dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Fischer Variant A&A alpha III Sensoy Battle
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea ZoneNon Combat Move - French
Turn Complete - French
-
Gibraltar is the gateway to the Mediterranean. Remember the ‘Guns of Navarone.’
-
shit.,.thought u had to own both!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 11 damage on 9 factory_majors and 2 factory_minors; Remaining resources: 84 PUs;
Germans buy 3 battleships and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Western Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
2 armour moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
3 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
4 armour moved from Russia to Tambov
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 bomber moved from Novgorod to Holland Belgium
2 armour moved from Germany to Holland Belgium
1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 4 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 3 infantry
Germans roll dice for 4 armour, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/12 hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/5 hits
3 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in Tambov
Germans attack with 4 armour
Russians defend with 1 infantry
Germans roll dice for 4 armour in Tambov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Germans roll dice for 4 armour in Tambov, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 artillery, 1 fighter and 6 infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Western Ukraine, round 2 : 3/10 hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Western Ukraine, round 3 : 3/9 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Southern Italy
1 fighter moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
3 battleships placed in 93 Sea Zone
8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
japan
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Japanese
Purchase Units - Japanese
Japanese buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Shantung
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Japan to Shantung
1 artillery moved from Sikang to Shensi
1 armour moved from Sikang to Shensi
2 tactical_bombers moved from Kansu to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 tactical_bombers in Shensi, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Siberia from Russians with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in AmurNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Shantung to Kiangsu
1 tactical_bomber moved from Shantung to Kiangsu
2 tactical_bombers moved from Shensi to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
1 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
4 infantry moved from Alexandria to Tobruk
Americans take Tobruk from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
2 cruisers moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 artillery moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from New Guinea to 46 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 cruiser moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 carrier moved from 46 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from Dutch New Guinea to Shantung
1 bomber moved from Dutch New Guinea to Manchuria
1 artillery and 1 transport moved from 26 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 3 battleships
Americans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Germans
Germans roll dice for 3 battleships in 93 Sea Zone, round 2 : 3/3 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier and 2 fighters in 93 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 3 battleships in 93 Sea Zone, round 3 : 3/3 hits
2 submarines owned by the Americans and 1 carrier owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 fighters in 93 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 3 battleships in 93 Sea Zone, round 4 : 1/3 hits
1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 fighter in 93 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 2 battleships in 93 Sea Zone, round 5 : 2/2 hits
1 fighter owned by the Americans and 1 battleship owned by the Germans lost in 93 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -22
Casualties for Germans: 2 battleships
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 25 Sea Zone
Americans attack with 1 battleship, 3 cruisers and 5 fighters
Japanese defend with 2 destroyers
Americans roll dice for 1 battleship, 3 cruisers and 5 fighters in 25 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 3 cruisers and 5 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Morocco
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shantung
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Shantung, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Shantung
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Manchuria
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Manchuria to Jehol
1 bomber moved from Shantung to Jehol
1 bomber moved from 5 Sea Zone to Soviet Far East
3 fighters moved from 25 Sea Zone to Midway
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 47 Sea Zone to New Britain
1 bomber moved from Morocco to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Americans collect 3 PUs from War Bonds; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kiangsi to Kiangsu
1 artillery moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Kiangsu
4 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 9 infantry
Japanese defend with 1 aaGun, 4 armour, 1 factory_minor, 1 fighter, 4 infantry and 3 tactical_bombers
Chinese roll dice for 2 artilleries and 9 infantry in Kiangsu, round 2 : 4/11 hits
Japanese roll dice for 1 aaGun, 4 armour, 1 fighter, 4 infantry and 3 tactical_bombers in Kiangsu, round 2 : 6/12 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 3 infantry in Kiangsu, round 3 : 0/5 hits
Japanese roll dice for 4 armour, 1 fighter, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 4/9 hits
1 artillery owned by the Chinese and 3 infantry owned by the Chinese lost in Kiangsu
1 artillery owned by the Chinese retreated to Kiangsi
Japanese win with 4 armour, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Chinese: 1 artillery and 9 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Kiangsi
1 infantry placed in Shantung
1 infantry placed in Anhwe
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - British
British spend 5 on tech rolls
British roll 2 and gets 0 hits
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to 93 Sea Zone
5 fighters moved from United Kingdom to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from Yunnan to Shensi
2 infantry moved from Szechwan to Shensi
2 infantry moved from Hunan to Anhwe
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from India to Eastern Persia
4 armour moved from India to Eastern Persia
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to TurkmenistanCombat - British
Battle in Holland Belgium
British attack with 5 fighters and 6 infantry
Germans defend with 4 armour and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 5 fighters and 6 infantry in Holland Belgium, round 2 : 1/11 hits
Germans roll dice for 4 armour and 3 infantry in Holland Belgium, round 2 : 3/7 hits
3 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
British roll dice for 5 fighters and 3 infantry in Holland Belgium, round 3 : 1/8 hits
