsu to Anhwe
                2 artilleries moved from Kiangsu to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries moved from Manchuria to Jehol
                1 fighter moved from Jehol to Chahar
                1 fighter moved from Manchuria to Chahar
                1 bomber moved from Japan to Anhwe
                3 fighters moved from Japan to Kwangsi
                3 tactical_bombers moved from Japan to Kwangsi

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Anhwe, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 fighters and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 4 infantry in Chahar, round 2 :  1/6 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Midway
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking Midway from Americans with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 2 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer and 1 submarine
                    Americans defend with 1 battleship and 1 transport
                        Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Japanese roll dice for 1 battleship and 1 destroyer in 2 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Americans lost in 2 Sea Zone
                        Japanese roll dice for 1 battleship and 1 destroyer in 2 Sea Zone, round 3 :  2/2 hits
                        1 transport owned by the Americans lost in 2 Sea Zone
                    Japanese win, taking 2 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 battleship and 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 37 Sea Zone to Siam
                1 bomber moved from 37 Sea Zone to Siam
                1 fighter moved from Iwo Jima to Kiangsu
                1 bomber moved from Anhwe to Kiangsu
                1 fighter moved from Chahar to Jehol
                1 fighter moved from Chahar to Kiangsu
                1 fighter moved from Jehol to Korea

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 infantry and 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Changing ownership of Philippines from Americans to Japanese
                EDIT: Adding units owned by Japanese to Philippines: 2 infantry
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

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Axis & Allies Boardgaming Custom Painted Miniatures

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