Germans roll dice for 4 armour in Holland Belgium, round 3 : 2/4 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in Holland Belgium
British roll dice for 5 fighters and 1 infantry in Holland Belgium, round 4 : 0/6 hits
Germans roll dice for 3 armour in Holland Belgium, round 4 : 3/3 hits
1 infantry owned by the British and 2 fighters owned by the British lost in Holland Belgium
British roll dice for 3 fighters in Holland Belgium, round 5 : 0/3 hits
Germans roll dice for 3 armour in Holland Belgium, round 5 : 0/3 hits
British roll dice for 3 fighters in Holland Belgium, round 6 : 3/3 hits
Germans roll dice for 3 armour in Holland Belgium, round 6 : 1/3 hits
3 armour owned by the Germans and 1 fighter owned by the British lost in Holland Belgium
British win with 2 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 4 armour and 3 infantry
Casualties for British: 3 fighters and 6 infantry
Battle in 93 Sea Zone
British attack with 2 bombers
Germans defend with 1 battleship
British roll dice for 2 bombers in 93 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship in 93 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Germans lost in 93 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship
Casualties for British: 1 bomber
Battle in Shensi
British attack with 2 armour and 2 infantry
Japanese defend with 1 armour
British roll dice for 2 armour and 2 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from 93 Sea Zone to Gibraltar
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
3 armour and 1 bomber placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour, 1 bomber and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 1 bomber and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 armour moved from Tunisia to MoroccoCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 submarines
French defend with 1 cruiser and 2 destroyers
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser and 2 destroyers in 95 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 cruiser in 95 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 5 : 0/1 hits
French roll dice for 1 cruiser in 95 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 6 : 0/1 hits
French roll dice for 1 cruiser in 95 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Italians lost in 95 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 4
Casualties for French: 2 destroyers
Casualties for Italians: 2 submarines
Battle in Morocco
Italians attack with 1 armour
Americans defend with 1 infantry
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 armour owned by the Italians lost in Morocco
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 bomber placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
scramble
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
1 cruiser moved from 95 Sea Zone to 97 Sea ZoneCombat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 cruiser
Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 transport
Italians win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for French: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 61 / 81
Russians : 9 / 0
Japanese : 21 / 29
Americans : 55 / 83
Chinese : 18 / 23
British : 30 / 37
UK_Pacific : 23 / 28
Italians : 18 / 18
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
1 cruiser moved from 95 Sea Zone to 97 Sea ZoneCombat - French
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 1 cruiser
Germans defend with 1 fighter; Italians defend with 1 destroyer and 1 transport
French roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French lost in 97 Sea Zone
Italians win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for French: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 battleships and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Timguska
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
2 infantry moved from Ukraine to Rostov
2 armour moved from Volgograd to Caucasus
4 armour moved from Tambov to Caucasus
3 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 armour moved from Western Ukraine to Rostov
3 armour moved from Kazakhstan to Turkmenistan
2 tactical_bombers moved from Russia to Turkmenistan
2 fighters moved from Russia to Turkmenistan
2 armour moved from Ukraine to Caucasus
1 artillery moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Vologda to Kansu
1 mech_infantry moved from Vologda to Kansu
1 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Novgorod
2 artilleries moved from Archangel to Smolensk
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to VolgogradCombat - Germans
Battle in Turkmenistan
Germans attack with 3 armour, 2 fighters and 2 tactical_bombers
British defend with 1 armour and 1 infantry
Germans roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Turkmenistan, round 2 : 4/7 hits
Russians roll dice for 1 armour and 1 infantry in Turkmenistan, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Morocco
Germans attack with 1 fighter
Americans defend with 1 infantry
Germans roll dice for 1 fighter in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 fighter owned by the Germans lost in Morocco
Americans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Caucasus
Germans attack with 8 armour
Russians defend with 2 aaGuns and 2 infantry
Germans roll dice for 8 armour in Caucasus, round 2 : 2/8 hits
Russians roll dice for 2 aaGuns and 2 infantry in Caucasus, round 2 : 1/2 hits
1 armour owned by the Germans and 2 aaGuns owned by the Russians lost in Caucasus
Germans roll dice for 7 armour in Caucasus, round 3 : 3/7 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for Russians: 2 aaGuns and 2 infantryNon Combat Move - Germans
2 fighters moved from Turkmenistan to Volgograd
2 tactical_bombers moved from Turkmenistan to VolgogradPlace Units - Germans
3 battleships placed in 113 Sea Zone
7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
1 fighter moved from Korea to Soviet Far East
2 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Korea to Manchuria
2 fighters moved from 6 Sea Zone to Jehol
1 infantry moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
1 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
3 tactical_bombers moved from Kiangsu to AnhweCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 fighter and 1 infantry in Soviet Far East, round 2 : 1/2 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Manchuria
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Shantung, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 2 armour and 3 tactical_bombers
British defend with 2 infantry; Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 3 tactical_bombers in Anhwe, round 2 : 4/5 hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
2 infantry owned by the British , 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 2 fighters
Americans defend with 2 bombers
Japanese roll dice for 2 fighters in Jehol, round 2 : 1/2 hits
Chinese roll dice for 2 bombers in Jehol, round 2 : 1/2 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Jehol
Japanese roll dice for 1 fighter in Jehol, round 3 : 1/1 hits
Chinese roll dice for 1 bomber in Jehol, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 bombersNon Combat Move - Japanese
1 fighter moved from Jehol to Kiangsu
1 fighter moved from Shantung to Kiangsu
3 tactical_bombers moved from Anhwe to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Soviet Far East to SiberiaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 29 PUs total -
-
depends what its up against oh! In this case ye
2 Kam attacks on ac carrier





